DFALCON'S PROFILE
DFalcon
2141
Software engineer and amateur game developer with a focus on challenging non-twitch gameplay. I set the bar for "challenging" pretty high.
Other major chunks of interest go toward reading, math and tabletop games of many stripes.
Other major chunks of interest go toward reading, math and tabletop games of many stripes.
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Aurora Wing
Ill Will
author=Neok
Okay, so whenever those Strength Zone zombies use Strength Zone, they'll get +Strength Zone, immediately followed by -Strength Zone in the same turn. I guess that's not suppose to happen, especially since they'll just keep re-casting it every turn as long as they have SP.
What has been happening to me (screwed-up bugfix for this?) is that they both Strength Zone and attack in the same turn. This makes any battle I blunder into past the intro... perhaps not quite impossible, but this didn't seem like intended behavior.
Ill Will
Oxtongue Heroes
Dyhalto:
Actually, some of the mechanics in this I'd originally been planning for an AW sequel; eventually I decided to try them out as a separate experiment and leave an AW sequel closer to its core mechanics. (The free move + ZOC, large ranges + movement penalties for ranged attacks, and KO-for-mana were all conceptually in place before I decided to split it off.)
I have some ideas but it's not particularly concrete or short-term (though when I do start on it I might hope to beat the 3.5 years I took to make the first one). Complicating the answer, I'd probably also be looking for some graphics/mapping help for that.
zaeran:
I don't want to require too many predetermined characters on maps, but maybe.
Actually, some of the mechanics in this I'd originally been planning for an AW sequel; eventually I decided to try them out as a separate experiment and leave an AW sequel closer to its core mechanics. (The free move + ZOC, large ranges + movement penalties for ranged attacks, and KO-for-mana were all conceptually in place before I decided to split it off.)
I have some ideas but it's not particularly concrete or short-term (though when I do start on it I might hope to beat the 3.5 years I took to make the first one). Complicating the answer, I'd probably also be looking for some graphics/mapping help for that.
zaeran:
I don't want to require too many predetermined characters on maps, but maybe.
Oxtongue Heroes
Hm, is it not okay to just string together a bunch of levels? (I actually ask this seriously, not hypothetically - it seems worth a try at some point.)
This project will never have much of a story, but it would hardly kill me to come up with a "what is this mission about" screen to show from the hub when you're about to start or load a map.
And yes, you need to get KOs to use magic! =D
Having your own (non-summon) units get KOed in range will also work, it's agnostic, but that's obviously the less preferred solution.
This project will never have much of a story, but it would hardly kill me to come up with a "what is this mission about" screen to show from the hub when you're about to start or load a map.
And yes, you need to get KOs to use magic! =D
Having your own (non-summon) units get KOed in range will also work, it's agnostic, but that's obviously the less preferred solution.
Tale of Exile Act I
Tale of Exile Act I
I downloaded and installed this, but when I tried to run it it gave me an error message:
???? 6720696D ????? 6720696D ????Reading?????????
then a similar one I didn't bother to copy down, then just closed. Any ideas? I'm on Win7, did install the fonts.
???? 6720696D ????? 6720696D ????Reading?????????
then a similar one I didn't bother to copy down, then just closed. Any ideas? I'm on Win7, did install the fonts.
Aurora Wing
Two things that would probably help you: You can cancel a move if you haven't finished it yet with ESC or X; and you can change the orientation (whether up moves up-left or up-right) in Options in the end-turn menu.
Thanks for the support, though, and I do keep that comment in mind for the future.
Thanks for the support, though, and I do keep that comment in mind for the future.













