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Make an enemy that drops RANDOM LOOT!!!

then the big red NOTE in the original post is wrong, as it says it will only work once per battle.

What Drives Your Villains?

The most common and the best motives:
World Domination
World Destruction
Avenging a Loved One/Family (maybe they were good once, and the death(s) drove them to being evil)
Blood Feud/Ongoing Battle
Need (rather Want) for Ultimate Power/Wealth
"Team" Rivalry (maybe Gangs, Cults or Nations at war)
Insanity (no true motive, just the will for death and destruction)

Make an enemy that drops RANDOM LOOT!!!

wouldn't be possible to make it change the Treasure variable every turn or such like

Boulder puzzle!

I've created an item that uses Map ID to define where it warps you, or if it cannot warp you for example.
If you are in a puzzle room it will always warp you to the entrance.
If you are not the message "This item is unresponsive." appears.

Boulder puzzle!

comment=41331
When making these kinds of puzzle, the idea is to make it so that the player it able to make mistakes that results in them having to restart the puzzle. If you have trouble thinking up your own, look at the ones from games like Pokémon for help.

Also, remeber that you're going to have to make sure there is a way to reset the puzzle so that the player doesn't end up getting stuck without any way past your puzzle!


You just have to leave the map and return to it. If it's a map where it's one way or you have to block your way just create some sort of item that depending on the map warps you to the entrance or a different map altogether. (a good example would be a Hearthstone out of WoW, or you could create an item to reset puzzles)

Eventing a Flashy Credit/Intro Sequence

for some reason, the script line 19 (the default font name) won't work for me. it says "Script 'Main' line 19: Syntax Error occured." . I checked the font name was correct, which it was... why doesn't it work?
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