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DR1988
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Daniel, German, 25 years, rpg maker XP
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[Poll] What do you think about multiple endings?
I hear someone enjoys "multiple endings" when playing, but that's never me :o
TBH when it comes to videogames, I don't see any benefit.
Most of the time, you will have to go over the whole game (depending on the genre, dozens of hours) again to only make a few (like 10 or less) different decisions, that do not influence the game content (other path on your journey? new/different maps and areas?) itself. Although many reviewers state things like "And the 10 different endings certainly add to the replay value/ keep you busy for hours", I don't think they do. If your behaviour effects the game, it should do so more than just in terms of a different ending. Sometimes you end up saving somewhere near endgame before "that" decision, finish, reload, make another decision, finish...
just for another ending cinematic? If so, you might as well watch all endings on YT :X
as far as the poll is concerned: I voted "no" simply because I wanted to :p
It's obvious that "it depends" is more accurate. It always depends on how good it's worked out.
If you get to choose between good and bad at the very begining of a game (or even form a complex personality throughout your journey and influence the experience), and THE WHOLE game experience massively alters - than it's necessary to have a different ending as well, I guess.
If you get to chose "save the world, or destroy it" in the very end and the cinematic relates to this... it's good for kicks, but nothing massively adding to the game.
The endings themself don't add. Maybe 0.001% but nothing major.
TBH when it comes to videogames, I don't see any benefit.
Most of the time, you will have to go over the whole game (depending on the genre, dozens of hours) again to only make a few (like 10 or less) different decisions, that do not influence the game content (other path on your journey? new/different maps and areas?) itself. Although many reviewers state things like "And the 10 different endings certainly add to the replay value/ keep you busy for hours", I don't think they do. If your behaviour effects the game, it should do so more than just in terms of a different ending. Sometimes you end up saving somewhere near endgame before "that" decision, finish, reload, make another decision, finish...
just for another ending cinematic? If so, you might as well watch all endings on YT :X
as far as the poll is concerned: I voted "no" simply because I wanted to :p
It's obvious that "it depends" is more accurate. It always depends on how good it's worked out.
If you get to choose between good and bad at the very begining of a game (or even form a complex personality throughout your journey and influence the experience), and THE WHOLE game experience massively alters - than it's necessary to have a different ending as well, I guess.
If you get to chose "save the world, or destroy it" in the very end and the cinematic relates to this... it's good for kicks, but nothing massively adding to the game.
The endings themself don't add. Maybe 0.001% but nothing major.
Comeback nub "at work?"
Sorry, I assumed you actually went out of mom's basement for that crowbar action... my bad :o
@kersty+kent: Soooo you guys expect someone in particular? Hands down, not me :(
Maybe I can stress your disapointment with a screenshot of the lousy
stuff I'm "working" on - 1337 GrAphiCz are as sweet as the first pong... maybe
as far as vx ace is concerned: and there's a simple "import" button for mentioned tileset? Can they be of huge size? Been a long time (note: "comeback") since I had a look at the regular vx, but iirc this part was the major letdown that scared me away (Although I prefered the cutsy JRPG looks of the rtp over xp)
@kersty+kent: Soooo you guys expect someone in particular? Hands down, not me :(
Maybe I can stress your disapointment with a screenshot of the lousy
stuff I'm "working" on - 1337 GrAphiCz are as sweet as the first pong... maybe
as far as vx ace is concerned: and there's a simple "import" button for mentioned tileset? Can they be of huge size? Been a long time (note: "comeback") since I had a look at the regular vx, but iirc this part was the major letdown that scared me away (Although I prefered the cutsy JRPG looks of the rtp over xp)
DR needs help for "Redemptory beasts" (rpg maker xp)
Before we go:
I fiddled around with irfanview a lot and got my tileset to work correctly with the transparency, but that was probably more luck than anything else ^^
Is image editor an actual application? If so, where do I get a virus free sample :)
If, as I assume, it is a general term just forget this part ;)
Ok, I tried and, as expected, failed horribly. As of now I only got Win 7 paint and irfanview in terms of "image editors".
MS paint does offer a color selection tool, and I can pick up black. But everything beyond that, contageous option, anti-aliasing, color tolerance and selecting all picture parts sharing this color is nowhere to be found.
Since I could not yet do what was explained above, I'll come the situation "as is":
MS Paint shows exported (I exported all 50 tilesets opened 1 and just added the others for a complete tileset merge with irfanview, as mentioned before) pictures with a white background, irfanview suggests it's own "mainframe color", which appears to be black. Either one is fine with me when looking at the .png itself, the problem starts in the maker when it shows butignores that black shall be a transparent color.
While I have never had any quarrels with the shadows by now, I appreciate the fact you point out possible issues. Which software (freeware if possible) do you suggest if I want to take your hints as step-by-step guide? Did you base your explanation on photo shop or something?
Oh lord, I can already see the humongous amount of people screaming "here" when I ask for help setting priority and and direction passage for "my tileset" ... or rather the huge amount of time I'll waste myself doing so xD
Question number 4
Does anyone know a download for the complete rmxp tileset all-in-one with flags? I downloaded one or two, but it would appear the description isn't really true and lots of tiles are missing - both duplicates and "new" tiles.
edit: I feel stupid for asking this so I will rephrase it :>
Do priority settings and such get lost on export? any way to work around it? Can you give somebody a custom tileset without him having to flag?
Of course it does bother me some and could be more handy, but if it can't be avoided I'll live with that and drag down via arrows ;)
Yes, I've heared the last part a lot before. A huge tileset offers many disadvantages (nothing particular will ever really jump to your eye while mapping and scrolling for the one thing you know you wanna use will take ages) and using smaller ones, enhancing them with those specific parts you want is an alternative.
However, I wanna spent most of the time in the maker, not editing images.
If you do the later, might as well learn pixelart and create your own stuff - but most "alternatives" will be very timeconsuming :/
question number 5
how can i take a screenshot of my project/a whole map (not ingamescreen, maps surpass that size by far) xD
print > open ms paint > insert doesn't work due to the "insert" command being greyed out o.O
I looked at some other "how to take a screenshot" thread in this forum, and it suggested
alt+print. Paint still doesn't offer "insert", I guess the copy process/ screenshot failed >.<
I fiddled around with irfanview a lot and got my tileset to work correctly with the transparency, but that was probably more luck than anything else ^^
author=LockeZQuestion 1:
Best way to fix the transparencies in RPG Maker XP (and higher) tilesets is to go into the image editor
Is image editor an actual application? If so, where do I get a virus free sample :)
If, as I assume, it is a general term just forget this part ;)
and use the magic wand / color selection tool. Turn off the "contiguous" option, turn off anti-aliasing, and set the color tolerance to 0, so that it will select every pixel in the entire image that exactly matches the color of the pixel you click on. Then click on the background color.
Ok, I tried and, as expected, failed horribly. As of now I only got Win 7 paint and irfanview in terms of "image editors".
MS paint does offer a color selection tool, and I can pick up black. But everything beyond that, contageous option, anti-aliasing, color tolerance and selecting all picture parts sharing this color is nowhere to be found.
Now the background will be transparent even if you don't import the image at all.
Since I could not yet do what was explained above, I'll come the situation "as is":
MS Paint shows exported (I exported all 50 tilesets opened 1 and just added the others for a complete tileset merge with irfanview, as mentioned before) pictures with a white background, irfanview suggests it's own "mainframe color", which appears to be black. Either one is fine with me when looking at the .png itself, the problem starts in the maker when it shows butignores that black shall be a transparent color.
The shadows still won't be semi-transparent though. Also, the RMXP shadows are fuckin' terrible because they're gray instead of black. Here's how to fix that: Using the same method as above, use the magic wand / color selection tool to select all the shadows in the entire image at once. Then use the bucket fill tool to color them all black at once (once again, make sure contiguous is turned off and anti-aliasing is turned off). This'll make all the shadows black. Then press Ctrl-X and then Ctrl-V to cut and paste all the shadows onto a new layer. Then make that layer 50% transparent. Then save the image.
If you don't care about the shadows being gray instead of black, then ignore the above paragraph, and just import the tileset and make sure to click the shadows to make them the semi-transparent color. But it looks really dumb, because the shadows are lighter than the ground sometimes. Which is why I suggest changing them to black.
While I have never had any quarrels with the shadows by now, I appreciate the fact you point out possible issues. Which software (freeware if possible) do you suggest if I want to take your hints as step-by-step guide? Did you base your explanation on photo shop or something?
Question 2:
No. Sorry.
Oh lord, I can already see the humongous amount of people screaming "here" when I ask for help setting priority and and direction passage for "my tileset" ... or rather the huge amount of time I'll waste myself doing so xD
Question number 4
Does anyone know a download for the complete rmxp tileset all-in-one with flags? I downloaded one or two, but it would appear the description isn't really true and lots of tiles are missing - both duplicates and "new" tiles.
edit: I feel stupid for asking this so I will rephrase it :>
Do priority settings and such get lost on export? any way to work around it? Can you give somebody a custom tileset without him having to flag?
Question 3:
Of course it does bother me some and could be more handy, but if it can't be avoided I'll live with that and drag down via arrows ;)
Yes, I've heared the last part a lot before. A huge tileset offers many disadvantages (nothing particular will ever really jump to your eye while mapping and scrolling for the one thing you know you wanna use will take ages) and using smaller ones, enhancing them with those specific parts you want is an alternative.
However, I wanna spent most of the time in the maker, not editing images.
If you do the later, might as well learn pixelart and create your own stuff - but most "alternatives" will be very timeconsuming :/
question number 5
how can i take a screenshot of my project/a whole map (not ingamescreen, maps surpass that size by far) xD
print > open ms paint > insert doesn't work due to the "insert" command being greyed out o.O
I looked at some other "how to take a screenshot" thread in this forum, and it suggested
alt+print. Paint still doesn't offer "insert", I guess the copy process/ screenshot failed >.<
Another Newbie! Yay!
As a fellow (or probably "even more) newbie I can't answer your question, but I guess saying "Hi" is a thing I can do. Have fun working things out :)
Comeback nub "at work?"
Why was I expecting those kind of "welcomes" *rolleyes*
No, I'm not kidding, and no I'm not the kind "I want free stuff so I'll make up excuses for not buying something". Actually there are only 3 discs in my household that I copied (vs 500 movies and 300 games for several consoles). Those are music cds i also own original, but wanna play in a different stereo/room.
Also, I'm not concerned "Enterbrain will still my money". It's not about trust, but possible(?) issues when having limited knowledge of how digital copies actually work. @elitists: Sorry for not pretending to know everything in the first place o.O
Given the circumstance you are getting completely new Computers from time to time, and maybe using multiple pcs (e.g. one at your parents place, one at your girlfriends one at home and one at college), also setting up the system new every few weeks for viral and/or security issues (I will have to do this these days, and I certainly don't wanna purchase digital data today to remove it tomorrow and try get it again, do I?)
- How often can I kill an HDD and redownload,install, activate the software with the same code (only once?)
- How many systems can it be installed and used on "at the same time" (well not used at the same time since I don't plan to distribute it... rather have it ready to be used)
- Do you end up contacting people and asking for renewed activation codes over and over (do you get them?)
- Are there hardware and/or ip checks
- etc. pp. in short: might the anti-piracy guidelines interfere?
The "Oh no, he didn't pay by now, I'm gonna flame" part aside, thanks for the heartwarming welcome ^^
Hmmm I didn't check out vx ace. But I prefered xp over regular vx in the past.
a) exactly for the layers. I need that for my nuby mapping :(
b) the ways to add/import materials/ressources.
VX seemed to offer only 5 tilesets or so, xp unlimited?
That's the overall feeling the different makers aroused,
xp appeared to offer more possibilities with easier handling
Again please take into consideration not everyone is as familiar with these things as you might be... I always apreciate friendly advice, that's why I registered in the first place. Keep the less friendly stuff to yourself, or tell someone else maybe :p
It's very smart to only pick on kids, otherwise you could happen to run into a gunfight with a knife... or crowbar
That doesn't qualify to make you an individual at all :)
It's best to stick to nighttime dreaming anyways
No, I'm not kidding, and no I'm not the kind "I want free stuff so I'll make up excuses for not buying something". Actually there are only 3 discs in my household that I copied (vs 500 movies and 300 games for several consoles). Those are music cds i also own original, but wanna play in a different stereo/room.
Also, I'm not concerned "Enterbrain will still my money". It's not about trust, but possible(?) issues when having limited knowledge of how digital copies actually work. @elitists: Sorry for not pretending to know everything in the first place o.O
Given the circumstance you are getting completely new Computers from time to time, and maybe using multiple pcs (e.g. one at your parents place, one at your girlfriends one at home and one at college), also setting up the system new every few weeks for viral and/or security issues (I will have to do this these days, and I certainly don't wanna purchase digital data today to remove it tomorrow and try get it again, do I?)
- How often can I kill an HDD and redownload,install, activate the software with the same code (only once?)
- How many systems can it be installed and used on "at the same time" (well not used at the same time since I don't plan to distribute it... rather have it ready to be used)
- Do you end up contacting people and asking for renewed activation codes over and over (do you get them?)
- Are there hardware and/or ip checks
- etc. pp. in short: might the anti-piracy guidelines interfere?
The "Oh no, he didn't pay by now, I'm gonna flame" part aside, thanks for the heartwarming welcome ^^
just buy the damn program, but get vx ace because xp has nothing going for it other than the three layers?
Hmmm I didn't check out vx ace. But I prefered xp over regular vx in the past.
a) exactly for the layers. I need that for my nuby mapping :(
b) the ways to add/import materials/ressources.
VX seemed to offer only 5 tilesets or so, xp unlimited?
That's the overall feeling the different makers aroused,
xp appeared to offer more possibilities with easier handling
Again please take into consideration not everyone is as familiar with these things as you might be... I always apreciate friendly advice, that's why I registered in the first place. Keep the less friendly stuff to yourself, or tell someone else maybe :p
I'm the friendly neighborhood sociopath who beats up kids with crowbars in his spare time
It's very smart to only pick on kids, otherwise you could happen to run into a gunfight with a knife... or crowbar
and i'm guy who shits on your dreams
That doesn't qualify to make you an individual at all :)
It's best to stick to nighttime dreaming anyways
How bad is your eyesight?
DR needs help for "Redemptory beasts" (rpg maker xp)
I will post every new issue I encounter in this very thread, so please come back ^.^
Question number 1:
I have transparency issues with my tileset. Googling didn't offer detailed help. To much confusion about alpha chanels etc. and at the end saying maker xp easily handles 000000 as transparent when chosen/clicked during import.
Since time is limited, I plan to work with the existing tilesets of the default rtp rp maker xp. But I wanna have all tiles in 1 set.
For the merging process I used irfanview. Opened 01-grassland, created panomara image and added 02-50 vertically without freespace. Saved as 51-All.png I imported it in the materialbase and selected the pitch black background of 51-All as both transparent and semi-transparent via maker. YET, everytime i reopen the project, the accepted transparency seems to alternate blue/pink, never black :(
Question number 2:
Is it possible to quickly merge the tilesets and keep all flags/priorities?
The way I did it, only the flags of 01-grassland remained, the added tilesets all went blank.
Question number 3:
I can't scroll down to the bottom of the tileset. "only half or so" is actually available. Is there a maximum filesize either in kb or pixels? If so, can I work around that and still have all 50 merged without cutting out tiles?
I appreciate every hint :o
I prefer solutions with the existing programs (rpg maker xp trial period, win 7 ms paint, irfanview), but if necessary OR extremely helpful, I don't mind other freeware :)
------------------------------------------------
Hey! This is me http://rpgmaker.net/forums/topics/14274/?post=498407#post498407.
my ideas for the "project" (won't be much, but I personally enjoy the "work" even if i can never finish :D) so far (they don't matter much, yet I'll tell you :p) are the following
- 6 characters
- 3 males 3 females
- transformations under special circumstance
- no gear in beastmode
- special circumstance is relationship with other chars, e.g. if a certain char is in the party and taking damage
(provoked the bodyguard), healing (priestess raises her morale) etc.
- transformation trigger is called "emotion" bar
- normal state is divided by classes
- stats, gear etc. typical to classes
- orson (bear/warrior/axe/tank and offense), conan (wolf/thief/daggers/steal and analyze),
drake (dragon/sorceror/wand/destructive spells), avis (bird/priestess/scepter/heal and buff),
leona (lion/lancer/lance/mixed skillset), rose (horse/hunter/bow/status inflictions)
- attributes and skills are also typical to classes
- hp order: orson(w)>leona(l)>avis(p)>rose(h)>conan(t)>drake(s)
- tp order: drake(s)>avis(p)>leona(l)>rose(h)>conan(t)>orson(w)
- str order: orson(w)>leona(l)>rose(h)>conan(t)>avis(p)>drake(s)
- dex order: rose(h)>conan(t)>leona(l)>orson(w)>avis(p)>drake(s)
- agi order: conan(t)>rose(h)>leona(l)>orson(w)>drake(s)>avis(p)
- int order: drake(s)>avis(p)>rose(h)>leona(l)>conan(t)>orson(w)
- some skills (jump; analyze) may consume tp, others don't (steal; bodyguard)
- spells always consume tp
- all features (character selection, party relationship, beastmode) combine in a complex battle system.
This leaves plenty of space for preferences, experiments, secrets, eastereggs and advanced strategy
(some character might be related to a boss monster and might raise emotion bar)
It's not worth it, but if you feel like "stealing" anything at anytime, just go ahead. Everything I make public is... well, public ;)
Question number 1:
I have transparency issues with my tileset. Googling didn't offer detailed help. To much confusion about alpha chanels etc. and at the end saying maker xp easily handles 000000 as transparent when chosen/clicked during import.
Since time is limited, I plan to work with the existing tilesets of the default rtp rp maker xp. But I wanna have all tiles in 1 set.
For the merging process I used irfanview. Opened 01-grassland, created panomara image and added 02-50 vertically without freespace. Saved as 51-All.png I imported it in the materialbase and selected the pitch black background of 51-All as both transparent and semi-transparent via maker. YET, everytime i reopen the project, the accepted transparency seems to alternate blue/pink, never black :(
Question number 2:
Is it possible to quickly merge the tilesets and keep all flags/priorities?
The way I did it, only the flags of 01-grassland remained, the added tilesets all went blank.
Question number 3:
I can't scroll down to the bottom of the tileset. "only half or so" is actually available. Is there a maximum filesize either in kb or pixels? If so, can I work around that and still have all 50 merged without cutting out tiles?
I appreciate every hint :o
I prefer solutions with the existing programs (rpg maker xp trial period, win 7 ms paint, irfanview), but if necessary OR extremely helpful, I don't mind other freeware :)
------------------------------------------------
Hey! This is me http://rpgmaker.net/forums/topics/14274/?post=498407#post498407.
my ideas for the "project" (won't be much, but I personally enjoy the "work" even if i can never finish :D) so far (they don't matter much, yet I'll tell you :p) are the following
- 6 characters
- 3 males 3 females
- transformations under special circumstance
- no gear in beastmode
- special circumstance is relationship with other chars, e.g. if a certain char is in the party and taking damage
(provoked the bodyguard), healing (priestess raises her morale) etc.
- transformation trigger is called "emotion" bar
- normal state is divided by classes
- stats, gear etc. typical to classes
- orson (bear/warrior/axe/tank and offense), conan (wolf/thief/daggers/steal and analyze),
drake (dragon/sorceror/wand/destructive spells), avis (bird/priestess/scepter/heal and buff),
leona (lion/lancer/lance/mixed skillset), rose (horse/hunter/bow/status inflictions)
- attributes and skills are also typical to classes
- hp order: orson(w)>leona(l)>avis(p)>rose(h)>conan(t)>drake(s)
- tp order: drake(s)>avis(p)>leona(l)>rose(h)>conan(t)>orson(w)
- str order: orson(w)>leona(l)>rose(h)>conan(t)>avis(p)>drake(s)
- dex order: rose(h)>conan(t)>leona(l)>orson(w)>avis(p)>drake(s)
- agi order: conan(t)>rose(h)>leona(l)>orson(w)>drake(s)>avis(p)
- int order: drake(s)>avis(p)>rose(h)>leona(l)>conan(t)>orson(w)
- some skills (jump; analyze) may consume tp, others don't (steal; bodyguard)
- spells always consume tp
- all features (character selection, party relationship, beastmode) combine in a complex battle system.
This leaves plenty of space for preferences, experiments, secrets, eastereggs and advanced strategy
(some character might be related to a boss monster and might raise emotion bar)
It's not worth it, but if you feel like "stealing" anything at anytime, just go ahead. Everything I make public is... well, public ;)
Comeback nub "at work?"
Hi all! :)
My name is Daniel, age 25. I used to make a few quick/small/bad projects within the 30 day trial of rpg maker (xp prefered) whenever setting up a new system xD
And now I'm on it again, it's weekend after all and I'm in the mood.
I registered mainly to ask for precise help (with not exactly difficult questions, since I never got far within a few days as you can imagine).
I hope y'all can help me a little with my ideas ^.^
p.s: shame there are no copies of rpg maker (xp?) in stores. I just don't trust download content enough to pay for :(
My name is Daniel, age 25. I used to make a few quick/small/bad projects within the 30 day trial of rpg maker (xp prefered) whenever setting up a new system xD
And now I'm on it again, it's weekend after all and I'm in the mood.
I registered mainly to ask for precise help (with not exactly difficult questions, since I never got far within a few days as you can imagine).
I hope y'all can help me a little with my ideas ^.^
p.s: shame there are no copies of rpg maker (xp?) in stores. I just don't trust download content enough to pay for :(