DARIA'S PROFILE
Daria
71
I make games for fun, sometimes.
I also review RPGs on YouTube, sometimes.
I also review RPGs on YouTube, sometimes.
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Revolutionizing Menu-Based Battle Systems
I'm a lazy gamer. I don't care how advance the battle system is 9 times out of 10 I'm going to trick out all my characters and mash away at the attack button despite whatever tactical incentive you make for me not to do just that.
In fact the less developers muck around with the battle system, the more I like it.
That said I still HATE auto battles. I may only be pressing the same button over and over again but I want to press it myself dammit.
In fact the less developers muck around with the battle system, the more I like it.
That said I still HATE auto battles. I may only be pressing the same button over and over again but I want to press it myself dammit.
Project Insomnia - Working Title - DEAD
The Screenshot Topic Returns
Heh. It's alright. You already speak more languages than I do. :P
Love your screenie BTW. The color palette looks like something from a GBA game.
Love your screenie BTW. The color palette looks like something from a GBA game.
The Screenshot Topic Returns
The Screenshot Topic Returns
Joseph Seraph:
The rooms are on the same floor. Accessible by two seperate staircases. It's an architectural quirk of this particular home. I see no reason that the player shouldn't see both parts.
Also the lighting is a fog overlay, as such I'd pretty much working in monochrome gradients. So yeah. Next time I'm spriting though I'll keep your advice in mind. (:
The rooms are on the same floor. Accessible by two seperate staircases. It's an architectural quirk of this particular home. I see no reason that the player shouldn't see both parts.
Also the lighting is a fog overlay, as such I'd pretty much working in monochrome gradients. So yeah. Next time I'm spriting though I'll keep your advice in mind. (:
The Screenshot Topic Returns
Itaju: I'm sure you're heard it before but I love your puzzle HUD. Also been following the thread for a few days, don't let people give you a hard time about the dithering in your portraits. Looks great in my opinion, very reminiscent of some retro PC asthetics. It's jarringly different when you're used to seeing SNES-era Square spriting, but there's nothing wrong with that.
Alichains: Your blue carpet clashes with the red chains. I would try to some warmer tones for your carpet and walls honestly. Also you may want to try a rug under that table, eat up some of the empty space.
Testing out different lighting techniques. Pretty happy with the results.

Alichains: Your blue carpet clashes with the red chains. I would try to some warmer tones for your carpet and walls honestly. Also you may want to try a rug under that table, eat up some of the empty space.
Testing out different lighting techniques. Pretty happy with the results.

Middens
Hotel.png
I like the clerk's office here. Totally inaccessible but fitting. He actually sits back there until you approach the desk, then he runs out to help you, or yell at you. Depending.
9.png
Character Art - The Process
PentagonBuddy: I understand what you're saying about the eyes, but I'm really happy with the girls and will leave them be for now. The blonde dude, I think I'll just have to scrap and start over. This time I'll draw custom eyes (can only edit the stock eyes so often before everyone starts to look the same anyway), and maybe try different eyebrows. He also looks a little doughy to me, and that's just not working for a main character option.













