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Lunic Illusions
3-RPGs-in-1, following 3 different heroes into 3 distinct worlds.

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Lunic Illusions

author=AtiyaTheSeeker
This game looks pretty good; the multiple stories thing reminds me of Dragon Quest 4. Giving this a shot, especially as I myself wanna try to make a post-apoc game. :3

Glad to hear that :3 I myself will be checking out Dragon Quest IV haha (>.<)

Lunic Illusions

Hi Cryum,

That's great to hear. That makes even less work for me then if difficulty is alright (I hope you found it so). I will get the issues you mentioned fixed tonight. Will keep everyone posted, have a good one in the meantime ^^

Lunic Illusions

author=Cryum
Controls are a bit sticky: trying to leave the menu screen can sometimes bring it back up.

Having shift be both run and skip dialogue is a bad idea. Is there an option to set it automatically on run?

Combat is really fast-paced. Will there be Wait Mode in the future?

Hello Cryum,

For the sticky menu--I just discovered that it can be fixed pretty easily. I will implement it soon, although the new keys will involve slightly more curvy controls. Nothin' out of the ergonomic zone!

It looks like your second sitch can be resolved by me either setting the character automatically to run or change the skip dialogue key to a different key other than shift. From what I have read it seems the former is preferable. I will keep that in mind for the next upload, which I will wait for awhile. In the meantime I hope it doesn't detract greatly with your overall experience :)

For the third sitch, I believe I can make all monsters slower in the beginning. However most encountered monsters should be able to be beaten easily regardless. If you're having trouble with the bosses here are some tips (>.<): for the jellyfish, stock up on Potions. If the battle is going badly for you, take a more defensive position and wait for your TP to fill up and use the Overdrive attack. Using it once or twice and the boss should be finished. With the Weakened Dragon it shouldn't be very difficult since the monk joins your party. For the first turn use a Fire Pearl on the Traveler with Kaori and then have the monk use Heal2. As long as the monk's on healing duty your party will be very safe, and if the Dragon uses Death Gaze you can counter it with another Fire Pearl or the monk's Overdrive ability Cloak.

It's pretty easy to draw up a wait mode from RGSS. In case I don't implement it, you can rest assured monster agility will be lowered in the beginning.

Thank you for your post <3 Sorry to blabber so much, happy new years :)


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