DARKEN'S PROFILE
Darken
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*blows dust off ancient readme.txt*
Currently working on: The Machine that Breathes https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ (Please wishlist!)
Currently working on: The Machine that Breathes https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ (Please wishlist!)
the machine that BREATHE...
A tunneling machine finds itself injected into a body resembling a human.
A tunneling machine finds itself injected into a body resembling a human.
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Is AI generated art ethical?
Sidewinder
Again, I'm not really finding a source for that.
I mean it's not hard to find glancing around wikipedia. But also ideologies aren't a clear cut objective thing, more just observations of a prominent belief system held by many people at certain contexts. Which also tends to evolve overtime.
Italian Fascists identified their ideology as being connected to the legacy of ancient Rome and particularly the Roman Empire: they idolized Julius Caesar and Augustus. Italian Fascism viewed the modern state of Italy as the heir of the Roman Empire and emphasized the need for renovation of Italian culture to "return to Roman values".
Alt right tubers like Prager U and Paul Joseph Watson talk about society and culture being degraded all the time and Make America Great Again is a call back to tradition, vague enough to seem innocent enough but it allows radicalizing people into agreeing to weird stuff like the "family unit" and religious formalities. Gamers are especially ripe for this because you can talk about how games used to be good before "those darn SJWs took over" and pivot talking points from there. Take advantage of nostalgia and distort history a little and you got a narrative that disenfranchised youth can latch onto.
Is AI generated art ethical?
I mean it is a factual thing. I think what Gourd_Clae is getting at is that type of thinking does raise red flags. Ask any oppressed minority if they'd want to go back to back to the 1950s of THE GOOD OL DAYS or really any time before humane rights for them were instated. So I'd excuse anyone who's not imediatly on board with the idea that art got worse as people gain more access/rights and more representation. I don't think anyone got called a fascist though, it's more like "Hey you're aware this line of thinking is weird right?"
Nostalgia is a great coping mechanism when times get rough, but idk each year I keep seeing new media from identities who would not normally have a voice as more and more things get accepted/normalized and that's pretty fucking cool. As much as I got into this site through SNES RPGs I would not personally want things to be stuck in the 90s forever. Might just be me tho.
Nostalgia is a great coping mechanism when times get rough, but idk each year I keep seeing new media from identities who would not normally have a voice as more and more things get accepted/normalized and that's pretty fucking cool. As much as I got into this site through SNES RPGs I would not personally want things to be stuck in the 90s forever. Might just be me tho.
Are vampires overdone?
Rather than focusing on originality it's also worth thinking about functionality. Especially in the case of video game mook enemies, like nazis in Wolfenstein and demons and Doom were picked just because no one can really object to the morality of mass murdering them. Demons I think were more flexible in terms of coming up with different ideas for designs and there was a plethora of biblical things to go off of.
What can you do with vampires that solve some narrative problems or create interesting scenarios? The first thing that comes to mind is that vampires aren't often disposable enemies like zombies (nothing is stopping you from doing that). Like vampires often have familiars or servants or can possess people, so maybe vampires could be like ring leaders and such. Maybe they possess humans that shouldn't be killed? So some kind of non-lethal objective for certain enemy groups? They also often have a very ritualistic way of being killed so maybe that can also be a gameplay mechanic, need a stake item or do some kind of hexagram spell to make them vulnerable in boss fights. These aren't actual suggestions but just examples of how I would approach this. I mean it's all in execution but to me a good idea is something that can easily springboarded into a bunch of other ideas.
What can you do with vampires that solve some narrative problems or create interesting scenarios? The first thing that comes to mind is that vampires aren't often disposable enemies like zombies (nothing is stopping you from doing that). Like vampires often have familiars or servants or can possess people, so maybe vampires could be like ring leaders and such. Maybe they possess humans that shouldn't be killed? So some kind of non-lethal objective for certain enemy groups? They also often have a very ritualistic way of being killed so maybe that can also be a gameplay mechanic, need a stake item or do some kind of hexagram spell to make them vulnerable in boss fights. These aren't actual suggestions but just examples of how I would approach this. I mean it's all in execution but to me a good idea is something that can easily springboarded into a bunch of other ideas.
Are vampires overdone?
I would look into actual source of where monsters like vampires come from. Every culture in the world has their own folklore version of them so there's a whole bunch of different categories that have certain tropes/aspects that aren't all consistent. The Adze of Africa for example turns into a firefly instead of a bat but has the whole blood sucking possession thing. Which is ripe for implementing your own lore and subverting what people might assume vampires as.
I mean I've never seen Selkies (people who turn into seals) for instance being super prominent in a video game before and there's tons of scottish tales about them that are a treasure trove for ideas. There's no such thing as originality, just stealing from obscure sources and hiding it well.
I mean I've never seen Selkies (people who turn into seals) for instance being super prominent in a video game before and there's tons of scottish tales about them that are a treasure trove for ideas. There's no such thing as originality, just stealing from obscure sources and hiding it well.
Is AI generated art ethical?
Is AI generated art ethical?
might as well be arguing with weird social media accounts with roman statue avatars reminiscing about the good old days and desperately clinging on to traditon above all else.
Is AI generated art ethical?
author=Irog
I always do my best to credit the artists when I use art. If I use AI, how should I credit the art source ?
enter a prompt here https://haveibeentrained.com/ and then credit every single person that pops up. have fun
Is AI generated art ethical?
author=Irog
The more efficient the tool is, the less human intervention it requires. What should get the credit: the tool or the human ?
That's ignoring the fact that the """"ai""" art is not an isolated singular ai or tool but a stock pile of images made by humans compressed by a dataset which is also made and calibrated by humans (there's many layers to this). It's like saying google images is a tool that produces images while leaving out like... the entire context.
2023 Gaming Diary
Switching to completely different games on my list. Been playing:
Gotham Knights About ten hours in, was expecting a generic shopping list open world but it has a strange Night system, where the side objectives are just for getting loot but also contributing to unlocking the next main story line? There's only so much you can do before forwarding to the next day. I don't know if it full works as it feels like it's trying to be a weird Dead Rising schedule thing (except not at all) it feels like they scaled back the idea in development to make it more streamlined thus losing the point of it. The game is pretty mid? But I keep playing it for some reason, I guess it's a batman game where you play as people other than batman and I'm vaguely aware of these characters from the animated series. So there's a weird curiosity about "something I was exposed to but didn't get super into enough from my childhood" osmosis sort of thing.
Psychonauts 2 I watched the 22 hour documentary on and off during work last week and figured I should play this game, I think I got a good chunk of the first game done but missed out on the ending. I just... wanted to play the sequel to get the freshness and see how the game turned out based on its development. So far the game is impressive on a setpiece/environment art direction level but the gameplay is... very simple so far. It's really hard to say what doesn't work about it. I think maybe it introduces the concepts too slowy and the concepts it does introduce feel somewhat dated or basic. The movement system just lacks momentum or chaining together moves. Not that you NEED that but it's missing something.
Gotham Knights About ten hours in, was expecting a generic shopping list open world but it has a strange Night system, where the side objectives are just for getting loot but also contributing to unlocking the next main story line? There's only so much you can do before forwarding to the next day. I don't know if it full works as it feels like it's trying to be a weird Dead Rising schedule thing (except not at all) it feels like they scaled back the idea in development to make it more streamlined thus losing the point of it. The game is pretty mid? But I keep playing it for some reason, I guess it's a batman game where you play as people other than batman and I'm vaguely aware of these characters from the animated series. So there's a weird curiosity about "something I was exposed to but didn't get super into enough from my childhood" osmosis sort of thing.
Psychonauts 2 I watched the 22 hour documentary on and off during work last week and figured I should play this game, I think I got a good chunk of the first game done but missed out on the ending. I just... wanted to play the sequel to get the freshness and see how the game turned out based on its development. So far the game is impressive on a setpiece/environment art direction level but the gameplay is... very simple so far. It's really hard to say what doesn't work about it. I think maybe it introduces the concepts too slowy and the concepts it does introduce feel somewhat dated or basic. The movement system just lacks momentum or chaining together moves. Not that you NEED that but it's missing something.
Lying to Players
author RedNova
I think RNG-based accuracy is itself a great thing. If everything always guaranteed to work out exactly the way you wanted, then that's a good way to make battles static and flat.
I don't think lack of RNG makes a game more flat. Into the Breach (I've probably cited this game numerous times) only really has enemy AI rng at best (and some roguelike elements). But it tells you exactly what the enemies are going to do next turn, what tiles they'll affect the exact damage and you should know what's about to happen based on any action you do. What makes the game surprising is not always being able to see the moves ahead or the emergent ways certain things will happen, and the optimizing of moves.
There are moments in that game where I not only feel smart, but surprised at what I came up with when improvising on the spot. With hit% accuracy you don't get to do like... any of that. That said if a building is about to be destroyed (which is essentially your health for the entire play session) there is a chance that one unit won't get decimated. Which is a very positive RNG in the player's favor and does promote risky moves.
Having said that. I do think RNG hit accuracy does make a game more of an RPG or a simulation. Because otherwise I think your characters just become glorified chess pieces that don't have their own agency to fuck up. It's just that the all or nothing aspect does not make for good play, like it's more interesting to imagine a game where missing leads to something else. Like accidentally hitting a pipe and a water environment hazard gushes out instead of hitting the enemy would at least promote some improvisation. When you miss in most games it's just like uhhh now what? Battle takes longer if it's not a game over? I guess?













