DARKEN'S PROFILE

*blows dust off ancient readme.txt*



Currently working on: The Machine that Breathes https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ (Please wishlist!)
the machine that BREATHE...
A tunneling machine finds itself injected into a body resembling a human.

Search

Filter

Idea for Forum Signatures

i remember when forum signatures were removed, man people were not happy

------------------------------------------------------------------------------------------------------------------------------------------------------------

I need to care more fully about Christian Bale.

finally someone gets it

Does anyone like me?

you are def the most liked community member, by my memory every clique that came through here would be like "yeah rmn has some annoying people but kentona's cool" no joke

I hate strategy RPGs! ARRRRRGGGGHHHH!!!

Y'all making them southern RPGs

I hate strategy RPGs! ARRRRRGGGGHHHH!!!

my main problem with SRPGs is that there's a lot of "move your guys up" phases, just a lot of wasted move space that just feels like filler noise which is due to bad level design usually. Into the Breach just has a small space and makes every square actually matter, and is the only SRPG i truly enjoy. Though I suppose it's not quite RPGy.

I hate strategy RPGs! ARRRRRGGGGHHHH!!!

wiegraf can easily be defeated with

\s[15].\..\..\..\^

\|\|\|\|\|\|\|L\|\|\|\|\|\|\|i\|\|\|\|\|\|\|t\|\|\|\|\|\|\|t\|\|\|\|\|\|\|l\|\|\|\|\|\|\|e\|\|\|\|\|\|\|l\|\|\|\|\|\|\| \|\|\|\|\|\|\|m\|\|\|\|\|\|\|o\|\|\|\|\|\|\|n\|\|\|\|\|\|\|e\|\|\|\|\|\|\|y

Sucks to be you

that'd be good for a 90s magazine kirby game ad

Current mood: Just ate a pinecone

is monopolo out yet

PSA: DO NOT Use Unity (Or RM Unite)

Well I got curious about the actual calculations. Let's say you're using Unity Pro. And you're making F2P games.

Let's say you get 1,000,000 downloads a month. So 12 million downloads within the year. You also make a $1,000,000 in your first year (December). Due to whatever the circumstances are, but high downloads/low rev is pretty common. You meet the lifetime and year thresholds by year 2.

So lets say 500,000 dls in the first month of year 2. Just bad luck whatever,

You owe Unity 36,000 dollars. (500,000 x 0.075) Based on standard country rates because fuck it.

A month. Let's say this keeps going. Just under 500k downloads a month.

So that's 360,000 owed to Unity by end of year 2. You might not make a million dollars by the end of year 2 remember, maybe business is bad, advertising good, you only need to pass the threshold in the last year even if you make half a million in the 2nd. and 360,000 gets taken away? Cause your downloads were still good? We're not even counting the revenue share taken by the release platform, ad middleware (the ads you use to make money, the money you spend on ads to advertise the game, taxes, and the cost to even develop the game. You then compound this with multiple games draining money like this, then yeah you could very well be losing millions. A million dollars is not a lot of money to keep the lights on and employees paid. That's like what, 20 people with an average salary 50k? barring every other cost. If you make more than a million dollars on an unreal engine, you pay 5% ($50,000 lowest possible). I don't need to comment further on the comparison.

Source: https://unity.com/pricing-updates (Under: How is the Unity Runtime Fee calculated?)
https://blog.unity.com/news/plan-pricing-and-packaging-updates

Note how they used 2 million dollars revenue and a 5 Million download count for their example. Their calculation is 23k but the most important thing is they leave out the yearly detail which is potentially 282,000. If you keep deflating the revenue and increasing download count, the math does really screw you over. You could lose 100% of your revenue in extreme cases. It just doesn't scale. They make the calculation confusing, then they make example just a little bit misleading, and suddenly oh yeah if you make a couple of million dollars total getting 23k in your bill is nothing. Not misleading at all. Totally worth engaging in good faith.

If I'm wrong about any of these details, I don't care. This whole thing is designed to create confusion and have people jump through hoops to even understand how it works. They made rules, and the rules aren't fair, why be be fair to them? Why give a corporate entity the benefit of the doubt? Hashing out the details isn't productive or useful in this context.