DORIANDAWES'S PROFILE
DorianDawes
106
"These are the darkest things we kept, the secrets we dare not tell. You cannot see for the shadows up ahead. All is dark, all is dark. Farewell." -The Prince of Pain
I am a corrosive substance masquerading itself as a consistently broke author living off of his folks. My published fiction is out there somewhere in places you should probably not be looking, and I have currently stepped down as creative director for an art magazine as I am seeking to actually be paid for my services. These are things which no one here would care to know.
I have recently picked up independent gaming as a hobby interest and I am fascinated by the idea of using the rpgmaker software as a means of creating interactive art. Working on learning the software in an attempt to implement my strange fiction into an alternative medium.
Despite my prickly surface, I have a pulpy and quite sweet disposition...like a pineapple.
Personal interests include dark ambient/experimental/modern-classical/wtf-even-is-that music, including/but not limited to: Coil, Atrium Carceri, the Anarcocks, Current 93, Sopor Aeternus & the Ensemble of Shadows, and the occasional 80's post-punk/synthpop revival type shit. I enjoy the fiction of Clive Barker, Thomas Ligotti, William Burroughs, and H.P Lovecraft.
Favorite games (in no order whatsoever) include: Majora's Mask, Yume Nikki, Madness Returns, Chzo Mythos, .flow, Space Funeral, and Exmortis.
I enjoy the visual artwork and films of the Brothers Quay, Jiri Barta, Chet Zar, Zdislaw Beksinski, Jodorowsky, Francis Bacon, Kenneth Anger, and Jan Svankmajer.
I love collaborating with people, and while my pixel art skills are in question (no question actually, they're pieces of shit), my brain is a never-ending resource of thoughts, visions, dreams and strange characters. Working with creative people of different talents to bring something fresh, exciting and beautiful is always a pleasure. Feel free to spam my email if you'd like to work with me.
I am a corrosive substance masquerading itself as a consistently broke author living off of his folks. My published fiction is out there somewhere in places you should probably not be looking, and I have currently stepped down as creative director for an art magazine as I am seeking to actually be paid for my services. These are things which no one here would care to know.
I have recently picked up independent gaming as a hobby interest and I am fascinated by the idea of using the rpgmaker software as a means of creating interactive art. Working on learning the software in an attempt to implement my strange fiction into an alternative medium.
Despite my prickly surface, I have a pulpy and quite sweet disposition...like a pineapple.
Personal interests include dark ambient/experimental/modern-classical/wtf-even-is-that music, including/but not limited to: Coil, Atrium Carceri, the Anarcocks, Current 93, Sopor Aeternus & the Ensemble of Shadows, and the occasional 80's post-punk/synthpop revival type shit. I enjoy the fiction of Clive Barker, Thomas Ligotti, William Burroughs, and H.P Lovecraft.
Favorite games (in no order whatsoever) include: Majora's Mask, Yume Nikki, Madness Returns, Chzo Mythos, .flow, Space Funeral, and Exmortis.
I enjoy the visual artwork and films of the Brothers Quay, Jiri Barta, Chet Zar, Zdislaw Beksinski, Jodorowsky, Francis Bacon, Kenneth Anger, and Jan Svankmajer.
I love collaborating with people, and while my pixel art skills are in question (no question actually, they're pieces of shit), my brain is a never-ending resource of thoughts, visions, dreams and strange characters. Working with creative people of different talents to bring something fresh, exciting and beautiful is always a pleasure. Feel free to spam my email if you'd like to work with me.
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CTH2015bartenders.png
This game just looks so freaking pretty. I like the overall cohesiveness of the color schemes used for each screenshot, it really adds to the thematic mood and aesthetic of the game.
What makes a good dialogue? Part 3
There are some wonderful things in this article, but a great many I have to disagree with, notably the topic of drawing from fanfiction. While I hold to the belief that all writing is practice and if some people are more comfortable with beginning in fanfiction then that is where they should start, but I believe they are better off not in drawing from a community of derivative works, but rather that they should pay attention to ANY dialogue that is believable and well-written, and while it's highly plausible there are some good things to come from certain fanfiction communities, I myself am inexperienced in that medium as it is not, how shall we say, my cup of tea, I do believe people are better off reading actual books.
Some of my personal favorite dialogue writing actually comes from the works of Fyodor Dostoyevsky. Most of his work is meaty, dense, and very difficult reading to wade through, but I recommend at least picking up the Brothers Karamazov for dialogue reference, as he was a master at pulling so much conflict out of every word written and capturing the individual voices of each character, a very difficult task for any writer.
In essence, the same basic rules that apply to good writing can also be applied to writing characters for any other medium, even a videogame. That being said, it would behoove all to research and study literature of their preference, as well as to practice the art of writing well, in order to better glean methods of style, substance, and characterization.
This is truly a wonderful article, but I would just like to recommend that one broadens their horizons. If fanfiction and other games are more your pace and forte, then by all means go for it, but really, if that's all you look for, it's like being at a salad bar buffet and only eating those yummy little garlic croutons. It's nice and all, but it's good to have some lettuce and tomatoes as well. A good sprinkling of everything is much better in the long-run.
Some of my personal favorite dialogue writing actually comes from the works of Fyodor Dostoyevsky. Most of his work is meaty, dense, and very difficult reading to wade through, but I recommend at least picking up the Brothers Karamazov for dialogue reference, as he was a master at pulling so much conflict out of every word written and capturing the individual voices of each character, a very difficult task for any writer.
In essence, the same basic rules that apply to good writing can also be applied to writing characters for any other medium, even a videogame. That being said, it would behoove all to research and study literature of their preference, as well as to practice the art of writing well, in order to better glean methods of style, substance, and characterization.
This is truly a wonderful article, but I would just like to recommend that one broadens their horizons. If fanfiction and other games are more your pace and forte, then by all means go for it, but really, if that's all you look for, it's like being at a salad bar buffet and only eating those yummy little garlic croutons. It's nice and all, but it's good to have some lettuce and tomatoes as well. A good sprinkling of everything is much better in the long-run.
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Because I'm a dummy and didn't realize how stupid that looked until you pointed it out.
EDIT: Fixed the map, thank you for pointing that out to me. It looks zillions better now.
EDIT: Fixed the map, thank you for pointing that out to me. It looks zillions better now.
WWDD
author=kentona
I for one cannot stand "reality" TV shows that glorify excess and consumerism and wanton frivolity.
Reality in general. But agreed.
In other news, looking forwards to this title. It looks lovely.
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Not Mspaint, but GraphicsGale, though you can't necessarily tell from my mediocre skills. Thank you very much for your words, they're very much appreciated!
Game Music Brasil 2011
This is excellent! It's really great to see this game is getting the recognition it rightfully deserves and serves as a hope that other great games here will start to gather notice.