DRAGNFLY'S PROFILE

Dragnfly
Beta testers!? No, this game needs a goddamn exorcist!
1786
Developer of videogames and boardgames. Yet to release a boardgame or a game made in RPGmaker.
Favourite genre: jRPG, Strategy RPG, Action RPG
Other likes: Anime, digital media, writing
Proud Canadian
Avatars: Tiara from my should-be-upcoming game Resolem, by NiwaRhythm

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LOL. I didn't wanna get into "why" it happened. But yeah I suppose the line does sound strange on its own.

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Advice: nothing too long. A long ringtone is good in real life because you often need to hunt for your phone and, on the caller's end, they're just hearing the usual dialing noise. But in a game characters tend to answer more quickly. Like in Metal Gear games, for example.

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I really like the tile improvements.

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I was bleeding from my head once. I tried to keep my eye open but I was worried blood would get in it.

Hang in there, Flo. The team will get you patched up.

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Nice. I can almost hear the Skype "incoming call" tune playing.

Karma Flow - The Prototype Review

About the mirrors, that got me from day 1 but I forgot to mention it.
Possible options:
-Some countries use mirrors on narrow street corners so that you can see around the corner when driving/biking. So a corner mirror still works. You just need to be careful with placement. IMO this would be restrictive of how you can design your maps and it'd be a huge amount of work.
-A car/truck with an open door. While it's kind of superpowered for people to be able to bank a shot off a car door, the game already has some unrealistic elements so I say why not.
-Any object. Just have an icon or something mark it as a ricochet point. Flo is just that good with a gun.

there's still a way to use the mechanic without breaking

How has RPG Maker inspired you to learn?

There's stuff I didn't know that I needed to learn in order to do what I wanted to.

OIdPat's "Art" topic

It all looks so pro