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Tales of the Rhinemaiden...
A game based on the classic play by Richard Wagner with additional influence by both the German and Norse versions of Nibelungen Saga.
A game based on the classic play by Richard Wagner with additional influence by both the German and Norse versions of Nibelungen Saga.
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Whatchu Workin' On? Tell us!
WhiteRabbit: the materia system and the graphics both look very impressive.
I'm working on my game, Tales of the Rhinemaidens for about the past two months. Progress has been a little slow due to work and school constraints.
I've been jumping around everything, from putting together the attributes add menu (at level ups), designing the skill system, making graphics and doing some maps and the intro/first dungeon of the game. My goal is to try and make some really good progress over the extended weekend.
I'm working on my game, Tales of the Rhinemaidens for about the past two months. Progress has been a little slow due to work and school constraints.
I've been jumping around everything, from putting together the attributes add menu (at level ups), designing the skill system, making graphics and doing some maps and the intro/first dungeon of the game. My goal is to try and make some really good progress over the extended weekend.
The Screenshot Topic Returns
Tau: Diary of a Madman was intended to be a 20 hour or so game. Between work and school (working on getting my CPA license) the time I'd have to dedicate to it would be too much.
As for the battlers. Well my intention was to use proportional style battlers to suit the game well. I could try running them through some filters to try and make them less sensitive to the resolution change. Anyone who would like to offer some help would be very much appreciated. :)
As for the battlers. Well my intention was to use proportional style battlers to suit the game well. I could try running them through some filters to try and make them less sensitive to the resolution change. Anyone who would like to offer some help would be very much appreciated. :)
The Screenshot Topic Returns
Bulma,
When I have enough of a game to post, Ill likely post a demo. I also intend to re-release my original game (which at one time may have been considered a classic, albeit unfinished) that I did some work on a few years ago, Diary of a Madman.
Creating a site hasn't really been on the priority list mainly because I do not have net at home (besides a smart phone) partially because its been unnecessary (although I've considered it up until recently, decided to buy a new car).
I can go ahead and shoot you an email once I put it. together if you'd like. Might be a while since its just a project out of fun for me but you never know.
When I have enough of a game to post, Ill likely post a demo. I also intend to re-release my original game (which at one time may have been considered a classic, albeit unfinished) that I did some work on a few years ago, Diary of a Madman.
Creating a site hasn't really been on the priority list mainly because I do not have net at home (besides a smart phone) partially because its been unnecessary (although I've considered it up until recently, decided to buy a new car).
I can go ahead and shoot you an email once I put it. together if you'd like. Might be a while since its just a project out of fun for me but you never know.
The Screenshot Topic Returns
Wanted to see how people felt about the battlecharas; spent a lot of time recoloring the one for siegfried and editing it to match the charaset.
Before I went ahead and animated it I wanted to see how people thought it looks.
The Screenshot Topic Returns
I've considered adding the underwater tile throughout so long as I can get it to layer right (chipset works a little funny in that regard).
As far as more colors, ehh....I don't really plan for this to be a "bright" game and am trying to keep the color scheme sort of dulled. There will be more color when I add the animals and everything to the map. I'm trying to pay a lot of attention to small details like sound effects that will bring life to the game and give it that exploring kind of feel.
As for the worldmap, I don't know. I understand what you're saying but to be honest I kind of like the contrast. The compass spins as you move which I think was a cool little effect.
As far as more colors, ehh....I don't really plan for this to be a "bright" game and am trying to keep the color scheme sort of dulled. There will be more color when I add the animals and everything to the map. I'm trying to pay a lot of attention to small details like sound effects that will bring life to the game and give it that exploring kind of feel.
As for the worldmap, I don't know. I understand what you're saying but to be honest I kind of like the contrast. The compass spins as you move which I think was a cool little effect.
The Screenshot Topic Returns
The whole story so it will be 4 parts (obviously this is the rheingold). The rheingold would be difficult to make a whole game.
I'm also planning to take some ideas out of the ragnarok for the final act
I'm also planning to take some ideas out of the ragnarok for the final act
The Screenshot Topic Returns
I'm making a game based on that, yes. So, the ring the dragon, etc. Will all be there.
The idea is the map will grow as you discover new locations.
The idea is the map will grow as you discover new locations.
The Screenshot Topic Returns
The Screenshot Topic Returns
I think its easier to make graphics in rpgmaker 2k3 and that is the reason it stays alive. For me the reason I'm using it is for that and familiarity. I'm a little old and short on time to learn a new developer and then make a game with it.













