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Tales of the Rhinemaiden...
A game based on the classic play by Richard Wagner with additional influence by both the German and Norse versions of Nibelungen Saga.
A game based on the classic play by Richard Wagner with additional influence by both the German and Norse versions of Nibelungen Saga.
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Red Hand of Doom
Looks cool. I noticed in the video some familiar sound effects from Baldur's Gate, one of my favorites.
I'm actually using a few of those sound effects in my own game.
I'm actually using a few of those sound effects in my own game.
Tales of the Rhinemaidens
The lag with find traps might be the result of so many parallel processes running at once. It might be tricky to fix (at the time I was sort of re-acclimating myself with RPGMaker - it might be something I'll have to look into to see if I can get rid of some waste and help speed things up on slower processors). I figure the traps to be part of all the dungeons throughout the game so if it's causing significant slowdown, it's definitely something I need to look into fixing.
EDIT: And thank you for the feedback and bringing up the bug!
EDIT: And thank you for the feedback and bringing up the bug!
Tales of the Rhinemaidens
Tales of the Rhinemaidens
GoneWind: Steal should be in the main battle commands menu once it's learned.
As for light-06 being missing, I used that program that wipes out unused resource files. On this particular scene, it was imbedded on the move file and must not have been read with that program.
I will upload the graphic file for the fix and create a patched file download to fix the problem.
As far as the tutorial part; I thank you for your input on that and will take a look at reducing it. I tried to look at it from the perspective of someone who had never played one of these games before. I will look into making adjustments.
As for the GOT battle music; well, to be honest I spent a lot of time trying to find a battle theme for this style of game, and a lot of the BioWare games I used other resources from were a little too over the top for a regular battle theme. The main theme from GOT just seemed to fit well for it's purpose.
As for light-06 being missing, I used that program that wipes out unused resource files. On this particular scene, it was imbedded on the move file and must not have been read with that program.
I will upload the graphic file for the fix and create a patched file download to fix the problem.
As far as the tutorial part; I thank you for your input on that and will take a look at reducing it. I tried to look at it from the perspective of someone who had never played one of these games before. I will look into making adjustments.
As for the GOT battle music; well, to be honest I spent a lot of time trying to find a battle theme for this style of game, and a lot of the BioWare games I used other resources from were a little too over the top for a regular battle theme. The main theme from GOT just seemed to fit well for it's purpose.
Diary of a Madman
Well, I've been working on another game that I just released a demo for - I decided to put the old DOAM demo up because I noticed it was missing on the site.
I may go back and change some things in the storyline and finish the final dungeon, but I had way too many ambitious ideas with this one that I just didn't have the time to put the work into it in the old days.
But yeah, it's been around some 10 years or so. I played through this demo over the weekend and noticed how unpolished some parts of it are. There are some things I'd like to fix up on it, but Ganthithor's story will be cut a little shorter than the original plan.
I may go back and change some things in the storyline and finish the final dungeon, but I had way too many ambitious ideas with this one that I just didn't have the time to put the work into it in the old days.
But yeah, it's been around some 10 years or so. I played through this demo over the weekend and noticed how unpolished some parts of it are. There are some things I'd like to fix up on it, but Ganthithor's story will be cut a little shorter than the original plan.
Atonement: Scourge of Time
This looks really neat, and would my game not have been made with RM2k3, I would've went this route graphically.
Oathguard
The music choices you have made in the video on this page are really excellent - especially in this era of RM2k3, I believe it's really importnat (with the ability of some of the newer forums to make games much better visually).
I've also made music and sound effects a focus in my own game.
I've also made music and sound effects a focus in my own game.
Tales of the Rhinemaidens
Pianotm,
The game will contain all 4 acts, but I'd like to release the first act once it's finished. The main reason I wanted to go this route is because I wanted inventory to go from act to act; while unrealistic, because of the skillsets/choices of each of the characters, you may find something useful during the 1st ac t with alberich (being a thief) that may be useful only to Siegfried during the 3rd and4th acts, etc.
I am using a lot of D&D (well more infinity engine) concepts that I hope people will enjoy.
The game will contain all 4 acts, but I'd like to release the first act once it's finished. The main reason I wanted to go this route is because I wanted inventory to go from act to act; while unrealistic, because of the skillsets/choices of each of the characters, you may find something useful during the 1st ac t with alberich (being a thief) that may be useful only to Siegfried during the 3rd and4th acts, etc.
I am using a lot of D&D (well more infinity engine) concepts that I hope people will enjoy.
Tales of the Rhinemaidens
Well I wanted to provide a status update...
Working on the 2nd dungeon, progress has been slow due to hectic work requiremnts for year end financial close.
Once the second dungeon is complete (need to finish puzzle and nooks and crannies really, graphically and treasures, etc.) Will be halfway through the first act basically, most of the set up has been completed. I know there isn't a huge fanbase for this project, but for those who are interested it hasn't died! I should have some good time to do some work over the holidays.
Working on the 2nd dungeon, progress has been slow due to hectic work requiremnts for year end financial close.
Once the second dungeon is complete (need to finish puzzle and nooks and crannies really, graphically and treasures, etc.) Will be halfway through the first act basically, most of the set up has been completed. I know there isn't a huge fanbase for this project, but for those who are interested it hasn't died! I should have some good time to do some work over the holidays.













