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An RM Venture

author=thatbennyguy
*Singing* You can't always get what you want. You can't always get what you want.


But if you try sometimes... well you just might find...
You get what you NEEEEEEEED~

An RM Venture

Congratulations to Team Fomar/Indrah/Hirei and Little Wing Guy!

Definitely well-deserved ^^.

Thanks very much to Liberty, Gourd-Clae, and Ocean for playing and judging all the entries~!

And of course, congratulations to everyone who submitted an entry, whether you earned a badge or not! I look forward to playing through everyone's entries :).

Eric's Day Off Review

author=TheRealDMac
I don't know what it is about Eric's face, but it's hard not to imagine him as kind of an idiot

^This. My characters are mainly based on my impressions from their default database images. Brenda just looks angry and Terence looks completely stoned.

author=TheRealDMac
The last battle definitely could have been better though. I was expecting a little more than the standard physical/magic/sweep RNG battle when you went to all the effort to set up the custom battle display and add jokes to the items and attacks

Agreed, the boss battle was the last thing I did so it was rushed quite a bit. I wanted to incorporate more dialogue into the fight, and include some more humour - I may still do this after the contest is over ^^.

author=TheRealDMac
It was also frustrating that the tank character was the best damage dealer

Check out this awesome post by Makio-Kuta about another approach to the final fight ^^.

author=TheRealDMac
The default encounter rate was insane though

Agreed, which is part of the reason I added the encounter rate modifier. I felt like the random encounter rate needed to be spiked a bit in order to give the player enough experience for the final fight without having to grind, but I guess the grind ends up happening regardless ;w;

author=TheRealDMac
there were quite a few boulders you had to find by guessing in the dungeon

This was actually intentional - The puzzle seemed a bit easy otherwise ><;
I wanted to have some way of identifying where the boulders were, but didn't find the time to add it in.

Thanks so much for taking the time to both play my game and review it! I look forward to playing yours (once it finishes downloading ;w; can you upload it to rmn? XD)!

Ralph (Ad)Venture

I get an error saying File not found Futuristic_TileE when I try to play D:

Going to download the RTP-included version and try that.

Ace Heroes

Haven't been able to download it yet ;w; - I keep getting a network error. I'll keep trying, though!

An RM Venture

@unity && Liberty - thanks ^^! Looks like this week is going to be all about scripting and writing XD

An RM Venture

@Liberty - Where should we post the reviews? Sorry if this has been answered already, just woke up ;n;

Eric's Day Off

@Roy -
Spoilers for the puzzle:
Move the closest boulder to the entrance right, then the next one (below it and to the right) one square to the right. Go around and move it back to the left, then push the boulder above where it was up, the boulder to the right of that boulder to the right, the boulder below that one down, and the boulder to the right of that one two squares to the right. If that's hard to follow, let me know and I'll provide some screenshots ^^.

Eric's Day Off

Interesting, I'll look into that. Yeah, some of the boulders are hidden, but there are two ways of getting to the exit ^^.

Edit: I've been testing, and haven't been able to reproduce a crash when changing the encounter rate - can you send me a screenshot of/steps to reproduce the error if it happens again? Also, let me know if you need help with the boulder puzzle ^^.

Eric's Day Off

Thank you so much! *^*

I'll definitely think about a sequel; I'll need some time to recover from RM Venture (~ Z___Z)~ *reaches for coffee*

I plan to put it on rpgmakerweb once the RM Venture contest results are in, and after a bit more balancing and so forth ^^.

If I do end up making a sequel, I'll be sure to let you know!
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