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NPC automatic walking issue

I have a strange issue on NPCs routing system.
I set the routing as custom, set the steps, and:
- if I start the game as a new game, then the NPCs move;
- if I continue the game, the NPCs stand on their position.

Do you know what reason could be?

EULA Clarifications

This mail was sent to RPG Maker staff to obtain official feedback.
If some representative of RPG Maker can read through here, of if someone can give me any kind of feedback, I'll gladly take it into considerations!

Thanks in advance.


Hello, RPG Maker staff,
I need some clarifications on your EULA. I will list the unclear points and, after, my related questions.

-----
FROM RPG MAKER VX ACE EULA

B. License ENTERBRAIN grants to Licensee a non-exclusive, non-assignable license to use the Software on only one (1) computer by installing the Software, and Licensee cannot use the Software concurrently by and on multiple computers. C. Restriction Licensee shall not reverse engineer, de-compile, or disassemble the Software. Further, Licensee shall not sell, assign, lease, sublicense, encumber, or otherwise transfer the Software without the written consent of ENTERBRAIN.

What does "by installing the software" mean? Could I uninstall the software and re-install it on another computer (without using it concurrently)? If yes, can I hold two copies of the product installed on these two computers of mine, without, again, using the product concurrently?
If no, how can I be granted of the service continuation if I have to uninstall the software for routine computer management?

E. Distribution rights Licensee may, at its sole discretion and its own risk, distribute the game (“Game”) originally created by Licensee by utilizing the Software with the following conditions; (i) Only Licensee who properly completed the user registration may distribute its own Game;

What does user registration stands for?
My idea about that: registration could stand for:
a. The registration of the product (with product key and email, when opening the software the first time)
b. The registration on www.rpgmakerweb.com, while buying the program.
Is the right meaning one of these two, or is a third one?

D. User registration Licensee shall promptly sign up and register required information as a user of the Software. Licensor will provide support, via on-line basis and only the scope designated by Licensor, to the Licensee who completed the registration process in accordance with Licensor’s direction. Such support shall be provided on “as-is” basis without any warranty in any manner.

What is meant with "promptly sign up and register required information as a user of the Software"?
-----

-----
FROM RPG MAKER VX ACE RUNTIME PACKAGE EULA

1. ENTERBRAIN grants to Licensee a non-exclusive, non-assignable, fee-free license to use the RTP SOFTWARE only for the purpose to play the game created and distributed by RPG MAKER VX Ace users who shall complete the registration procedure.

I have a doubt: if I decide to share my game including RTP, this means that another user will be granted of (a different kind of) RTP usage. He could be a user who did not complete the registration, and he could not have RPG Maker VX Ace. This someway infringe the license? (should the license be revised?)
-----

Lastly, I have two general questions on game distribution.

1. (about free and commercial games) Can I share the output of the "Compress Game Data..." function on RPG Maker VX Ace software by any means?

2. (about commercial games) How can I sell my game? Could I sell the the output of the "Compress Game Data..." function on RPG Maker VX Ace software by any means?


Thank you in advance for your assistance,
Daniele

[help] Game Publishing Dynamics

Hello, RPG Maker users and staff,
I'm about to close my first game demo, version 1.0, and I'd like to share it with my friends and RPG Maker public.
While I still don't know if the game will be free or commercial, I'm sure about the fact that the demo will be free.
Here are my questions!

How am I allowed to share contents?
Can I just use the "Compress Game Data..." function and share the output with my friends through (for instance) email, USB or other means?
Can I upload contents through sharing sites (or on a server) and allow people to download them?

How can I proceed to submit my project here on rpgmaker.net? Could I publish a free demo of a (possible) commercial game?

Can someone link me to RPG Maker publishing official policies?

Thanks a lot for your help!

Edit

in particular, with "registration" they mean the registration of the product (or the activation through product key and email), right?

Here's the part of the EULA:

D. User registration Licensee shall promptly sign up and register required information as a user of the Software. Licensor will provide support, via on-line basis and only the scope designated by Licensor, to the Licensee who completed the registration process in accordance with Licensor’s direction. Such support shall be provided on “as-is” basis without any warranty in any manner.

Read more: http://www.rpgmakerweb.com/support/eula#ixzz2dk0EKmZT

End Edit

[VX Ace] Best Store Resources

I hope this is the right section for this question!

I would like to know which commercial resources on RPG Maker store is best to be bought, but they're not rated and the content of the resources is introduced but not showed.

I'm sure there are people who downloaded and tried them: can someone express his opinion about that material?


Thanks in advance,
Daniele

Event groups

Hello everyone,
here's my first official technical question.
Let's say I want to activate an event across 3 tiles of the map. When the event is over, I do not want to see it again.
There is no way (which I learned so far) to extend an event over 3 tiles and script it. It seems it can occupy only 1 specific tile. Therefore, my rudimental solution was:

- Create a variable evGroup (it is initialized to 0)
- Define 3 events, activated under condition: variable evGroup is 0 or above
- When the execution of one of the three events is over, set the variable to -1.

I'm using variables as boolean values (much like switches) because when I create a switch it is initialized at OFF, and the conditions events can use are "When x switch is ON". Hence, they're not usable. A variable is istantiated with value 0, and this is good because I can consider >=0 as true and <=0 as false.

I still think that this workaround is not that good: I'm forced to create 1 variable for each event which occupies more than 1 tile. And this is bad in long games, I'm going to have toooons of variables this way.

I'm sure somebody of you know a better way to reach my goal (an event which covers a bigger than 1 tile area). Please, help my noobness! :P


Thanks for the attention,
hoping I'll be able to return the favor in the future,
Daniele

"Just another RMN user"

...as wordpress would say :P

It's a pleasure to meet you all! My name is Daniele and I'm a writer (sometimes), an rpg fan and I like programming too.

I will be glad to share with you some of my future work, based on my fantasy novels or defining a brand new story.

I have two important questions to begin!

1. I would like to purchase a copy of RPG Maker VX Ace from Amazon, and I'm asked to choose between "PC Download" and "PC Download - Steam DRM": which are the differences between them? Are they relevant?

2. I would like to install RPG Maker VX Ace on my desktop and my laptop computers, but I think I'll have only a single Product Key. Am I allowed to install the product on multiple machines?

Thanks in advance for your early assistance,
see you all soon,

Daniele
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