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SHOW ME YOUR SCREENSHOTS - Fall Edition

Meh, I barely got to be home lately and my Sphere was facing the consequences. I barely touched my game in the last month or so, and when I did, I only improved the battle system and stuff like that. Now I added a HP bar for the enemies and it got me thinking about the player's HP display. I found out that while playing, I barely notice when my HP goes down because I don't really look up there. I think that adding a colored HP bar might help a bit, because I'll see it's color even when I'm not looking and I'll know - green is good, yellow is less than good, orange means be carful and so on... But I still think about moving it back to the old position at the bottom-center of the screen, where it's much closer to the action and I can check it out without moving my eyes away from the fight. What do you think?
Sorry about the wall of text lol.
Edit: More like fence of text, nevermind.
SHOW ME YOUR SCREENSHOTS - Fall Edition
post your picture
why is the website on the photo not RMN? (is it that "face book" website? how dare you?)
also it looks very cool and i want one too.
also it looks very cool and i want one too.
In this topic we show appreciation for the human form. Again.
What are you thinking about right now?
Took me 6 months to finish reading The Dark Tower from the first sentence to the last sentence (WINK WINK TO WHOEVER HAS READ THE SERIES)
SHOW ME YOUR SCREENSHOTS - Fall Edition
Is there a black overlay on the map from the menu? because it looks very very dark. I like the menu a lot, anyway. Cool lightning effect from the computer, too.
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Here's a new video from my ABS, with some ranged attacks fun:
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Here's a new video from my ABS, with some ranged attacks fun:
Your First Game
I still use his style of sprites to this day (I'm usually making my own now, but it's always from a DM50 template).
Your First Game
I really don't remember what was the first game I worked on, but I remember the good times I had with RPG Maker 2000. I discovered the program because (AH! I remember now!) I wanted to make a Pokemon game, when I was 12 or 13. I didn't finish it of course, but I really had fun making it. I remember how I used to go into those German RM sites and look in their screenshots topics on their forums. I went crazy trying to figure out how they made fog effects on their maps. Ah, those were the days...
And way before Sphere, I had an ABS made on RM2003. I still have a video of it on YouTube.
And way before Sphere, I had an ABS made on RM2003. I still have a video of it on YouTube.
SHOW ME YOUR SCREENSHOTS - Fall Edition
Summer Screenshot Spectacular!
I made some progress, YAY!
First of all, I made some new sprite poses for dual-daggers fighting:
Second and more importantly, I finally added ranged skills to the ABS:
I had to re-write the whole skills system, but it's much better now and it's much, much easier to add a new skill now.
The next step is to add a ranged weapon. This shouldn't be so hard because I already set up the foundation for it with the ranged skills functions.
Unfortunately I'm going away for a week tomorrow so I won't be able to work on it until I get home... :(
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@ Jakester - I like that screen, but It seems like the treetop tiles are taking too much space, and in that space the 16*16 grid is too visible. Maybe you should try to add more "levels" to the treetops, or even edit the tiles so they won't look so "gridy".
@ Reives - That really is an eye-candy. Looks fantastic. Are the underwater graphics original?
First of all, I made some new sprite poses for dual-daggers fighting:



Second and more importantly, I finally added ranged skills to the ABS:


I had to re-write the whole skills system, but it's much better now and it's much, much easier to add a new skill now.
The next step is to add a ranged weapon. This shouldn't be so hard because I already set up the foundation for it with the ranged skills functions.
Unfortunately I'm going away for a week tomorrow so I won't be able to work on it until I get home... :(
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@ Jakester - I like that screen, but It seems like the treetop tiles are taking too much space, and in that space the 16*16 grid is too visible. Maybe you should try to add more "levels" to the treetops, or even edit the tiles so they won't look so "gridy".
@ Reives - That really is an eye-candy. Looks fantastic. Are the underwater graphics original?














