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Screenshot Survival 20XX
Kaw!
I'm working on a new menu!
* George_LN drew the pretty interface and HUD, and skill icons, and much more.
(This is the old menu. The new one goes along with the new hud style)
I'm working on a new menu!

* George_LN drew the pretty interface and HUD, and skill icons, and much more.
(This is the old menu. The new one goes along with the new hud style)
News, Yay!
I think the tiles mix pretty well with the sprite style, but I do agree with your point about them not really resembling the anime's style in that area.
Earlier on in the development of the game I did try to create my own tiles, appearing closer to what you'd see in the anime. I scrapped it mostly because I didn't have the time to create all of the tiles in the game, and I wanted to focus more on creating actual gameplay. Also, I'm not that good at it and I wanted to keep the graphics on a pretty high level, so finding rips and editing them was the obvious choice.
I do have George ^ now, who is much better than me in these things so I guess it's not off the table, but we'll discuss it later amongst ourselves. :)
Earlier on in the development of the game I did try to create my own tiles, appearing closer to what you'd see in the anime. I scrapped it mostly because I didn't have the time to create all of the tiles in the game, and I wanted to focus more on creating actual gameplay. Also, I'm not that good at it and I wanted to keep the graphics on a pretty high level, so finding rips and editing them was the obvious choice.
I do have George ^ now, who is much better than me in these things so I guess it's not off the table, but we'll discuss it later amongst ourselves. :)
Screenshot Survival 20XX

Made me a little throwing system for a side project!
Red rock is heavy with a small bumpiness factor, yellow rock is normal with a medium bumpiness factor, blue rock is light with a high bumpiness factor.
Throwing force is also a controllable variable.
Graphics are all placeholders.
Now I can finally do the basketball RPG everyone's dreaming about.
Sideways
Screenshot Survival 20XX
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I do plan on clipping some useful stuff out of the LoG tilesets (some I already did). I mean, it's there and most of it is really good, so it does save a lot of time. I just don't wanna use their cliffs and grounds and trees because it feels like almost every other DBZ game does that and I wanna create a bit of a different look. So lots of editing for me, but I don't mind really.
Thanks anyways!
Thanks anyways!
First Blog, New Sprites, New Stuff!
Yeah! Also the whole process of coding something and solving problems along the way, is much more fun than just pasting a script and watching it do it's thing.
About the graphics, in these 2 photos most of the graphics really are mine (the tileset and the interface), but the Sprite is a rip from the Legacy of Goku GBA game with some edited poses.
I decided that since I'm gonna release this as a free game anyway, I don't wanna spend too much time on creating graphics. So I'm only gonna use rips and edit/add some bits that I need. If I do decide to use 100% my own graphics eventually, it will probably be the last thing I change in the game.
About the graphics, in these 2 photos most of the graphics really are mine (the tileset and the interface), but the Sprite is a rip from the Legacy of Goku GBA game with some edited poses.
I decided that since I'm gonna release this as a free game anyway, I don't wanna spend too much time on creating graphics. So I'm only gonna use rips and edit/add some bits that I need. If I do decide to use 100% my own graphics eventually, it will probably be the last thing I change in the game.
wm1.png
Haha yeah, no mode7 for me. I do think that flying in a DBZ game should be fun and awesome, so I've got some ideas in store for this.
Records_Menu.png
First Blog, New Sprites, New Stuff!
I've got some very old pathfinding script made by Radnen that I downloaded from god knows where back when I started with Sphere, but I recently moved the game into miniSphere, and it stopped working. I also tried to use persist.js and analogue.js but I just couldn't get them to work, so I made my own little system for world-saving which is not half as elegant, but it works. So yeah, now it's only my scripts :(
And Re:menus - I know right?! My menu will take forever to finish just because there are so many different things to code that aren't menus! But it is fun to play with after you finish, assuming everything works perfectly.
And Re:menus - I know right?! My menu will take forever to finish just because there are so many different things to code that aren't menus! But it is fun to play with after you finish, assuming everything works perfectly.














