ENDERX'S PROFILE

Search

Filter

PLAYTESTERS-good or bad?

@Craze:
I may be unfairly generalizing, but it is an agreeable exchange in my case. There's no 'pain' involved.

And as to your comments about writing things down, your mention of 'dev' implies that you're thinking in terms of your own work. Do you do that for every RM game you play? If not, then it's not the same as where I'm coming from.

PLAYTESTERS-good or bad?

author=Craze
This is not playing a game. It is not very fun. Let's Playing and/or taking notes is exhausting.


Your point?

I admit I may be coming at it from a bizarre angle. I program for a living - I'm simply applying what I consider appropriate QA tactics to the game. It may be less fun than a free-flow playthrough for others, but it's what I do anyway. I think I've trained myself to be stuck in QA mode. I haven't noticed any change in fun levels on my own part, anyway. The only difference is my notepad jots when I'm actively trying to Beta tend to be larger than the ones I make when I'm not. (Yes, I still mark things when I'm just trying to play through the game for myself.)

PLAYTESTERS-good or bad?

As a one-time playtester (for Deckiller's Carlsev Saga), I'd have to agree with current majority. The pro arguments you list are valid, the con aren't.

1)There are currently several sites where a file could be uploaded to transmit - or, alternately, some IM systems have a file transfer mechanism in them.

2)WinRAR is a free download, and although the in-system pop-up adds after the trial expires can be annoying, they don't prevent the program from running. Alternately, WinXP has a built-in ZIP function - check out the 'create new compressed folder' option. (Don't know about Vista or Win7.)

3) If you've run into people who are requiring financial compensation, you're running into the wrong type of tester. If it's someone you deal with in the real world, then that's your call - having a financial stake in the job can enhance their performance, but it's something that needs to be covered face-to-face. For an online tester, uh, no.

As you yourself pointed out in your pro section ('get feedback before you launch a game '), the beta testers are seeing the game before it goes live. For me, at least, that's recompense enough in itself - if I'm offering to beta your game, it's because I'm interested in the game. (I'm not going to spend my time playing a game I'm fairly sure I won't like...or worse, won't care about at all.) If I'm accepted as a beta tester, it means I got a free preview of the game, for all intents and purposes. Couple that with actual beta testing (trying everything to break the game, with detailed notes on when and how you succeeded), and it seems to me an agreeable mutual exchange, with nothing else required.

Seeking Romancing SaGa enemy sprites

Don't really need tweaking - they go together perfectly with FF4-6 monsters. (And the PS/GBA edition FF1-2 monsters).

@DE: Thanks!

Seeking Romancing SaGa enemy sprites

Does anyone know of a good site with Romancing SaGa enemy sprites? I know that Charas has some, and that there is a sprite sheet on the Spriter's Resource page that has some bosses from Romancing SaGa 2, but I'm looking for more. There used to be a site with them at http://hkaityo.hp.infoseek.co.jp/dq/index.html, which I had bookmarked, but when I went back to that today to check, it's been replaced with something that looks like a set of commercial banners. (I don't read any oriental languages, so I can't say what language these are in, although I'm assuming Japanese since the site is '.co.jp'.) The site does exist on the wayback machine, but the image links (what I was after) are predominantly broken. Hence, I'm searching for a replacement.

Does anyone know of a site that has these collected somewhere?

RMXP: Where are the 'status effect' and 'action permitted' code for battles located in the default scripts?

I'm trying to work with some special effects and a couple of things involved with hashing out a mechanism for one of my games 'logic points', if you will.

For status effects, I'm trying to find the segment of code that I'll need to manipulate for 'slip damage' states - I'm trying for HP, MP, and a couple of other stats. Looking to make states for them with both damage and regen, and make such states settable percentage-based. (I'm figuring the 'settable' functions would be done via the state name - Poison005-1, for example, as HP|Degen|5%. Hope015+2, for comparison, would be MP|Regen|15%. In each case, I'd want everything BUT the last five characters to show as the state's in-game name.)

For 'action permitted', for lack of a better word, I'm trying to figure out what code I'll need to change to block certain actions in battle based on HP/MP status. (0HP isn't necessarily 'defeated' - that requires that both stats = 0.) This isn't just skill actions, although I'd like to be able to block them as well on the same division; I'm hoping to be able to negate the 'attack' and 'defend' options for a character at 0 HP who still has some MP left over. They could still use some skills, and -maybe- items (I may add items to the "can't do that" list as well).

I freely admit it would be nice if someone would be willing to script these for me, but I really need to learn how to script for myself. So, at the moment, all I'm asking for is the code segments I'll need to deal with. If anyone is willing to offer this information, I would greatly appreciate it.

A Game Drive Of Sorts

Interested in trying. You've stated that there is no theme - are there any specific restrictions beyond 'cannot start until Nov1' and 'must end on Jun1'?

RPGs Through the Generations

NES:
Dragon Warrior. First RPG I ever played. Kind of matters.
Final Fantasy. Ironically, I never got very far with this. I'd borrowed the Nintendo Power guidebook for the thing at school one day and fallen in love with the concept, but somehow, from the guide, I got the impression you were supposed to get the dynamite before the boat...which meant that I gave up rather quickly because I couldn't find the stuff.


Game Boy:
Borrowed copies of Link's Awakening and Final Fantasy Legend II (SaGa 2) from a friend and enjoyed. Later, found Final Fantasy Adventure (Seiken 1) and FFL I (SaGa 1) and enjoyed. Stopped playing FFA about the third major task because my Game Boy died. (Not the batteries; something in the circuit board inside gave up the ghost on me.)


Super Nintento:
Final Fantasy II. (Yes, Japanumeric individuals, it was called that when I fell in love with it.) Saw the thing from Blockbuster and was so intrigued I rented the game and the SuperNES to play it on. Made most headway during an all-nighter session that ended sometime around the time my parents alarm clock went off.

Final Fantasy III - as above, rented and liked. Never finished it (I could get to the final battle, but on rentals didn't have enough time to beat. I didn't quite catch on to the 'stat boost' side of the Espers).

Super Game Boy. This was a peripheral system for the Super Nintendo that transformed it into a glorified Game Boy emulator. Thanks to this, I was able to finish FFA. Also allowed me to relive my time with Link's Awakening. (LA always felt weird - I'd played a bit of LttP and not having the buttons work the same way was strange.)

Chrono Trigger. Nice, albeit I was confused early on. (I'd somehow picked up the idea that the multiple endings were triggered by how fast you went through the game, a la Metroid. Couldn't figure out why I couldn't go fast enough, and did a panicked restart in the Cathedral upon discovering -after saving- that I'd left the game on all night and had twenty-plus hours of playtime.

Final Fantasy Mystic Quest. Yeah, I know the reputation it has. So what. Short, sweet, and fun.

Secret of Mana (Seiken 2) and Secret of Evermore. I know the utterance of Evermore's likely to draw some dirty looks, but it was a good game if you didn't treat it as something to be held on par with Final Fantasy games. (Despite the appearance of Cecil.)

Tecmo's Secret of the Stars. That's right, an RPG from a company famed for sports games. It was a pretty good game, too.


Game Boy Color: (This probably belongs under Game Boy above, but too bad. )
Pokemon. Still enjoy to this day, albeit in casual mode.

Dragon Warrior 1&2. Dragon Warrior III. Dragon Warrior Monsters. Dragon Warrior Monsters 2. (Seeing a pattern here?)


Playstation: Came to this one late. (Got one used about the third year the PS2 was on the market.)
Time to shock the fanboys. I've only played FF7 once - about five minutes after the introductory dungeon, I gave up on it from boredom. Ditto for FF9.

Lunar: Silver Star Story and Eternal Blue. These are the games that saw the most playage from me on the PS1. Played through both completely, and L:SSS twice. (Need to figure out where I put my L:EB discs...)


PS2:
I bought this system for one reason. Dragon Quest 8. However, I've since discovered the Suikoden games released for it, so...


Wii:
As noted above, DQ Swords.


Game Boy Advance:
Dawn of Souls. FF4Advance. FF5Advance. FF6Advance. (Patterns...)

Golden Sun and The Lost Age.


DS:
FF3. FFIV Redux.(It's fun seeing the changes.) Dragon Quest Monsters: Joker. Dragon Quest IV. Dragon Quest V. Dragon Quest IX. (Seeing that pattern again?) Looking forward to Dragon Quest VI and DQM:J2.


Computer:
Never played FF8 on PS1. Played it to completion on my PC from a set a friend handed off to me. Most enjoyable part? Discovering that Chocobocle (Maxed-out Chocobo summon) breaks damage cap on GFs. Ever beaten a boss with nothing but vegetables?

RM95. I discovered a guy in an add-on fiction group I was part of was experimenting with RM95 to create his own game-driven version of the storylines. Unusual, intriguing, and as he might have put it, 'utterly spoony.' Reffed against almost everything in the SNES list above with his own unique style.

RM2k(3)/RMXP. Current Computer stand. I know 2k(3) better from experience, but I'm interested in seeing what XP can do. If I do it right, the XP games will look like well-done 2k(3) games.

Idalia_General_Store_Menu.png

I just want to know if 'rancid' is really the correct word for that...I hear that word, I think butter that's gone -wa~ay- past the sell-by date.

Garovo.jpg

Those dark sections at the base of the cliffs - Shadow or water? I can't quite tell.

Other than that little niggling point, a very nice map. Not exactly beautiful (it's attractive, but austere), but quite nice. I'm half wishing I could go there in person.