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Indepth Combat System Update
author=rabitZ
Congrats, Epischdrew!
Perhaps you can show a new screenshot of the system working with some of the cool drawings for the enemies you have!
Of course! How could I forget that.
RMN Battledome - Battle Time!
Showing pictures in battle in RPGMAKER XP
Showing pictures in battle in RPGMAKER XP
I added onto the default RPGMAKER XP combat system with eventing and pictures.
The effects can be seen in the form of text in the bottom right corner.
I made the choice of using events on my maps to display enemies that would approach you to initiate combat. However, it seems that once you kill the first of the same type of an enemy it stays depending on what message is. For example, in the screenshot above it has two messages if the battle were to end at the second message both would stay at the second monster encounter of the same type
In order to control what the enemy does as I was unable to design it so it would show the picture depending on what attack the monster does I had to create the same of multiple monsters. SO it would run like this, Demon, Demon, Demon.
But those Demons could only do one attack each being different. That way I can use the skills section to call a common event that transforms the enemy into the next type, therefore using a different attack and showing a different dialog message.
The effects can be seen in the form of text in the bottom right corner.
I made the choice of using events on my maps to display enemies that would approach you to initiate combat. However, it seems that once you kill the first of the same type of an enemy it stays depending on what message is. For example, in the screenshot above it has two messages if the battle were to end at the second message both would stay at the second monster encounter of the same type
In order to control what the enemy does as I was unable to design it so it would show the picture depending on what attack the monster does I had to create the same of multiple monsters. SO it would run like this, Demon, Demon, Demon.
But those Demons could only do one attack each being different. That way I can use the skills section to call a common event that transforms the enemy into the next type, therefore using a different attack and showing a different dialog message.
Introscenewedding02.PNG
author=Saya
It's just nitpicking, but one thing I would do to make the church look more three-dimensional is move the front-facing part forward one tile. That way, it'll look more structural and less oddly fused with the rest of the church.
Otherwise, good job! I love weddings. =) RMN needs more wedding scenes.
I think he is right, that would help a lot.