ETERNALSHADOW'S PROFILE

I'm an avid game-maker who also enjoys playing games, reading and writing stories.
Zendir 2: A World Reborn
Five years after the events of Zendir 1, it's time to save the land again!

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Funky_Piano.png

author=Zealconis
I guess it must be " What's with this piano? It's playing on its own! "


Yes, quite!

Insanity

Well, there seems to be demand, so I may remake this in Ace at a later date :)

Starting.png

author=shayoko
id say
"We should've kept the candles"
personally
stayed just sounds so awkward


I agree. Looking back on it... so many errors :P

The_Kitchen.png

author=shayoko
dont people normally prepare food in the kitchen?


I think they meant serve!

Business_with_a_Mouse.png

author=shayoko
that foolish rat ill have both!


You gotta admit it was a clever mouse.

Title.png

EDIT: Double post -_-

Title.png

Yeah... that menu there was meant to be put in the bottom-left corner of the screen!

Beyond Reality (IGMC 2014 Edition)

author=Zacharie_
This rpg is very promising. It deserves higher rating. I think this game is very enjoyable. But maybe I'm too one sided with rpgs. I love them all.


Aww :3

author=thesacredlobo
Your welcome. Though, I'm not sure how often I'll check my messages on this website to be honest. So, if you could send me a youtube PM when you finish your work on extending the game it would be appreciated.


Sure! :D

Beyond Reality (IGMC 2014 Edition)

author=thesacredlobo
Well, I download this game a few days ago and instead of posting my thoughts here I'll link to my video review that I posted on youtube.

Awesome, thanks! :D

Beyond Reality (IGMC 2014 Edition) Review

Loved this review, very fun to read. Your intelligence clearly shows in your usage of words! ;D

As you state - like many others - the game was sort of 'shoehorned' into its current length, hence why I am set on making a lengthier version of the game after I've finished Zendir 3.

You do bring up another thing I'd quite like to implement in the extended edition however - a likable character. The characters besides the main character who evolves over the course of the storyline (though I could probably make this a bit more profound) felt a little bit flat to me, but there wasn't time to change them for the IGMC. I'm thinking a good solution would be to expand the quick-transfer-cave-areas (which a lot of people have mentioned the same issue with!) and the introduction a tiny bit to give them a backstory of some sort.

As such, there will be a break point in the story to distinguish this extended game from its IGMC iteration, which will occur in the castle. This will spin the game into a multi-hour quest. I might even implement a dungeon with a puzzle to replace the chest found outside, but I'm not quite sure what to do for the chests found in the individual rooms, stopping short of guard patrol puzzles... o.o
I guess that's to worry about at another time though!

EDIT: Guest bedroom. No bed. OMG. Forgot. ;-;

Thanks for the review! It means a lot :D