ETERNALSHADOW'S PROFILE
EternalShadow
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I'm an avid game-maker who also enjoys playing games, reading and writing stories.
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Funky_Piano.png
Insanity
Starting.png
author=shayoko
id say
"We should've kept the candles"
personally
stayed just sounds so awkward
I agree. Looking back on it... so many errors :P
The_Kitchen.png
Business_with_a_Mouse.png
Title.png
Title.png
Beyond Reality (IGMC 2014 Edition)
author=Zacharie_
This rpg is very promising. It deserves higher rating. I think this game is very enjoyable. But maybe I'm too one sided with rpgs. I love them all.
Aww :3
author=thesacredlobo
Your welcome. Though, I'm not sure how often I'll check my messages on this website to be honest. So, if you could send me a youtube PM when you finish your work on extending the game it would be appreciated.
Sure! :D
Beyond Reality (IGMC 2014 Edition)
author=thesacredlobo
Well, I download this game a few days ago and instead of posting my thoughts here I'll link to my video review that I posted on youtube.
Awesome, thanks! :D
Beyond Reality (IGMC 2014 Edition) Review
Loved this review, very fun to read. Your intelligence clearly shows in your usage of words! ;D
As you state - like many others - the game was sort of 'shoehorned' into its current length, hence why I am set on making a lengthier version of the game after I've finished Zendir 3.
You do bring up another thing I'd quite like to implement in the extended edition however - a likable character. The characters besides the main character who evolves over the course of the storyline (though I could probably make this a bit more profound) felt a little bit flat to me, but there wasn't time to change them for the IGMC. I'm thinking a good solution would be to expand the quick-transfer-cave-areas (which a lot of people have mentioned the same issue with!) and the introduction a tiny bit to give them a backstory of some sort.
As such, there will be a break point in the story to distinguish this extended game from its IGMC iteration, which will occur in the castle. This will spin the game into a multi-hour quest. I might even implement a dungeon with a puzzle to replace the chest found outside, but I'm not quite sure what to do for the chests found in the individual rooms, stopping short of guard patrol puzzles... o.o
I guess that's to worry about at another time though!
EDIT: Guest bedroom. No bed. OMG. Forgot. ;-;
Thanks for the review! It means a lot :D
As you state - like many others - the game was sort of 'shoehorned' into its current length, hence why I am set on making a lengthier version of the game after I've finished Zendir 3.
You do bring up another thing I'd quite like to implement in the extended edition however - a likable character. The characters besides the main character who evolves over the course of the storyline (though I could probably make this a bit more profound) felt a little bit flat to me, but there wasn't time to change them for the IGMC. I'm thinking a good solution would be to expand the quick-transfer-cave-areas (which a lot of people have mentioned the same issue with!) and the introduction a tiny bit to give them a backstory of some sort.
As such, there will be a break point in the story to distinguish this extended game from its IGMC iteration, which will occur in the castle. This will spin the game into a multi-hour quest. I might even implement a dungeon with a puzzle to replace the chest found outside, but I'm not quite sure what to do for the chests found in the individual rooms, stopping short of guard patrol puzzles... o.o
I guess that's to worry about at another time though!
EDIT: Guest bedroom. No bed. OMG. Forgot. ;-;
Thanks for the review! It means a lot :D













