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Eternal Twilight - Demo v0.7.3 Released!
Demo v0.7.1 is now live! - Party member Minerva revamp!
Character/Skill Changes:
Minerva
Ryudo
Bug Fixes:
Currently Known Bugs:
I hope you enjoy! :D
Character/Skill Changes:
Minerva
- Minerva has gotten a complete rework in terms of battle mechanics!
- First and foremost, her passive: "Equilibrium" has been changed into a damage boosting passive, which increases the damage she deals as her HP gets lower. Her secondary passive allows her to place damage absorption shields on herself whenever she deals damage to an enemy.
- All of her damaging spells now cost a % of her current HP to cast, which all help her activate her passive.
- "Vampirism" no longer absorbs HP and MP from enemies, but rather gives Minerva extra absorption shields at the end of every turn.
- "Blood Pact" is now a toggle-able stance type skill that will drain Minerva's MaxMP every turn that it is active, but when it's active, it will double the amount of absorption shields she gets from her damage spells.
- "Darkness Falls" is now her resource dump ability, draining 80% of her current TP and absorption shields to deal MASSIVE damage to one enemy target.
- "Vampire" is now a base MP/TP drain type ability, used to help Minerva sustain her MP to keep "Blood Pact" active as much as possible.
- A majority of Minerva's damage spells have new "upgrade" options attached to them due to her mechanical changes.
Ryudo
- Ryudo's TP consuming abilities have been altered to work with his new "Embrace" Stance. Rather than costing flat amounts of TP to cast, they now cost a % of his current TP!
- In most cases, this makes his buffs, like Berserker, Protection Aura, and Body Slam cost less TP to cast, leaving him with more breathing room to keep "Embrace" active on the party.
Bug Fixes:
- Fixed the item descriptions for Glyph of Osmosis and Glyph of Mytosis.
- Fixed a bug where using an Elixer of Negation locked Minerva out of being able to upgrade Ultima again.
Currently Known Bugs:
- When Minerva casts "Metastasis", she will sometimes disappear from the battle scene. Upon using an ability or ending her turn, she appears again.
- If a party member is killed via "damage over time" states, and Holy Fire ticks on the enemy target, the party member can sometimes be revived...it's the type of bug that works in the favor of the player, but don't get too used to it, I'm gonna fix that bastard soon enough!
I hope you enjoy! :D
Eternal Twilight - Demo v0.7.3 Released!
Demo v0.7.1 is now live! - Massive Character and Battle System Reworks!
New Battle System: STB (changed from DTB)
Character/Skill Changes:
Luna
Damien
Trish
Ryudo
Runecrafting Changes:
Equipment Changes:
Miscellaneous Changes:
Currently Known Bugs:
I hope you enjoy! :D
New Battle System: STB (changed from DTB)
- For those not familiar with standard turn battle (STB), it behaves a little differently than the default battle system (DTB). Instead of inputting all of your character actions and then watching them play out one-by-one, character and enemy actions will happen immediately once their turn comes around, based on their agility. You select your action and then it immediately plays before proceeding to the next character/enemy in line.
- This change required some MASSIVE changes to the AI of enemies, buffs, debuffs, and skills of every character and enemy, but I believe that it is totally worth it in the end. I hope you enjoy it!
Character/Skill Changes:
Luna
- New Ability: "Slow" - this skill has replaced "Hasten".
- Slow is an instant cast ability with a 3 turn cooldown that lowers the Agility of an enemy to 1 for 1 turn. This is an extremely useful skill for pushing back enemy turns to allow the rest of your party to react to upcoming attacks. This skill will be VITAL to defeating some bosses!
Damien
- Damien got a complete rework, from the ground up! First and foremost, his "Echo of Life" passive has been completely revamped from a party-buff, to a self-buff. Echo of Life is a stacking self-buff that is now required to cast many of Damien's spells. The buff will passively get +1 stack every 2 turns while in combat, and stacks can be acquired by casting some of Damien's spells, such as his basic attack, "Holy Pulse" and his instant heal, "Prayer."
- Managing his "Echo of Life" stacks will be crucial for maximizing his potential as a healer and making sure that he can keep the party alive during the brutal encounters the party will face!
Trish
- Trish has also seen a fairly large rework to her battle mechanics!
- First and foremost, she now works off of an "Elemental Stance" system, where she can freely switch between 1 of 4 powerful stances to change up her playstyle. Her 4 stances are based on the elements that she uses in her other spells, and the effects of each stance are as follows:
- Tidal Tantra:Replaces Trish's old passive. When Trish is in this stance, 5-8% of the damage she deals with direct and damage over time spells will be converted into MP for the whole party! For example, if she hits an enemy for 300 damage, the whole party will receive 15-24 MP!
-
Solar Tantra:While active, Trish's damage is increased by 30%! - Gaian Tantra:While active, Trish's TP Charge Rate is increased by 60%!
- Windy Tantra:While active, ALL of Trish's single-target damaging spells will be converted into multi-target spells! This ability is used for getting Trish's debuffs on all enemy targets in one spell, rather than having to apply the debuffs to each enemy individually!
- "Aqua Chi"has been replaced by the old "Tantra Magic" spell, and serves as Trish's "TP DUMP" mechanic, allowing her to instantly restore the MP of one party member based on the TP she consumed when casting the spell.
- "Gaian Tide" no longer spreads Trish's debuffs to the enemy party, but instead serves as a high-damage nuke spell that adds +6 turns to the duration of all her current debuffs on her target.
Ryudo
- Ryudo got a few changes made to his play style as well.
- "Embrace" now works as a toggle-able stance for Ryudo. When this stance is active, Ryudo will redirect up to 30% of ALL damage the party takes to himself. While this stance is active, Ryudo increases his own Defense by 50%. At the end of every turn that this stance is active, Ryudo's TP will be drained, and if his TP reaches 0 while it's active, the stance will automatically be removed and be put on a 5-turn cooldown.
- "Shadow Strike" and "Obliterate" have been slightly reworked. Shadow Strike now leaves a stacking debuff on the enemy target, stacking up to 3 times. When Ryudo uses Obliterate on the enemy target, he will consume the stacks and deal increasingly more damage for every stack that was on the target. Overall, this is a damage boost for Ryudo if he consumes at least 2 stacks.
Runecrafting Changes:
- Random treasures found throughout the world now drop considerably larger amounts of Rune Essence!
- The costs (Rune Essence and Gold) have been reworked across all tiers of armor and weapons.
- Many rare recipes have been removed from shops and the Casino and placed into the Trophy system introduced in v0.6.
Equipment Changes:
- Almost all treasure chests that previously rewarded Accessories now drop "Essence Braces," which will roll 3 positive stats and 2 negative stats.
- Most accessories can now be purchased throughout armories in the game.
Miscellaneous Changes:
- Many items, including consumables, rune essence, key items, and some equipment have updated icons! :D
Currently Known Bugs:
- If a party member is killed via "damage over time" states, and Holy Fire ticks on the enemy target, the party member can sometimes be revived...it's the type of bug that works in the favor of the player, but don't get too used to it, I'm gonna fix that bastard soon enough!
- Do not use an "Elixer of Negation" on Minerva. There is currently a small bug that will block her from being able to upgrade Ultima if the elixer is used on her.
I hope you enjoy! :D
Eternal Twilight
@Kay94 - Were you able to figure out the puzzle?
If not, check below for the answer:
It's a color puzzle.
Green is made up of BLUE and YELLOW. -> For the green one, put a Blue and Yellow fire on it.
Purple is made up of BLUE and RED. -> For the purple one, put a Blue and Red fire on it.
If not, check below for the answer:
It's a color puzzle.
Green is made up of BLUE and YELLOW. -> For the green one, put a Blue and Yellow fire on it.
Purple is made up of BLUE and RED. -> For the purple one, put a Blue and Red fire on it.
Screenshot5.png
Eternal Twilight - Demo v0.6.1 Released!
I know everyone is waiting for more story, but alas, I am slacker extraordinaire and although I have made more story stuff, I'm not quite ready to release it yet! :)
Eternal Twilight - Demo v0.6.1 Released!
Eternal Twilight - Demo v0.6.1 - Quick bug fix!
Bug Fixes:
Bug Fixes:
- Damien's new ENDURE buff was not triggering if the party member died by a damage over time state. This has been fixed..
- I was testing a new "Item Scene" option in one of my plugins and I forgot to revert it back to default. Those of you with v0.6.0 don't really "NEED" to update to v0.6.1, because it won't cause any major issues. It's mostly just graphical.
Shadow Huntress Version 0.2.3 Now Available/Version Updates
MV - Yanfly Action Sequence - Note Tag help.
Eternal Twilight Demo v0.5.2.1 Uploaded!
Fixed the Fortune teller typos, Minerva conversation typo, and the TP Charge bug (I set it to 20% instead of 120%, blahhhh!)
As for Luna being invisible again after the Tyrus fight, I honestly have NO idea why that is happening to you. I completely re-evented the whole scene and have test-played through that part like 20 times and never had an issue.
For whatever reason, and I have yet to pinpoint why, Piatro city lags with me too. I'm still looking into what might be causing it.
Thank you so much for the bug reports. I'll be addressing the ones I can.
EDIT (5/15/17 @4pm): Updated the demo to v0.5.2.1 to HOPEFULLY address the issue after the Commander Tyrus fight.
As for Luna being invisible again after the Tyrus fight, I honestly have NO idea why that is happening to you. I completely re-evented the whole scene and have test-played through that part like 20 times and never had an issue.
For whatever reason, and I have yet to pinpoint why, Piatro city lags with me too. I'm still looking into what might be causing it.
Thank you so much for the bug reports. I'll be addressing the ones I can.
EDIT (5/15/17 @4pm): Updated the demo to v0.5.2.1 to HOPEFULLY address the issue after the Commander Tyrus fight.
Eternal Twilight Demo v0.5.2.1 Uploaded!
Thanks for the progress report! ^_^
-Doubled checked "Smash Armor" and it does indeed have a 20% AGILITY reduction added to it, buuuuuuuut, there isn't an actual icon that shows for it since the agility reduction is added to the smash armor state.
-Just double checked Holy Pulse + Mana Pool buff and it worked just fine on my end. :o
-You think the lag is coming from the crystal skin/overload animations that play on the boss throughout the fight? It's very hard for me to tell what can cause lag for players because my computer is pretty good, so it doesn't really lag lol.
-Good catch on the Glyph of Leech, I fixed that!
-I reduced his damage by a fair bit, but maybe because you're playing on hard, it's hard to notice it?
-As for Minerva, I removed Energize because I felt it was a bit too OP in some cases. "Cursed Touch" is her replacement for "multi-target" damage, but I am still playing around with her skillset, and it's not set in stone quite yet.
-Doubled checked "Smash Armor" and it does indeed have a 20% AGILITY reduction added to it, buuuuuuuut, there isn't an actual icon that shows for it since the agility reduction is added to the smash armor state.
-Just double checked Holy Pulse + Mana Pool buff and it worked just fine on my end. :o
-You think the lag is coming from the crystal skin/overload animations that play on the boss throughout the fight? It's very hard for me to tell what can cause lag for players because my computer is pretty good, so it doesn't really lag lol.
-Good catch on the Glyph of Leech, I fixed that!
-I reduced his damage by a fair bit, but maybe because you're playing on hard, it's hard to notice it?
-As for Minerva, I removed Energize because I felt it was a bit too OP in some cases. "Cursed Touch" is her replacement for "multi-target" damage, but I am still playing around with her skillset, and it's not set in stone quite yet.













