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Imp_King.jpg

Game_Over.png

this is an incredibly beautiful game over screen

i wish it was easier to avoid seeing it so often

(please do not listen to the horrible advice of samuraitsundere)

Middens

unfortunately, while i appreciate the poop out of its diction and aesthetic choices, this game does not play as well as it looks.

battles are quite slow and difficult; enemies, even the "easy" ones have too much health to prevent severe tedium. while full heals from save points are nice, they're not enough to prevent some serious frustraiton. i'd recommend any of the following:

1) a way to tell how tough a given weird looking creature is before picking a fight with it.
2) more numerous healing items at the beginning.
3) substantially lowered enemy health. enemy attack power is high also, but i'm fine with that.
4) this one's important. more combat options for the protagonist and his three summons would make the game more fun to play.

also i have to question the veracity of the assertion that every fight is a unique boss fight. i have encountered multiple non-unique, duplicate foes. most of them have pretty boring attack patterns, also (like just spamming attack).

if there was a game that combined the art style of this game with the battle depth of a crazegame, i might be in heaven.

finally, a bug that caused me no small frustration. if the main protagonist is killed in a battle, and yam, lam, and on prevail, the player receives a game over screen upon completing the battle. this should be changed either so that the player is revived, or so that the game over screen occurs immediately upon the protagonist's death.

Middens

author=kumada
author=myformerselves
Are you familiar at all with the game's Midden's pull inspiration from such as Saga Frontier, Panic!, Amiga's Weird Dreams, Yume Nikki or Super Columbine RPG?
This marks the first time I have ever seen super columbine rpg referenced in a positive light.


it is good art, just not a good game or in good taste.

anyway, playing this today, then doing a review double feature with this and lakewood story. unless this turns out to be substantially epic that i cannot generate adequate impressions for a review in a couple hours of playtime.

[Poll] Why aren't you making a puzzle for BQ: TNG?

i wish i wasn't limited to just one answer

*listens to emo musique*

jane.JPG

nice tank?

Screen8.JPG

i like this map

however, i dislike this font

JadoGameOver.png

g-unit?

explain these modes

Download available, anything to say?

i reviewed.

Visually, I think you should probably play other games on this site for inspiration and maybe use the forums for guidance. As is right now, the game looks very unappealing and I can barely tell what anything is.

i think this goes maybe 10% too far. i would say this game has some major graphical consistency issues. i wouldn't say everything looks like an abstract blob of shit that cannot be interpreted.