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Problem:On Internet Explorer
stop right there i think we've found the problem
for the love of god why would you ever use internet explorer
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being able to summon mans is not exactly revolutionary, especially when those mans cost firaga, wateraga, poison, and heal by any other name
Middens Review
Roam the wastes, find unusual creatures, and shoot them.
it's true. middens is essentially a safari of the sub-conscious.
this is a very well written and succinct review.
hmm should i still write my own review
Sometimes the enemies will try to bargain or plead (in their own half-lucid way,) which was a nice dash of flavor (with the fringe bonus of making the player uncomfortable,) but didn't save the combat from being fundamentally straight-forward and slow.
o i c. so am i the only one who was unwilling to kill, specifically, the "foes" that pleaded for their lives?
the way to win it is by not playing
it's the funny games of rpg makar
Middens Review
What I can say is that a lot of things about the game just screamed "surreal" to me. Or, perhaps, the word I'm looking for is "nonsensical". I'm no expert on the subject of surrealism, so I might be getting the terms mixed up.
they're not exactly opposites, there is a subtle difference, overall this game is always surreal and occasionally nonsensical too.
At the offset of the game, there are three yes/no prompts, and saying "no" to any of them boot you back to the title screen. It's like the game is asking if it's players are absolutely, positively, 100% certain they are crazy enough to be willing to play this game, or something. I can understand the use of a (meaning, singular) question like this for the sake of comedy. Three of them? In succession? Before players get an opportunity do actually play the game? I dunno, maybe I'm just being frustrated with watching this opening sequence three times over.
pragmatically speaking it is frustrating...thematically speaking it's brilliant. three is a magic number, in fact i think it's nearly a biblical allusion.
what you're being asked to do isn't just to play the game, although it's required to play the game. you're being asked to forge a bond with the talkative revolver.
binding your destiny to the gun's is an awful decision, and won't end well. but hey, you asked for it.
this is a good review.
hmm should i still write my own review
New Artist saying 'ello
i like new artists i'm new too let's be friend.
i <3 <3 <3 everything about fruit of despair but i guess i'd better tell u that on ur game page.
i <3 <3 <3 everything about fruit of despair but i guess i'd better tell u that on ur game page.
The Imperial Scrolls of Philosophy
I posit that most people follow the axiom of either "Life Sucks" or "Life is Fricking Awesome." Where you fall on this spectrum is directly proportional to the amount of hope you possess. The only way to come to either of these conclusions is via your own personal experiences. Note that witnessing the experiences of others can count as your own.
as far as gross oversimplifications go...this one is surprisingly accurate.
i have reached the nadir of human misery, by the way, the black hole inside yourself where the most blighted and cruel pessimism collides with absolute truth; the worst thing will always happen because it can. i am trying to climb through that hole and position myself above it all, a detached, bemused observer of the endless parade of misery that is life: senseless, tragic, and ugly.
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