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ATL - Above the law
this game is pretty but you have some spelling/grammar/punctuation issues that could really hurt your presentation if you're not extra careful.
i know it's hard, but try not to focus so exclusively on graphics.
that said, "making use of Ex-Stigma to " along with the futuristic color/graphical scheme makes this seem like a sexier version of a blurred line. so i'm kind of excited.
i know it's hard, but try not to focus so exclusively on graphics.
that said, "making use of Ex-Stigma to " along with the futuristic color/graphical scheme makes this seem like a sexier version of a blurred line. so i'm kind of excited.
titlescreen.png
Middens
You could take the wings off a hawk and put them on a shark because you want the shark to fly, but where does that leave the hawk? Its somewhat of a spoiled perspective.
good point on the other hand fuck your retarded hatred of flying sharks
: P
***
going to give this another crack today, btw. maybe i'll be able to make more progress. i am just concerned that "free-form exploration with no guidelines or handholding" and "extremely difficult turn based battles" might be inherently non-synergistic design goals. but then again my patience for actually losing battles in RM games is incredibly low. that's because most of the time you're losing because of shitty game design.
most of the time, but not always.













