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All Hallows' Event
the chances of me completing this on time seem scanter by the day. it's just way too ambitious/complex in scope and way too exacting in production values (in every way the opposite of the project i was working on before the contest came along).
oh well. worst case scenario is i don't officially 'participate', but this contest still inspired me to create my weirdest game ever. i can live with that.
oh well. worst case scenario is i don't officially 'participate', but this contest still inspired me to create my weirdest game ever. i can live with that.
Oh_Shit.png
House of Horror
elegant rmn
Monsters, stats, damage and balance. A game of numbers.
All Hallows' Event
my game is not a horror game.
it's also not cutesy as most of the non-horror projects seem to be.
it's somewhere in between.
it's also not cutesy as most of the non-horror projects seem to be.
it's somewhere in between.
Ship.png
Theatre.png
Monsters, stats, damage and balance. A game of numbers.
author=CyberDagger
Riposte: The implementation of something purely mathematical like a damage formula will have the same result regardless of engine, not taking into account things like rounding, which make so small a difference that they are irrelevant.
but in something like rm2k3 you can't even customize your damage formulas.
whereas in vx ace you can literally just type in any damage formula you can think of.
so it is kind of important.













