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The Screenshot Topic Returns
I'll pretend I didn't see that chipset error. Next time you won't be so lucky....
DUN DUN DUN
i am aware of the chipset error that you're talking about (actually completely different and separate from the more minor grass issue craze mentioned). it irks me, but seems native to the chapset in question (the wonderful Celianna's). i don't know how to fix it on the chapset, and i don't have the time (this contest has a deadline! also that map is cloned six or seven times for the sake of special effects so i'd have to fix it six or seven times)/or patience to fix it on the map, so i'll just stay away from that autotile in future maps.
That said, having lived in Maine for twenty-two years I can't say that I've ever seen a deciduous tree bigger than the native coniferous trees. XD
this ain't maine, baby, it's jersey, and that's not just any ordinary tree. it's Deviltry. (as far as general patterns of tree height go, you're generally correct.)
thx for crits guise.
Mountain.png
Game_20120920_23044388.png
sinchross, the snow blind effect is amazing, but it seems like it could be frustrating in practice not to be able to tell what is and is not ground/walkable (which I completely can't).
The Screenshot Topic Returns
author=Avee
I suppose Sanity affects your stats. Therefore I would understand how you can get over 100%, but yeah maybe "sanity" isn't the best term to use.
many insane people in fact believe they are "supersane"

Nomic (main game topic, new ruleset for easier play)
Nomic (main game topic, new ruleset for easier play)
All Hallows' Event
that sounds almost as awesomely weird as my project (which i almost certainly won't get done on time)
Resource Museum
Motivation sapping dungeons/maps... how do you deal with them?
because if it's no fun to make it's probably no fun to play.
i don't think that's necessarily the case, i think that a lot of things that are fun to play/nice to look at were painstakingly, exhaustingly, agonizingly tedious to make.













