FUNKY_GUN'S PROFILE
I am a Rpg, and Platformer game creator. I enjoy a few sports, and vido gaming. Not to fond of todays TV shows. I am a huge Spyro the dragon fan.
Search
Filter
Easy Sprite Request
author=Clyve
"GIVE ME WHAT I WANT RIGHT NOW YOU FUCKING ASSHOLES. I AM ENTITLED TO THIS."
Nice job reading the thread. You can leave.
Easy Sprite Request
author=ElectricalKatauthor=Funky_GunI...don't think you realize that you aren't communicating yourself properly, here.
How about no because it's is not matching what I am trying to do? So if I use them as a template it will clash and not make sense?
?
Easy Sprite Request
author=kentonaauthor=Funky_Gunzoom in.author=kentonaBecause I can't draw that small? Did you read?
How about making it yourself, then?
Now you're not even trying to help.
Easy Sprite Request
Easy Sprite Request
author=Clyve
"No, I don't want to do anything myself. Hand me what I'm looking for."
Yeah! Wait... NO because I am using it as a TEMPLATE YOU DUMB IDIOT.
Easy Sprite Request
How about no because it's is not matching what I am trying to do? So if I use them as a template it will clash and not make sense?
Easy Sprite Request
I don't want rips, I just want a simple Wizard in purple in the VX sprite set. I need it as a template.
Easy Sprite Request
author=kentona
I recreated it as accurately as I could
No, I meant to make sprites of a purple cloaked wizard and NOT recreate the image but keep the style classic/simple (Dos like.)
Tileset request for Rpg Maker VX.
What kind of Rpg do you make?
There are many types of Rpgs, which of the following do you usually make?
Story Driven: Lack of much combat, but a story that takes place most of the game. Usually scripted or basically there to tell the story of the heroes.
Around 40+ hours long around 20 without sidequests or slightly less.
Personality Rpg:Like the above, except the story is crafted around the characters and their personalities and you view the game through the characters instead of an overall story. Around the same length as the above.
Combat Story Rpg: Where you let the story reach the player and let them use their imagination as plot point are revealed while playing the game by talking to people. Can be around the same length as the above or even around 10 Hours long.
Action Game: Story? We give you an excuse to play the game generic or original, throw you in, and you just start playing. Maybe there are scenes that do tell a little bit more what' going on, or maybe not. Some game can be around 5 hours long or more.
To The Point Rpgs Story: A game that focuses on the story and tells it through without lagging or fillers or even other views. You play the game as the story unfold even during certain fights and it continues with the story without much exploration or whatnot and once the story ends the game is over. Like a story book. Games can be around 2 hours or more in this catergory.
To the Point Rpgs Action: Here's the bad guy? See him? Go kill him... NOW... in action paced combat until you reach his level/area/etc. and the game ends. Around the same game as above.
Wrpg: Games choices change certain conditions in the game that may or may not make your progress easier or harder without a story book plot as the story can change even slightly. Can be any length
Experimental Rpgs: Trying a new idea? Cross-overs? A made up way of moving? Trying to make a platformer? Etc? That what this is.
Closed-Rpg: An Rpg that focuses on detailed, but a linear progression, that sometimes may allow a form of exploration, but more contained.
Open-Rpg: A great sense of exploration. Bigger areas, can or might not be complicated. May be more empty, might be more of a grinder, might be areas with lots of buildings etc.
Strict Rpg: Whether big or small, once you get to certain parts of the game. You can't go back. You must follow the game the way it is presented to you.
Mind Rpg: Usually tries to add more than just combat, story. Might be exploration for items to unlock other areas, throwing in puzzles or mini games, changing characters which may play differently, side missions that require anything but running around or battling, etc. All thrown in for more game variety. Sometimes good, sometimes bad.
Arcade Rpg: Games that have a short story focus or combat focus that is meant to get you through areas quickly relying on your reactions or how well you can tell what would work in the next situation coming up. May or may not have a timers. Usually short. Story based ones are usually simple. Combat based ones usually just send you out. From dungeon crawling to etc.
Which of these or which combination of these do you guys usually use in your Rpg games?
Story Driven: Lack of much combat, but a story that takes place most of the game. Usually scripted or basically there to tell the story of the heroes.
Around 40+ hours long around 20 without sidequests or slightly less.
Personality Rpg:Like the above, except the story is crafted around the characters and their personalities and you view the game through the characters instead of an overall story. Around the same length as the above.
Combat Story Rpg: Where you let the story reach the player and let them use their imagination as plot point are revealed while playing the game by talking to people. Can be around the same length as the above or even around 10 Hours long.
Action Game: Story? We give you an excuse to play the game generic or original, throw you in, and you just start playing. Maybe there are scenes that do tell a little bit more what' going on, or maybe not. Some game can be around 5 hours long or more.
To The Point Rpgs Story: A game that focuses on the story and tells it through without lagging or fillers or even other views. You play the game as the story unfold even during certain fights and it continues with the story without much exploration or whatnot and once the story ends the game is over. Like a story book. Games can be around 2 hours or more in this catergory.
To the Point Rpgs Action: Here's the bad guy? See him? Go kill him... NOW... in action paced combat until you reach his level/area/etc. and the game ends. Around the same game as above.
Wrpg: Games choices change certain conditions in the game that may or may not make your progress easier or harder without a story book plot as the story can change even slightly. Can be any length
Experimental Rpgs: Trying a new idea? Cross-overs? A made up way of moving? Trying to make a platformer? Etc? That what this is.
Closed-Rpg: An Rpg that focuses on detailed, but a linear progression, that sometimes may allow a form of exploration, but more contained.
Open-Rpg: A great sense of exploration. Bigger areas, can or might not be complicated. May be more empty, might be more of a grinder, might be areas with lots of buildings etc.
Strict Rpg: Whether big or small, once you get to certain parts of the game. You can't go back. You must follow the game the way it is presented to you.
Mind Rpg: Usually tries to add more than just combat, story. Might be exploration for items to unlock other areas, throwing in puzzles or mini games, changing characters which may play differently, side missions that require anything but running around or battling, etc. All thrown in for more game variety. Sometimes good, sometimes bad.
Arcade Rpg: Games that have a short story focus or combat focus that is meant to get you through areas quickly relying on your reactions or how well you can tell what would work in the next situation coming up. May or may not have a timers. Usually short. Story based ones are usually simple. Combat based ones usually just send you out. From dungeon crawling to etc.
Which of these or which combination of these do you guys usually use in your Rpg games?