GALV'S PROFILE

I love RPG's. If an RPG was released in Australia, chances are I have played it. (Unfortunately that means I missed out on lots of good titles that were never released in Aus...)

I'm a web designer/developer and have enjoyed making Pirate Rush in RPGMaker VX Ace in my spare time. I like to make others happy and I'm hoping that the games I create will bring happiness and enjoyment to others.
Toby's Island
Farming, Monster Collecting, Village Sim

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Oooh, that's actually a very cool sounding way of doing it. Don't really want to directly steal the idea, but thanks. I shall endevour to make Alpha more interesting!

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Absolutely love the character art... so good.

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Wow. People seem to like this scene for a very good reason.
Very impressive, love the character sprite, too.

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My memory is so bad... I have Shadow Hearts 2 and I know I haven't played it in a long time but I don't remember ANY of it at all haha... not even by looking at pictures.

Might have to have another playthrough to get some ideas for Alpha!

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I've had a lot of people like a dog companion, so that's good :D
I'm still working on his later level skillset. I guess now I have to make him not too boring :P

Pirate Rush

That's a valid concern. Will have to think about how to address it.

Pirate Rush will be a relatively short game (but with loads of extra things to do on the side). There's going to be a small number of guardian bosses and I did want them all to feel somewhat 'epic'. But you do have a point in it being surprisingly complicated for that early. Definitely stuff to think about!

I'd be interested to know thoughts from other people about the boss, too - don't be shy :P

Pirate Rush

Yeah, I don't mind that all the big consumables are used up on the boss. That's what they're there for. Shops and fishing can replenish the lesser items that should be plentiful enough to use for normal monsters.

Thanks for your input, it's much appreciated.
If you had fun trying to beat him, that's what I wanted. If you didn't, I will tweak him a bit to see what I can do! :)

Pirate Rush

Thanks for playing. I decided to make the normal enemies fairly easy to try to make them fun and save the challenging battles for the bosses.

The boss is challenging but there's a trick to him. If you noticed when fighting the boss:
He becomes weakened when you free the Jade Razor from the vines. That plays a big part in the tactics to defeat him. He also resurrects his minions every 3 turns, if you get into the trap of killing the vines on the 3rd turn every time, it could be difficult. Wondering if I could change how that works or hint at it somewhere? But if you save Vex's Rage and hurricane them all the turn after he resurrects them, it's free time for damage dealing for a while

Also, a lot of people don't seem to see the 'rusty hook' that the pirate captain drops. That helps a lot when you equip it.

I did intentionally want him to be hard, he is a guardian of an artefact.
He's actually gone through some nerfs already to try to compensate for the tactic required to beat him not being so obvious.

Do you think he's still too hard? Did you manage to beat him eventually?

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Oooh an industrial town. This is getting interesting!

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Ahh bringing back memories of the good ol' days of playing 'Rise of the Sinstrals'.