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GAMEOVERGAMES PRODUCTIONS'S PROFILE

This here form looks pretty interestin'. I might just get around to filling this in for y'all sometime*.

*sometime does not in any way implicate that this form will ever be filled out
Barbarians and the Necro...
Oldschool Castlevania platforming romp

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Make a Worldmap Item in RM2k/3

Cherry has released a new tool that can create bitmaps from RM2k/RM2k3 map files, that fixes some of the problems that early version had with not outputting auto tiles properly. Not that it really makes a difference with something on the scale of a world map, but anyway.

http://cherrytree.at/cms/lang/en/download/?did=10

The Basics of Variables

Modulus is very important to our modern game making math how dare you condescend it!

Also, if that script fix is still needed to make the as bought and downloaded RMVX do math properly, you might add some information or a link to it here. I don't know if they ever actually fixed it though.

"You don't need to know all of them to make a game." Also I would hope that anyone trying to make a game knows how to use addition, subtraction, multiplication, and division!

Booleans, Variables, Constants, Arrays, and Conditional Branches

[ORG 0x100]
mov ah, 9
mov dx, msg
int 0x21 ; MS-DOS interrupt

mov ax, 0x4C00
int 0x21

msg db 'C++? I can't keep up with all these newfangled higher programming languages kids use today. Thats about three years after my prime.$' ;

Booleans, Variables, Constants, Arrays, and Conditional Branches

c++ *not what this article is about*

How to use switches

The Conditional Branch button is in the second screenshot.

How to use switches

Well, switches are the most basic concept of conditional logic, and I would worry if someone couldn't figure them out on their own.

Let's see, what a switch is:
Switch == Boolean
Can have the value "ON" or "OFF"
ON is equivalent to the value "1"
OFF is equivalent to the value "0"
ON is equivalent to the value "true"
OFF is equivalent to the value "false"

For further reading on how to use a "Switch" or Boolean, see Boolean Algebra (logic) [wikipedia.org]

ADDING DEPTH TO YOUR GAMES - PT 1 THE NPC

ADDING DEPTH TO YOUR GAMES:

Begin using the format x,y,z instead of x,y for your coordinates.

New to RMN?

Why is this RMN's unofficial FAQ again? You've got one of those fancy blue names and it's the best (and only) article of its kind. Make it official!

CSS'ing your RMN Game Profile

Add

.image_wrapper {
display:inline-block !important;
vertical-align:middle;
}
to your CSS and you'll be able to show images inline, if that's what your asking for.


Also, to have tables here one would have to have access to the <div> html tag at least, otherwise there is no way to make a CSS workaround (which would be very long)! It'd be better for someone to go petition WIP to add BBC for tables like some 93% of BBC implementations do.

New to RMN?

Iffermoon by animdude
Platform: Game Maker Length: Short
The game was made in Multimedia Fusion, not gamemaker (when the profile was made Multimedia Fusion was not an option).

/not that it really matters though
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