GAMEOVERGAMES PRODUCTIONS'S PROFILE
This here form looks pretty interestin'. I might just get around to filling this in for y'all sometime*.
*sometime does not in any way implicate that this form will ever be filled out
*sometime does not in any way implicate that this form will ever be filled out
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Make a Worldmap Item in RM2k/3
Cherry has released a new tool that can create bitmaps from RM2k/RM2k3 map files, that fixes some of the problems that early version had with not outputting auto tiles properly. Not that it really makes a difference with something on the scale of a world map, but anyway.
http://cherrytree.at/cms/lang/en/download/?did=10
http://cherrytree.at/cms/lang/en/download/?did=10
The Basics of Variables
Modulus is very important to our modern game making math how dare you condescend it!
Also, if that script fix is still needed to make the as bought and downloaded RMVX do math properly, you might add some information or a link to it here. I don't know if they ever actually fixed it though.
"You don't need to know all of them to make a game." Also I would hope that anyone trying to make a game knows how to use addition, subtraction, multiplication, and division!
Also, if that script fix is still needed to make the as bought and downloaded RMVX do math properly, you might add some information or a link to it here. I don't know if they ever actually fixed it though.
"You don't need to know all of them to make a game." Also I would hope that anyone trying to make a game knows how to use addition, subtraction, multiplication, and division!
Booleans, Variables, Constants, Arrays, and Conditional Branches
[ORG 0x100]
mov ah, 9
mov dx, msg
int 0x21 ; MS-DOS interrupt
mov ax, 0x4C00
int 0x21
msg db 'C++? I can't keep up with all these newfangled higher programming languages kids use today. Thats about three years after my prime.$' ;
mov ah, 9
mov dx, msg
int 0x21 ; MS-DOS interrupt
mov ax, 0x4C00
int 0x21
msg db 'C++? I can't keep up with all these newfangled higher programming languages kids use today. Thats about three years after my prime.$' ;
Booleans, Variables, Constants, Arrays, and Conditional Branches
How to use switches
How to use switches
Well, switches are the most basic concept of conditional logic, and I would worry if someone couldn't figure them out on their own.
Let's see, what a switch is:
Switch == Boolean
Can have the value "ON" or "OFF"
ON is equivalent to the value "1"
OFF is equivalent to the value "0"
ON is equivalent to the value "true"
OFF is equivalent to the value "false"
For further reading on how to use a "Switch" or Boolean, see Boolean Algebra (logic) [wikipedia.org]
Let's see, what a switch is:
Switch == Boolean
Can have the value "ON" or "OFF"
ON is equivalent to the value "1"
OFF is equivalent to the value "0"
ON is equivalent to the value "true"
OFF is equivalent to the value "false"
For further reading on how to use a "Switch" or Boolean, see Boolean Algebra (logic) [wikipedia.org]
ADDING DEPTH TO YOUR GAMES - PT 1 THE NPC
New to RMN?
Why is this RMN's unofficial FAQ again? You've got one of those fancy blue names and it's the best (and only) article of its kind. Make it official!
CSS'ing your RMN Game Profile
Addto your CSS and you'll be able to show images inline, if that's what your asking for.
Also, to have tables here one would have to have access to the <div> html tag at least, otherwise there is no way to make a CSS workaround (which would be very long)! It'd be better for someone to go petition WIP to add BBC for tables like some 93% of BBC implementations do.
.image_wrapper {
display:inline-block !important;
vertical-align:middle;
}
Also, to have tables here one would have to have access to the <div> html tag at least, otherwise there is no way to make a CSS workaround (which would be very long)! It'd be better for someone to go petition WIP to add BBC for tables like some 93% of BBC implementations do.













