GIBMAKER'S PROFILE

Gibmaker
I hate RPG Maker because of what it has done to me
9274
"College is fun as long as you don't die."
- L, Death Note
Ruby Quest: Undertow
Guide a lost rabbit out of hell.

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Next release almost ready

Well, fixes from first playthrough are done. Time for 2nd playthrough.

10k Views! Celebrate!

Yaaaa-AAAGGHHHHHH

Next release almost ready

author=NewBlack
That could work, yeah. I'd maybe subheading the other two inventories with their names though so I know who has what out of the two otherwise-unnamed members.

Actually the heading updates with the character's name as you page between the different windows.

author=NewBlack
Also 4 shotguns = same space as one micrometer :D

SHAMELESS VIDEO GAME TROPE ACTIVATED. Although the 4 actually refers to ammmo loaded. ;)

Next release almost ready

author=Hasvers
Totally agree with kumada on both accounts. The only horrible thing in inventory juggling is when there's no way to swap items between inventories without dropping one of them (which I believe I recall having to do in this game, but I may be mistaken). If you could solve/have solved/never had this problem, then everything's perfect.


That's true. I probably won't make a "ground" box, but instead perhaps it should automatically swap out another item if you try to sort an item onto someone with full pockets.

And I also feel styling the inventory like this will be more sensible:

Next release almost ready

author=kumada
'Totally boring' does not, in any way shape or form, reflect my experience playing this thing.


I'm too self critical bleh. Thank you for this statement. :)

Tower_Floor_3.png

author=Deckiller
The layout of the arrows doesn't seem to make sense based on this screenshot. I can't really follow the path because arrows seem to be pointed at each other :O


Well, we cannot predict exactly what the function of the arrows will be.

Next release almost ready

Well I've finally completed my playthrough and I am concerned that it's totally boring. But maybe I've just been too close to it for too long. The result was 5 pages of notes of things to change.

The main frustration was INVENTORY MANAGEMENT. DAMN. Perhaps it would be better if everyone's inventories were combined to function as one big inventory or something.

Tower_Floor_3.png

Not ... arrow tiles!

I'd say the game is half done.

Next release almost ready

author=NewBlack
author=Hasvers
The easy way out : integrate the crashbugs into the gameplay. One tutorial screen about the protagonist's insectophobia and his mind being about to snap at any moment, some in-game lore about aptly-named bugs that like to crash your party, and here we go.

Attempts at wit aside, woo-hoo for the upcoming version 1.0 !
Or attempt to railroad all crashbugs into hacking attempts or hacking related things. Then you can call the crashing an "ARG element" and people will rave about the "next level immersion".


Yes! They are "features", not bugs!