GLOOPMASTER'S PROFILE

Hello, RMN'er.

Wanna give me a round of applause for something I've made? Then drop me a PM.
Wanna just chat? Then drop me a PM.
Wanna yell at me that something I've made is horrible? Then drop me a PM.
Wanna split a pizza? You're paying.

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Content creation (artistic, 1st archive)

Oh, sorry. Yes, Nami is Tachie 27 on that post.

Super RMN World

No comments on my updated Bowser's Air Fleet or any new ones on Koopas on High?

Content creation (artistic, 1st archive)

Thanks (a) Dozen. *see what I did there moment*

Anyway, Marrend, could I take you up on your offer for making tachie? kthxbai.

No, I would like Nami with the "Like" tachie, sans blush. Pretty please?

Super RMN World

Small update to Bowser's Air Fleet: Dry Bones now is the SMB3 version, even when hit with a shell/bomb (it used to be the SMW one's effect still)

Level review time!

Isrieri's Glazed Donut Road:
Good:

Hoppin' Chuck replacing Nipper (I think). You are aware that without nofireball=1 in the npc file, the configuration from the overall project will take precedence?

Clouds! Many people forget that clouds are at their disposal for secret hiding.

Yoshi~! I love yoshi~!

More seriously now, the level seems like a very legitimate SMW level. Good job.

Bad:

In section 3 (the underground one with a dragon coin), Chargin' Chuck appears out of nowhere. Looks very bad.


Davenport's Inferno:
Good:

Lava. Lava is awesome.

Podooboo's Shoes are also awesome.

The end area looks awesome.

Propellor blocks are awesome.

Bad:

Your lava is like half SMW half SMB3.

Yoshi coins, yoshi coins, where art thou?

First powerup, if it's a mushroom, is nigh impossible to get.

8bit castle. EW. EW.

Ending does not conform to rules.

Lava Dry Bones revert to Red Rexes when hit and have incorrect sprite width.

Pipes do not let NPC's though.


Pyrodoom's Metal Harbor:
Oh boy, where do I start...

Good:

Flaming Hammer Bros.! Yay~

A really awesome background.

Bad:

This isn't the Lost Levels. Bloopers can't fly.

Last dragon coin? How am I supposed to know it's way over there?

The greater part of the beginning segment is waiting for the koopa shell to slowly get the coins from the brick block... Please, don't make the player wait for all 99 coins to be obtained.

The rocket part is so jarring, don't you think? You should add a pipe so it's not quite as jarring.

Content creation (artistic, 1st archive)

Seeing as Heartache is the singular RM game that works with my laptop, I will migrate Nami's files and continue working.

Super RMN World

author=Isrieri
author=seiromem
Seems like another shit rule that feels like it's there just to make me do more ... Go into more detail or rules such as this will be ignored by me from now on.
It's for the convenience of the players. SMW always allowed shells, p-switches, and the like through pipes (but not doors) as a feature of the engine. It made pipe travel versus door travel a bit more significant, and more importantly it allowed for some creative puzzles/ways around problems. Not to mention that if everyone followed these rules, it creates consistency throughout the game. Which is very important. One of the bigger problems with our last game was that it wasn't consistent. So that's something we're going to be cracking down on in this entry.

We want to offer as many different options to the player as possible in our levels. Options are good. All of these guidelines that we are setting are to allow a more visceral game experience: We want to leave a pleasant taste in people's mouths, create a lasting impression with this game.

If you don't want to obey the rules, then you can take a hike. But seriously, we're not out to make rules just to be difficult: They're for a reason.


If that's the case... then why do you guys say that doors must be the same way?

Super RMN World

author=seiromem
from nin8halos
It seems that a lot of you (including myself) forget to allow carryable NPCs through your warps. So go change that.
Seems like another shit rule that feels like it's there just to make me do more; what's the relevance to this!? You can't carry items through levels (I don't think at least), and, at least in my levels, there is nothing of significance you can carry!
Go into more detail or rules such as this will be ignored by me from now on.
I'm not exactly furious (Extremely annoyed is the better word), I'm just confused as to why there are these (seemingly) pointless guidelines.


Because the event is Super RMN *World*, and Super Mario *World* lets you do that.

Super RMN World

author=nin8halos
-large block of spoilered text-


I altered Koopas on High and have a new level as well.

Super RMN World

Updated Bowser's Air Fleet:

-More Thwomps

-More Secrets

-More Hammer Bros.

-Some Buzzy Beetles turned into Spinies and vice versa.

(Also, if I can, I call dibs on world 8-1)

Super RMN World

author=DarklordKeinor
author=GloopMaster
Anyone up for a world 8 level? :D
Your world eight level was fun to play. It wasn't as hard as I expected. Are you sure you were aiming for a final world level? :)

Regardless, I see nothing wrong with it. Only 1 secret.

I'll write a proper review for your level and several other levels later today.



I could put more hammer bros if you like :D Also I'll put some secrets.