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GLOOPMASTER'S PROFILE

Hello, RMN'er.

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Super RMN World

Anyone up for a world 8 level? :D

EDIT: Updated Koopas On High.

Super RMN World

author=DarklordKeinor
author=GloopMaster
author=DarklordKeinor
Gloopmaster's Koopas On High
Visually, this is really nice. Consider revising the backtracking for the fifth dragon coin so the player doesn't miss it. Extend the length of the level by about 2 or 3 more screens. Otherwise, the checkpoint is placed a bit too close to the end.

Towards the beginning of the level, there is a series of sizables. Consider putting either an invisible powerup or one-up in the middle of the top sizable.

Level was updated probably mere minutes before you downloaded then.
The level still ends a bit too soon. Also, I do not like the star in between the goal post. Visually it does not look as good. Otherwise, excellent solution to the backtracking problem.


Ah, I had thought that looked quite neat. Oh well. Also, why does it need to be longer? I think it seems quite long enough for World 1.

Super RMN World

author=DarklordKeinor
Gloopmaster's Koopas On High
Visually, this is really nice. Consider revising the backtracking for the fifth dragon coin so the player doesn't miss it. Extend the length of the level by about 2 or 3 more screens. Otherwise, the checkpoint is placed a bit too close to the end.

Towards the beginning of the level, there is a series of sizables. Consider putting either an invisible powerup or one-up in the middle of the top sizable.



Level was updated probably mere minutes before you downloaded then.

Super RMN World

Alright, so I've changed a few things:

-Lots of movement of item blocks, but the items you get from them were only changed slightly.

-More shell shenanigans.

-Secret area is now inspired by the Yellow Switch Palace. Also there's a secret in the secret.

-Koopa at the end was changed to a Yellow Koopa.

-More Ptooies. (Jumping Pirahna Plants.)

-The entire level has been decorated more, including the ending; SMW fans will love it.

Super RMN World

author=seiromem
Here are my thoughts on some levels.....
Gloop Master:
Good:
-It's simple, easy, and looks nice!
-Yoshi! I hope some of us remember he exists!
-Shell usage is nice!
Bad:
-It's too simple and short, almost tot he point of forgetable, almost.
To save it, I suggest adding more thing to interact with, such as more item boxes only shells can hit, a more rewarding secret area and maybe an SMB3 bricks show thing!
-A small nitpick, once you enter the secret and get the dragon coin, you'd have to Backtrack to get the fifth, some people might not back track! Move the fifth dragon coin forward more.


more to come!

I actually *wanted* the player to backtrack, but ok. I'll add some extra enemies and some better secrets.

Also, what "smb3 bricks show thing"?

Super RMN World

My level was meant to be easy, hence it being in world 1. :)

(Though if you like i could put different/more enemies.)

Super RMN World

Here, have something that qualifies for probably the easiest level ever made in SMBX.

scr01.png

I didn't mean to directly call him/her a dick, I just meant that in general people say "balance is overrated" when making a RPG Maker game and just become general dicks with their games.

Desmo360's Let's Play (Ep.8) - Davenport, Farlon303

I never bother pronoucing usernames! :D

OvergrownObelisk.png

Yes, it's the one of the best in the set, if only because it's possible to reach the checkpoint >.>