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How often do you run from battles?
I'll usually only run from battles if it's in, say, a beginning area that I have to walk through a lot and the monsters aren't worthwhile (like if you're taking in 50EXP from a fight and your next level isn't for another 30000EXP).
Attack-Spamming
I generally start games with a "just north of one attack to kill" idea for enemies, and by the end of the game it's usually taking two pretty good attacks or three decent attacks to kill.
There are exceptions though, in my game The Staff of Cyrenia, I have some enemies that only have like 4HP, but no matter what, physical attacks only do 1 damage - they're easily offed by the correct magic, but that makes it a pain in the rear to just spam attacks.
There are exceptions though, in my game The Staff of Cyrenia, I have some enemies that only have like 4HP, but no matter what, physical attacks only do 1 damage - they're easily offed by the correct magic, but that makes it a pain in the rear to just spam attacks.
The Rare/Obscure RM Games Request Topic
I wonder if anyone has my old game from like 2003-2004, The Legend of Kuleh. Google only turns up my introduction post that I made here a while back, and the computer I used to have the game on crashed long ago.
It was an RM2K3 game, the only one I actually ever completed for that engine.
I do still somehow have a copy of my first game from 2002 or so, Triax.
It was an RM2K3 game, the only one I actually ever completed for that engine.
I do still somehow have a copy of my first game from 2002 or so, Triax.
So, uh..this pissed me off...
So let me ask, does anyone here have a problem with people drawing nude/sexy art?
Not at all, myself. Granted some of it can be pretty substandard at times or even downright crappy, but I haven't seen your own art and refuse to judge it either way, but I can and will say that the female body is definitely something to be admired.
In this topic I briefly comment on every video game I've ever played.
Seriously, who thought that controller design was a good idea? It was terrible.
Honestly, the N64 controller, at least to me, was the only controller I ever got great at racing games (F-Zero X) and FPS on. I have a 360 now but I can't stand playing an FPS with the controller.
Moments that have annoyed you!
I have solved RMVX variables!
So far yeah. These have been found by other people before me, but some of the solutions seem hit or miss. The first solution posted didn't work for me and some other users, but my solution has worked for those of us whose problems the first solution didn't fix.
Vehicle/map transfer issues (VX)
Vehicle/map transfer issues (VX)
Hey guys, thought I'd throw some help out there if anyone else has had these issues.
Basically, I wanted to make where I could use a ship. Fine enough? Thing is, this ship starts off in town, meaning I have at least two maps where the ship can be accessed. I was presented with a couple of problems:
Here's the coding fixes/changes I did:
In there I made it so that it would ONLY change the move speed to "normal if on the world map, otherwise it would make no change, since I have my game set to slower walk on the world map and faster walk everywhere else. The $game_map.vehicle_exit_bgm is another fix I also had to implement. This class is in Game_Player
I basically used this extra class so that I could force the autoplay of the current map's BGM when getting off the vehicle. This gets added to Game_Map
I changed the usual autoplay class so that it will only change music when you change maps IF you are not in a vehicle. This class is in Game_Map.
This pretty much embodies some of the more major changes I've made to the scripting and will probably keep in every game I make, outside of the variables solution.
Basically, I wanted to make where I could use a ship. Fine enough? Thing is, this ship starts off in town, meaning I have at least two maps where the ship can be accessed. I was presented with a couple of problems:
- If I boarded in town and got off on the world map, it would play the town music
- It would always set the player walk speed to "normal" which was fine on the world map, but definitely not in town!
- I ended up having to do a few more fixes too because once I boarded a vehicle and changed maps, it would swap the music.
Here's the coding fixes/changes I did:
#--------------------------------------------------------------------------
# * Get Off Vehicle
# Assumes that the player is currently riding in a vehicle.
#--------------------------------------------------------------------------
def get_off_vehicle
if in_airship? # Airship
return unless airship_land_ok?(@x, @y) # Can't land?
else # Boat/ship
front_x = $game_map.x_with_direction(@x, @direction)
front_y = $game_map.y_with_direction(@y, @direction)
return unless can_walk?(front_x, front_y) # Can't touch land?
end
$game_map.vehicles[@vehicle_type].get_off # Get off processing
if in_airship? # Airship
@direction = 2 # Face down
else # Boat/ship
force_move_forward # Move one step forward
@transparent = false # Remove transparency
end
@vehicle_getting_off = true # Start getting off operation
@map = $game_map.map_id
if @map == 1
@move_speed = 4 # Return move speed
end
@through = false # Passage OFF
$game_map.vehicle_exit_bgm
make_encounter_count # Initialize encounter
end
In there I made it so that it would ONLY change the move speed to "normal if on the world map, otherwise it would make no change, since I have my game set to slower walk on the world map and faster walk everywhere else. The $game_map.vehicle_exit_bgm is another fix I also had to implement. This class is in Game_Player
#--------------------------------------
# * Change music when exiting vehicle
#--------------------------------------
def vehicle_exit_bgm
@map.bgm.play if @map.autoplay_bgm
@map.bgs.play if @map.autoplay_bgs
end
I basically used this extra class so that I could force the autoplay of the current map's BGM when getting off the vehicle. This gets added to Game_Map
#--------------------------------------------------------------------------
# * Automatically Switch BGM and BGS (not in vehicle)
#--------------------------------------------------------------------------
def autoplay
if $game_player.in_vehicle?
else
@map.bgm.play if @map.autoplay_bgm
@map.bgs.play if @map.autoplay_bgs
end
end
I changed the usual autoplay class so that it will only change music when you change maps IF you are not in a vehicle. This class is in Game_Map.
This pretty much embodies some of the more major changes I've made to the scripting and will probably keep in every game I make, outside of the variables solution.
I have solved RMVX variables!
Just found this error right now.. right after Case 4 up top, the line for getting the actor should be:
actor = $game_actors[@params]
I found that the fix I had worked properly until I tried to do variables involving a fifth party member (not five in the party at a time, but someone outside of the first four members).
Yay, another thing Enterbrain got wrong.
actor = $game_actors[@params]
I found that the fix I had worked properly until I tried to do variables involving a fifth party member (not five in the party at a time, but someone outside of the first four members).
Yay, another thing Enterbrain got wrong.