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Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

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CSS'ing your RMN Game Profile

The background is set in div.contents.odd . The text is colored black not because if the gameprofile's CSS but the message itself:

[quote author=Dragnfly][color=black]D'awwwwww thanks. I really love mecha. Especially Real Robot style.
(disclaimer: real robot does not mean real robot.)[/color][/quote]

CSS'ing your RMN Game Profile

You can use the position:relative and the top and left CSS properties, like so:

#game_rating {
    position: relative;
    top: -120px;
    left: -375px;
    height:0px;
}

#game_download_area {
    position: relative;
    top: -190px;
    left: -215px;
}

(taken from Moon Base Mario's gamepage)

Making a Simple Autoscrolling Level

Unfortunately not, I would've done it the same way you did and I didn't know SMBX would remove said items after it panned past them. I can't think of another way to do red coins off the top of my head (but I also haven't used SMBX for ages now, hopefully somebody else has a solution).

[RM2K] [RM2K3] "Item Order" Design Advice & Rant

Sure, but since you have access to the inventory backend you can also tell it how you want it to list items. The default will be the ID but you can toss that and replace it with whatever sorting algorithm you so choose. It's still worth having the database organized so it's easier for the dev to look stuff up and find it though since everything is fucking ordinal by default.

Please, Stop Writing Happy Endings

I also believe more games should reflect on the consequences of the player's decisions and try to promote critical thinking in the audience.

I'm just awful at writing and actually making shit so I ended up making a game where you punch a thing literally called √Evil

RMN Snews - Issue #24

The RMN Store in question is a means to buy commercial RM games, not the current service which is basically a referral service where RMN gets a cut due to said referral instead of being an actual store.

RMN Snews - Issue #24

rmn store is ded, we can't compete with how available the steam store is and it's better to allocate our resources in other places like sleeping and drinking


I'm totally up for an Unreal or Unity event though. Make it a month long (possibly two?) and vague guidelines, like just a theme and engine rules. I've been meaning to learn one or the other (likely Unity for C# supremacy) but am a horrible procraso-

RMN APRIL 2015 PODCAST PART 2: GAMEDEV CORNER



I will give that Stargazers looks worse though, I can at least tell what are mountains in Super Monkey Adventure

RMN APRIL 2015 PODCAST PART 1

author=kentona
what is a shota?


I am now terrified of the contents of this podcast

Slip into Ruby - Under the Hood part 2: The Modules cont.

A scene is a loop that handles game logic processing, each scene class is made to handle a different game state. So like Trihan said when you're in the main menu the Scene_Menu loop is being executed. The main game's loop responsibility is to handle these scenes, transition between scenes, and call the update method on them.