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I tried but failed
So I just had to eventually buckle down and power through it and just finish it! It only took... four tries or so?

So I just had to eventually buckle down and power through it and just finish it! It only took... four tries or so?
Merry Christmas RMN!
[RMVX ACE]
It'd be pretty easy. There's event commands for adding and removing Actors from the active party. At the start of the game in chapter 1 add Rygar to the party. Then when it's time for chapter 2 you'd use an event command to remove Rygar from your party and add Elena to the party. Repeat until chapter 5 where you want to add old Rygar and Elena back into the party. The only thing to keep an eye for is the "Initialize" flag as that'll revert that actor back to their database starting values. It'll revert Rygar back to lv1 instead of lv10 that a player finished chapter 1 with, for example. Just don't check initialize if the actor has changed at all when you add them to the party.
[RMVX ACE] SE is sometimes skipped.
author=Tw0Face
@GreatRedSpirit: Thanks for the comment. I've tried it by replacing all the sound effects with switches. They now start an event that plays the particular sound effect and then turn themselves back off. I've also cropped all of these SEs, but they get still skipped sometimes. Mainly when I hold down an walking button while shooting, the SEs are more likely to get skipped. But maybe there's more I can try out?
Having more SEs getting skipped while moving sound strange, do you have it play SEs while the player is moving too or anything like that?
One possible solution is to move SE events into their own common event that you can call. This comment event will see the last frame it played a SE and will only play the SE again after so many frames have passed since the last time it played. Something like:
Control Variable: CurrentFrame = Graphics.frame_count
Control Variable: FramesSinceLastSE = CurrentFrame - SEFramePlayed
Conditional Branch(Variable FramesSinceLastSE > 3)
Play SE: "CoD - Schuss"
Control Variable: SEFramePlayed = CurrentFrame
End Conditional Branch
(this is assuming the problem is that too many SE's are playing)
[RMVX ACE] SE is sometimes skipped.
It just might be the audio engine skipping SEs: If you give it too many to play it'll just start dropping some. Try removing some SE calls, or change it so there's a count or switch that controls if the SE plays like:
and see if that helps with the skipping. If it is the SE engine the you'll need to add moderation controls to SEs and make sure the ones you play are trimmed so they end right away with no silence at the end of them.
Conditional Branch: Switch [100] is ON
Control Switch [100] = OFF
Play SE: "CoD - Schuss"
Else
Control Switch [100] = ON
End
and see if that helps with the skipping. If it is the SE engine the you'll need to add moderation controls to SEs and make sure the ones you play are trimmed so they end right away with no silence at the end of them.
Stepping Down as a Mod
Make sure to claim your RMN pension! If you grovel ask the admins they'll give you some extra lockerspace every once in a while!
(get better soon!
)
(get better soon!

The tagline told me "stop making excuses and make your game" but what if my excuse is that I suck
Voter Fraud
Does it count as "extinct" if it never existed? Or do you just mean fiscal conservatism as a talking point of taking away social services to fund blowing up brown people or tax cuts for the rich?

















