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sherman






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Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

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The tagline told me "stop making excuses and make your game" but what if my excuse is that I suck

Make your game and submit it as evidence of why that tagline should be taken down

Collecting your mother's maiden name and name of your first pet! For fun!

Late Reminder: Change your profile's time settings for daylight savings so you don't get all confused when the next event's deadline comes!

Daylight savings is the devil's sun management system and everybody should get rid of it, or at least wherever I live!

I'm banning all of you...

author=Kylaila
Is that from Paranoia Agent? That IS from Paranoia Agent, isn't it.

Nice.


I googled "delete button gif" and that came up, beyond that I have no idea!

I'm banning all of you...

do it


never stop

What are you thinking about? (game development edition)

It's a mix. Dragon Warrior's base damage algorithm is in fact ATK - DEF / 2 with some changes here and there. Early FF games, FF1-4, has used a Damage * #ofHits algorithm and usually adds a character's level in the damage output, usually in some multiplier. afaik in Dragon Warrior a character's level isn't a factor in their damage output. I think FF1 was a ATK-DEF * #ofHits and part of what made Black Belts and FAST so good was how high they could get their #ofHits.

Dragon Warrior spells work off of set damage ranges. In DW1 Hurt does X to Y damage, although some enemies had a % chance to fully resist it and the player could get armor to reduce the damage to a lower range. FF1 was similar but resisting a spell reduced the damage by half (or rather, if a spell "hits" and I think this was what the INT stat was supposed to add to). FF4 spells iirc followed more like an attack with a spell power augmented by a caster stat and the target's magic defense and a multiplier that works like a #ofHits including magic dodge.

idk exp levels at all, I never looked at them except for Ultima 4 & 5 where the EXP per level doubles each, but those games have a level cap of 8 and EXP cap of 9999 so it's an apples and oranges thing.

There are some key features that RM doesn't copy from Dragon Warrior. Regular enemies in DW usually have a range of HP they can spawn with and RM doesn't do that at all. Bosses and special enemies like Metal Slimes are the main exceptions. Dragon Warrior also has more spell resistance that completely negates a spell. Barring elemental immunity in a FF game a damage spell will usually do damage while in Dragon Warrior enemies can have a % resist to spells that if they don't make they'll just take full damage instead.

This is more the earlier games, NES Dragon Warriors and NES-SNES FF games, idk the later stuff very well. There's a lot of weird stuff if you really look into it. Here's a fun one: in FF4 the HP you get after a Life1 spell is affected by a character's stamina. Monsters all have a stamina stat of zero, so if you revive an enemy using Life1 they will instantly die again due to being revived with zero HP! Of course to actually do this you need to queue up a killing action and a Life1 on an enemy while you can still target them. This is exploited to grind levels on Machine Dragons in the Giant of Babil where an Alert enemy summons them: Hit Alert so it summons a Machine Dragon, queue up a Weak, regular attack, and Life1 cast on the Machine Dragon and when they all go off the Machine Dragon will die twice and give twice the EXP! Repeat until the Alert dies, you run out of MP, or get as much EXP as you want (idk if there's an EXP gain cap in battle that isn't obscene).


This post is probably littered with mistakes on how the games actually work, don't use anything in this as gospel. There's a lot of guides on how the algorithms in all these games works that you can dig up with google if you're interested. Here's AstralEsper's mechancis guide for FF1 for example and is generally the bible on how the game plays under the hood.

Who is Vincent Valentine?

Games Done Quick Express this Weekend! (Oct. 26 to 28)



It's time for a mini speedrun marathon put on by Games Done Quick! It isn't the usual Awesome / Summer Games Done Quick weeklong marathon but a shorter weekend marathon for TwitchCon and donations go to the TwitchCon Charity Plaza.

Watch it live here!

Check the schedule here. It adjusts the time to your current timezone so no need to adjust times or anything.

Check it out, watch some people play games fast for charity, and have a good time!


e:
Also have some samples:

Dragon Warrior 1 by NesCardinality in 27:19! Dude is a machine and I hope he can do Dragon Warrior 2 in a marathon someday, but it isn't marathon safe yet.

Super Monkey Ball 2 by Yutori! (any Monkey Ball because that game is crazy when played fast)

Arabian Nights by Kotti! Played in the Awful Game Block but I don't know why they call it that.

What are you thinking about right now?

RPG Maker VX Ace styled 2k3 sprites

Try this site. It's got the 2k3 characters in VX style but no busts from what I can tell.