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Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

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Whatchu Workin' On? Tell us!

author=Craze
i use far too many index cards and old envelopes to keep track of shit like this. i make charts more than i make actual games

what weapon did you have too much of?? and how does that happen?

It should be weapon type: Simple Daggers that everybody can use, grab bag of melee weapons, ranged weapons, and magic weapons. There is no fundamental difference between them except what characters can equip. I ended up with 20 melee weapons compared to 8 ranged, 8 magic, and 8 simple. It happened because I'm horrible at making games and have no actual idea what I'm doing most of the time. Everything I do is random and scattershot not because of some overarching vision but because it is a basically random and scattershot approach to game design.


author=Fayte
what are we looking at here?

Basically a list of recruited characters. The Tablet of Destiny from Suikoden was a grand list of what characters out of the total 108 recruitable characters you've acquired. It also tracks which ones have died by greying them out. Blanks are characters yet to be recruited.

What Videogames Are You Playing Right Now?

Finally finished Yakuza 5, and jesus the finale was bad.


FINAL BOSS #1: Okay the plot twist from a bit ago is that I'm not really dead, also that scene earlier where I was menacingly with the big bad guy was mostly jibberish that didn't fit anywhere. Anyways even though we're brothers it's time to fight or else an assassin will kill the main character's adoptive daughter!

BRUISER CHARACTER: Ok! btw a whole lot about brotherhood

FB#1: More about brotherhood, also holy fuck I am fast and hard to hit

BC: Okay now that I won we had no plan of how to keep the daughter from getting assassinated so I hope it'll turn out alright
----

FINAL BOSS #2: You know what, maybe I won't assassinate a little girl on stage in front of 50,000 people

THE WORST PLAYABLE CHARACTER: Hold it! I won't let you off that easily! I still need a final boss!

FB#2: W-what? Who are you?

TWPC: Let's fight!

FB#2: Why? I'm not going to assassinate a girl, also you're the worst playable character and I'm going to kick your ass.

TWPC: Don't worry, I planned ahead and my inventory is full of healing items and I know I'm going to literally use every single one!

---

FINAL BOSS #3: Hey, it's me again! The villain from your side of the story! Also I was a miniboss about 20 minutes ago before the first two final bosses and you kicked my ass and I ran away but now I'm back and found a knife. That's it.

FAST CHARACTER: Uh, alright.

FB#3: Also after you deal with the mobs and one life bar you'll kick my knife away and I'll 80% revert to my minoboss form and get stomped. Also after the fight I'm just going to get back up again with barely a scratch and only finally be defeated when all your buddies show up and I give up.

---

FINAL FINAL BOSS: Hey, remember me!

PLAYER: No.

MAIN CHARACTER: Yes.

FFB: I showed up for about an hour at the very start of the game, then about 10m into the final chapter where I was getting my ass kicked while mad that my sworn brother was dead (who I killed btw) and got stomped by Bruiser Character. Also I'm going to punch you because I want to prove I'm the best, a new dream of mine that just came up at the start of this scene. I don't give a fuck about the machinations of the main bad guy (who is coughing up blood and out of it after FB#2 because his plan failed). Let's fight.

MAIN CHARACTER: *insert cool speech here, throws off shirt*
---

It's a case study of a plot that overextended itself and doesn't seem to have a plan of how to wrap everything up. Previous Yakuza games have had similar issues but not on this scale. Yakuza 4 went with four main playable characters and four final bosses and while it had some issues at least each Character:FinalBoss pairing at least knew each other. Final Boss #2 and the playable character who fights him (who is also awful at everything) have literally never met, the PC only knows FB#2 at all because of what another PC told him, and they don't even have a great reason to fight since FB#2 couldn't go through with the evil plot and was literally bailing when the PC arrived to fight him.



However the actual final final boss was cool in terms of set pieces, the boss was cool and tough, and the music kicked ass.


With Y5 completed I bought Nier Automata and Oceanhorn. Oceanhorn is kinda nonplussing, Nier Automata is cool.

NHL 2017 Stanley Cup Playoffs / Pool Prediction Thread

Go Nashville! Win it at home!

What are you thinking about right now?

if a nes style game doesn't have a bald topless dude running around throwing fireballs out of his armpits then I'm going to be real disappointed

If I were streaming, there'd be two cams: one for the work, and one for an inset livestream of our guinea pigs :3

I have good information that game dev guinea pigs actually made the game "Don't Poop Your Pants" because they find it hilarious how humans poop and they wanted to spread that information in an interactive format to other guinea pigs

If I were streaming, there'd be two cams: one for the work, and one for an inset livestream of our guinea pigs :3

Combine the two: Show the Guinea Pig working!

Whatchu Workin' On? Tell us!

Tried working on a game again! I had noticed that shops and what equipment they sell is kinda fucked up so to get an idea of how it all came together I made a giant excel spreadsheet of all the towns and what gear they sold. With it I could see all kinds of little issues (the general tier 3 shop is way easier to get to than the tier 2 shop, or gear that just straight up wasn't accessible for example). Spent some time thinking about how I wanted to lay out gear, what towns had too much, what ones didn't have enough, what towns were total flyover territory, and trying to rearrange what they sold to try and deal with it. After way too long I settled on something for now.

Related to above I added map treasure to the above chart to make sure it was all available and I could remember where I put it. I almost had two one of a kind items because I wasn't keeping track of this shit! This is one reason why I'm bad at making video games, I try to keep everything in my head and like an idiot screw everything up.

Also related to the aboves, I reviewed dungeon rewards and redid almost all of them. Dungeons used to reward some EXP but it was boring when you'd level up there because it would just give the boring level up textbox instead of the cooler level up in battle window and I don't want to muck about with it. Plus I decided that dungeons would only have up to three rewards and opening up the EXP slot for something else means I can give out more interesting loot. Also changed out rewards to give out more interesting loot.

Also also related to the above, the final dungeons had shitty rewards. Most of them don't even have notes as hints to where the final dungeon or the macguffins are. The improvement wasn't all great, I didn't have room in the database to add too much without having to reorder everything or yet another script fix. I settled with some super stat up items (you also can't buy stat up items anymore) and using up what space I had (basically accessories since those were at the end).


Also also also not entirely related to the above I looked over some stuff I hadn't finished and decided to keep or drop it. There's some weird stuff that looks like some attempt at adding more story that I'm just gonna drop (see keeping everything in my head issue again), and a really excessive amount of a certain type of weapon that I'm going to chop to reduce analysis paralysis (also on my part).

Fixed a quest bug and some enemy AI issues too where they'd just use the wrong stuff. At this point the early game is probably stupidly easy but I'll save that decision when I can subject a friend to play the game from scratch. At this point 80% of the content is playable in a coherent fashion, if I can bang out the final dungeon enemies out I can probably get 'em to play through all the way to the final boss. If that checks out (lol) it's just adding some wacky final boss death animation and fixing some credits stuff.

NHL 2017 Stanley Cup Playoffs / Pool Prediction Thread

I remember catching a bit of that last night. I thought it was the chop that did it, I didn't see the follow up crosscheck because holy shit

Crafting in Games

h


how do you remember that

(iirc my inventory was full, game gave it a material in a craft that I had to do, but I automatically dropped it due to inventory, and I couldn't find out how to / couldn't drop an item in order to pick up the material and do the craft and progress the game. This was a million years ago during the PS2 era though so the details are super fuzzy. After that and hearing about how laggy the game got I binned the game)


To apologize to craze for missing his post for ages I'll try a serious post. Thinking about FF14 crafting (it's basically a minigame that you repeat a million times) pisses me off but it's a lot more detailed and I never got into the expansion crafting so I'll refrain again. Instead I'll talk about a crafting system I didn't hate: Fire Emblem! It's actually pretty simple: You take a base item and throw gold at it to improve the stats of your choosing. Also you can rename the weapon.

It's the basis of what I think I'd like. Instead of just a shop there's some actual player choice and customization which to me is an important part of crafting. I know it isn't easy to balance but making something is all about somebody making something that they want, not just picking what hamburger combo they want at the drive through. Being able to name it what you want is good for this too for similar reasons. Gold as the universal currency is good too, there's no looking up obscure materials or grinding snotmonsters for x30 gooey ichors you need to make the Dingleberry Rod. Basically it has customization and it's streamlined without dumb grindy components to it.


Personally if I was making a crafting system for a game I'd use the above as a starting point. My change would be adding materials again but from a different angle. Crafted gear would start with the type of gear you're making and the base material which affects its base stats. Steel Sword is better than Iron Sword, for example. Base materials are either just a gold offset or quest rewards. The Iron Sword is just 500 GP because you have ∞ Iron, or because you did the Orcs in the Mine sidequest you have 1 Steel you can use + 600 GP to make a Steel Sword. Non-infinite base materials can be reclaimed so you can get your steel back if you find Steel Nunchuks would serve you better. Later story/side quests would simply make earlier base materials infinite so juggling steel isn't necessary when it becomes irrelevant.

Each piece of gear would also have slots in it that you can throw gold or upgrade materials into to further customize and improve them. Gold upgrades would be more basic, putting an upgrade material into gear would be for more unique effects. You can increase the crit chance of the Steel Nunchuks by 10% for +500 GP or add Reduce All Cooldowns by 1 Turn on Basic Attack by adding the Tower Lord's Gem to it. Upgrade materials would be handled almost the same way as base materials: Rewards from side quests or other related content and reclaimable as needed. Just probably no infinite Tower Lord's Gems.

Also naming. Naming is still super important. Just no RNG, no grinding, no time sinks, everything is plain and laid out. Do side quests to get what you need to make your Magic Murder Stick.


e: Also fuck The Way of the Samurai 4 crafting system. See, you can make your kewl samurai swords and spears from three base materials: A blade, hilt, and grip. There's some details about the blade, it's damage and size, but the real crick in the dick about it is when you want to add abilities to a weapon. Each of the three parts of a weapon can have three slots with words in them, like for example. The names are an ability you can add to a weapon, but _only_ if each of the three parts has the ability ordered to make a vertical or diagonal line. Life & Death is super fucking good in that game (stacking HP regen when standing still, eating takes time when you can't defend yourself and there's an inventory limit too) so to get that you need to get a blade, hilt, and grip that has a vertical line of L&D or a diagonal across all three, like:

[L&D] [???] [???] - Blade
[???] [L&D] [???] - Hilt
[???] [???] [L&D] - Grip
Now the odds of getting this shit is shit. There's quite a few abilities that are trash or just blank, and you need to get them all to line up. If the L&D on the grip and hilt of those two were swapped you wouldn't get shit.

To make a L&D sword one solution is to collect a shitton of them by killing a ton of dudes and getting their weapons and taking them to the blacksmith to disassemble them into their parts and praying the RNG was kind. It's boring and it takes forever. It doesn't help that L&D is the only ability worth a shit, nobody is going to care when they can make it so when you throw your sword away it does a bit more damage to Samurai#30 when there's another 70 to kill. Fuck RNG.

(but you get to name your swords so +1 there)


e2: i have many strong thoughts about crafting in video games

What Videogames Are You Playing Right Now?

I've been at the endgame of Yakuza 5 for about two weeks now. I just can't find a night where I'm free, there won't be any distractions, and I'm not feeling sick to actually just go and do the final bosses.


Then when I was piddling around doing other stuff I discovered the wonder of a Link to the Past Randomizer and now I'm playing through that! I watched a few race videos and those taught me a general starting strategy and where treasure troves are and so far it's been a lot of fun. I can't find the boots though so moving is so slow, and the flute was in the pyramid fairy's chamber, I'm lucky crystal 5 & 6 (required to visit the pyramid fairy) were the Eastern Palace and the Palace of Darkness and I got the loot to do both fairly quickly. I'm running out of chests that I know the location of though and I'm still missing a few critical things or just dungeons I don't want to do without magic upgrades or more health (hi Turtle Rock!). The last one I know of is on Death Mountain and if I'm going to do that I might as well try Turtle Rock too...

(poor yakuza 5, I want to finish it before I get to Yakuza Zero too!)