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I'm curious to why $game_system is floating around as a null object but its not that important. Replace your current Scripts.rxdata with a clean one and open up the script editor and open up your game in RMXP. Now open up RMXP again (you'll have two RMXPs running) and open up the demo with the other window. Open up the script editor in that one and find the script labelled UMS in the left column. Highlight it in the left column and copy it (Ctrl C) then go back to the RMXP that has your game open, open up the script editor, and highlight Main on the left column and paste the script (Ctrl V). This'll insert the code into your game into its own area right above main.
This should do the trick.
This should do the trick.
PC's Ethernet Port Not Working
Is the Ethernet device turned on? Check Windows and your BIOS, either one being turned off will cause a problem. If its turned on in the BIOS but Windows isn't detecting them you likely don't have the drivers so check ASUS' webpage for your motherboard for any drivers you're missing.
Displaying faces with text
The problem is with $game_system then. Its a nil object so you can't do anything with it. Most likley its not being initialized. In the default RMXP scripts its initialized in Scene_Title. Is there a "$game_system = Game_System.new" in the main method at all? If not add it... somewhere. Probably after the Load Database segment.
Displaying faces with text
Displaying faces with text
You aren't initializing the variable that you're calling the face_graphic= method, so its a nil object that has no methods. Open up the script editor after the game closes to the error and it should take you to the script where the error occured.
Let's Play! Final Fantasy IV Edition! ALSO A GENERAL FINAL FANTASY DISCUSSION TOPIC
author=Shadowtext link=topic=1303.msg38008#msg38008 date=1224034401
...first playthrough, though? Move to a new area and get ANNIHILATED was basically the rule.
This is what happened when I first went to the Lunar Subterrain. It took a while to figure out strategies for most encounters (and to run from Armoured Fiends). That and a few extra levels went a long way to making that area tolerable, and getting the various weapons made it that much easier.
Most areas weren't too bad with exception to a few encounters. Ice/Frost Beasts could murder a party if they used their party-hitting attack.
Let's Play! Final Fantasy IV Edition! ALSO A GENERAL FINAL FANTASY DISCUSSION TOPIC
FF4DS can be a real asshole at times.
How am I supposed to know that Stealing from Rubicante will close his cloak and stop him from murdering the party? Or what am I supposed to do against an enemy that kills the entire party except Cecil with 500HP? Or how to get augments from characters?
I guess they made up for it by making the Lunar Core incredibly easy, but each fight takes forever for being so pointless. (It probably wouldn't be easy if not for Omnicasting though)
How am I supposed to know that Stealing from Rubicante will close his cloak and stop him from murdering the party? Or what am I supposed to do against an enemy that kills the entire party except Cecil with 500HP? Or how to get augments from characters?
I guess they made up for it by making the Lunar Core incredibly easy, but each fight takes forever for being so pointless. (It probably wouldn't be easy if not for Omnicasting though)
Game Design Dissection.
Mod endorsed nerg rage? I'll start with Berserkers because they're easy to pick on.
The very concept of Berserkers makes them a terrible class. You can't control them so you can't focus fire with them which is the core of most RPG strategies: A dead guy can't hurt you so kill them one at a time. At least, that's mine. The options you have with a berserker are very limited because of this. They can't use any abilities given to them (like White Magic) or Items, meaning you have fewer characters to work with if you need to heal in emergencies. They can use passive abilities such as the Knight's TwoHand ability which is handy since Berserkers can't use shields but any class can use these abilities so it isn't much of a pro as it is a not-a-con. FF5 also has a fair number of gimmick bosses where mass/random attacking is one of the worst things you can do. If you're playing the game for the first time and don't know when these bosses come up you will likely find having a Berserker very fustrating and its better for them to be dead than to actually contribute and if a class reaches that point its a complete failure. The gains you get from being berserked are meager and I think it slows the character down since once their action gauge fills up there's a pause for the AI to decide what to do.
In short: Not having control sucks seriously.
Now the Berserker only learns two abilities: Berserk and Equip Axes/Hammers. Berserk is a waste of 100AP for the reasons stated above, losing control is awful. Equip Axes/Hammers is also awful. Any class that has the strength to do physical damage can use a similar weapon and axes don't stand out compared to other weapons. They're even worse than Swords/Knifes since you can't use MagicSword with them. Mastering them for the max stat bonus to Bare/Mimic is also useless since other classes provide better bonuses and abilities. They only cost 500AP to master which isn't too expensive but that's 500AP you could put towards something useful, like the Hunter class. Or Ninjas.
Using a Berserker can only really be suggested if you know what you're doing and there's no upcoming dungeons/bosses where a Berserker is a very bad thing to be using. They can use the Death Sickle which random inflicts Death which is very useful in the early game (some bosses are even vulnerable to it!) but its a somewhat rare drop from an uncommon enemy that you'd only know to farm if someone else told you/you read it up specificly. Something most first time players won't do.
Dragoon's aren't as bad. You can control them and Jump can deal a lot of damage with the character being invulnerable during the 'charge up' time. Its not all happy and roses though, while the Dragoon can't be spammed by high power magic while in the air, the other characters on the ground can now get hit making any sort of tanking the Dragoon provides (simply by being a possible target that can take a physical hit) impossible. Not a significant issue since backrow mages can take a few physical blows and if the Dragoon avoids damage by jumping healing magic to the rest of the party is that much more effective as its spread across fewer targets. Also if the entire party jumps then nobody is a target on account that there are none which is nice if the party is setup that way. The big con with Jump is to do its x2 damage and make the jump worth it is that you need to have a Spear equipped. Spears are unremarkable weapons that can't be MagicSword'd and throughout the game Spears don't ever stand out like the Death Sickle does for Axes. Using Swords you can replicate the x2 damage of Jump with MagicSword->Flare late in the game or RapidFire earlier on. Jump is pretty unspectacular and its the only real move Dragoons have.
Ability wise, the Dragoon class is a dead end. They learn Jump, Lancet, and EquipSpears. Jump is learnt quickly which could make it an easy way of doing x2 damage late in World 1 but you need spears to do x2 damage. Too bad only two classes can use them: Dragoons which natively have Jump and Bare. So for Jump to be useful you need to learn Lancet and then get another 400AP to learn EquipSpears. Wait, you need EquipSpears to make Jump effective, but both take up your one ability slot. Jump has no use except to Bare and if you're using Bare odds are you have access to better abilities like RapidFire/MagicSword. Lancet recovers MP and HP at no cost and deals damage, but the amounts gained are trivial that you'd have to keep an enemy alive and incapacitated to make it effective. It'd only be useful for recovering MP but any class with a good magic score has a lot of MP and short of burning it all before a save point you won't run out of MP. Plus later in the game Osmose is a far more effective means of cheap MP recovery (or even better MagicSword->Osmose).
So in short the Dragoon class is, while handy for its x2 damage jump, gives you nothing over the 550AP cost to master it. Its abilities are useless for other classes and none of its stats contribute to the best Bare stats. The Dragoon class has one use in the mid-late game: To mass jump with dual Dragon Spears on that optional dragon boss.
*one preview later*
ffffffffffff... that's a lot of words.
Shadowtext: I was trying to say that to be a good Black Mage all you have to do is become one. You can make great spell casters by mixing and matching spell schools but except for classes with higher magic stats you won't be a better black mage by being one. You'll only be able to cast black magic without being a Black Mage with damage based on your current class' magic stat.
I agree equipping learnt abilities to other classes is 90% of FF5's gameplay. That's what makes stuff like Rapid Fire incredibly awesome. Learn it as a Hunter, change to a powerhouse class and abuse x2 damage with no miss chance to your hearts content!
*edit*
Lets hide that because that is a lot of words.
The very concept of Berserkers makes them a terrible class. You can't control them so you can't focus fire with them which is the core of most RPG strategies: A dead guy can't hurt you so kill them one at a time. At least, that's mine. The options you have with a berserker are very limited because of this. They can't use any abilities given to them (like White Magic) or Items, meaning you have fewer characters to work with if you need to heal in emergencies. They can use passive abilities such as the Knight's TwoHand ability which is handy since Berserkers can't use shields but any class can use these abilities so it isn't much of a pro as it is a not-a-con. FF5 also has a fair number of gimmick bosses where mass/random attacking is one of the worst things you can do. If you're playing the game for the first time and don't know when these bosses come up you will likely find having a Berserker very fustrating and its better for them to be dead than to actually contribute and if a class reaches that point its a complete failure. The gains you get from being berserked are meager and I think it slows the character down since once their action gauge fills up there's a pause for the AI to decide what to do.
In short: Not having control sucks seriously.
Now the Berserker only learns two abilities: Berserk and Equip Axes/Hammers. Berserk is a waste of 100AP for the reasons stated above, losing control is awful. Equip Axes/Hammers is also awful. Any class that has the strength to do physical damage can use a similar weapon and axes don't stand out compared to other weapons. They're even worse than Swords/Knifes since you can't use MagicSword with them. Mastering them for the max stat bonus to Bare/Mimic is also useless since other classes provide better bonuses and abilities. They only cost 500AP to master which isn't too expensive but that's 500AP you could put towards something useful, like the Hunter class. Or Ninjas.
Using a Berserker can only really be suggested if you know what you're doing and there's no upcoming dungeons/bosses where a Berserker is a very bad thing to be using. They can use the Death Sickle which random inflicts Death which is very useful in the early game (some bosses are even vulnerable to it!) but its a somewhat rare drop from an uncommon enemy that you'd only know to farm if someone else told you/you read it up specificly. Something most first time players won't do.
Dragoon's aren't as bad. You can control them and Jump can deal a lot of damage with the character being invulnerable during the 'charge up' time. Its not all happy and roses though, while the Dragoon can't be spammed by high power magic while in the air, the other characters on the ground can now get hit making any sort of tanking the Dragoon provides (simply by being a possible target that can take a physical hit) impossible. Not a significant issue since backrow mages can take a few physical blows and if the Dragoon avoids damage by jumping healing magic to the rest of the party is that much more effective as its spread across fewer targets. Also if the entire party jumps then nobody is a target on account that there are none which is nice if the party is setup that way. The big con with Jump is to do its x2 damage and make the jump worth it is that you need to have a Spear equipped. Spears are unremarkable weapons that can't be MagicSword'd and throughout the game Spears don't ever stand out like the Death Sickle does for Axes. Using Swords you can replicate the x2 damage of Jump with MagicSword->Flare late in the game or RapidFire earlier on. Jump is pretty unspectacular and its the only real move Dragoons have.
Ability wise, the Dragoon class is a dead end. They learn Jump, Lancet, and EquipSpears. Jump is learnt quickly which could make it an easy way of doing x2 damage late in World 1 but you need spears to do x2 damage. Too bad only two classes can use them: Dragoons which natively have Jump and Bare. So for Jump to be useful you need to learn Lancet and then get another 400AP to learn EquipSpears. Wait, you need EquipSpears to make Jump effective, but both take up your one ability slot. Jump has no use except to Bare and if you're using Bare odds are you have access to better abilities like RapidFire/MagicSword. Lancet recovers MP and HP at no cost and deals damage, but the amounts gained are trivial that you'd have to keep an enemy alive and incapacitated to make it effective. It'd only be useful for recovering MP but any class with a good magic score has a lot of MP and short of burning it all before a save point you won't run out of MP. Plus later in the game Osmose is a far more effective means of cheap MP recovery (or even better MagicSword->Osmose).
So in short the Dragoon class is, while handy for its x2 damage jump, gives you nothing over the 550AP cost to master it. Its abilities are useless for other classes and none of its stats contribute to the best Bare stats. The Dragoon class has one use in the mid-late game: To mass jump with dual Dragon Spears on that optional dragon boss.
*one preview later*
ffffffffffff... that's a lot of words.
Shadowtext: I was trying to say that to be a good Black Mage all you have to do is become one. You can make great spell casters by mixing and matching spell schools but except for classes with higher magic stats you won't be a better black mage by being one. You'll only be able to cast black magic without being a Black Mage with damage based on your current class' magic stat.
I agree equipping learnt abilities to other classes is 90% of FF5's gameplay. That's what makes stuff like Rapid Fire incredibly awesome. Learn it as a Hunter, change to a powerhouse class and abuse x2 damage with no miss chance to your hearts content!
*edit*
Lets hide that because that is a lot of words.
Game Design Dissection.
author=Feldschlacht IV link=topic=2227.msg37876#msg37876 date=1224005559Ah, my bad. I agree, but it could've been better if being a Knight for half the game made them a better Knight than characters switching in. Plus at the end game my entire team was the same class with the same skills (Magic Sword and Rapid Fire for 4 hits of Flare Sword with automatic hits) but thats just me. I also grinded the hell out of Movers because I hate myself so I guess I kill my own argument.
I don't mean the characters themselves, I mean what you can make of them. That's what I meant by individuality, their classes and such.

author=Feldschlacht IV link=topic=2227.msg37876#msg37876 date=1224005559I'll avoid arguing Dragoon/Berserker to stay on topic (I was pissed when I mastered the Dragoon class for the first time), but I agree with the rest. The variety of classes opens up a lot of potential strategies.
See, that's the thing. For example, Dragoons and Berserkers work just fine unless you're playing to break the game or playing for only the top not benefits and such. For the average FF5 player, there's better classes out there, but they're not bad. And the support classes are pretty awesome too, I remember the Geomancer being great (free spells), the Mime being damn near broken, and even the Bard being incredibly awesome for what he's worth. It's all in how you play.
Game Design Dissection.
author=Feldschlacht IV link=topic=2227.msg37797#msg37797 date=1223960840
Final Fantasy 5
author=Feldschlacht IV link=topic=2227.msg37797#msg37797 date=1223960840The characters have next to no individuality in battle. The biggest difference is about 3 points in a stat which makes a lick of difference. The class they are (for 3/4ths of the game) and the equipment they have (for the last part, and if it isn't the Chicken Knife then its still largely trivial) is far more significant than any trivial stat differences.
...lets every character keep their individuality while letting players customize them.
A better example of individuality while being customizable would be SD3, or at least Duran. The first class change is choosing between healing+tanking or saber+damage, both which use different strategies (unless you abuse the black market horribly. Then the choice is irrelevent since Shields don't completely work right). Duran is still Duran but you can choose how you want to use him. Not as much customization as FF5 though.
The rest of the cast don't have have same level of customization though IMO. Kevin still murders everything no matter what, Hawk gets stat downs or trash (well, his Wanderer class is pretty good but you get second classes so late), Lise gets buffs or debuffs, Angela gets variety x or y of magic (but the y variety is trash too until second class change). Carlie gets some customization, I think she gets sabers or damage magic (and a debuff with a second class) but her role is stuck as heal stick because nobody is as good as she is at it.
author=Feldschlacht IV link=topic=2227.msg37797#msg37797 date=1223960840Bad example. The Black Mage learns nothing from AP that it already doesn't have. To be a good Black Mage all you need to do is switch classes to the Black Mage. If you want to have a selection of black magic spells you need to work at it. This was pretty much true for any of the spell casting classes, and the skills you learn are only really effective when you're another spell casting class since a character's stats are solely based on what class they are (with exception to Bare and Mimic which revolve around mastering 5-6 classes).
The key is, you can say, go from a Knight to a Black Mage any time you want, but you have to work to be any good at it.
The physical classes are hit and miss for what they learn. Ninjas are just like spell casters, Samurai learn a variety of skills, Dragoons/Berserkers are trash, ect. I don't remember the various support classes, but the only one I ever used was Alchemist for the x2 item effect ability.
Final Fantasy Tactics is better at it than FF5 is. When you change classes, you have no skills for that class and possibly enough JP to learn a low level skill. The more time you spend as that class the more JP you get which lets you learn new skills. Not only that, you choose what you learn instead of having to slog through a mess of useless skills to get what you want, you also know what you can get, and there's different types of skills to learn and you can equip one of each type of skill instead of having one whole slot to learn another skill (except Bare and Mimic). The stat gains on level up are also partially determined by what class you are, but these gains are trivial and it makes almost no difference except in the long run. It'd help fighters be better fighters than mages who just switched to fighters (not counting JP/skills). Too bad its such a meager bonus its pointless.
I completely agree with how FF5 is balanced though. There's plenty of tough encounters and a variety of ways to deal with them including some very gamebreaking ones (four-shotting the first Exdeath with captured monsters/ Maxing out the Hunter class/ Chicken Knife). Plus Galuf's death is the best FF death to date.
I'd like to say Pokemon here, but Nintendo keeps shooting themselves in the foot. There's a lot of deep strategies available but its impossible to even look at them in the main game due to how the game is set up. See: HM Moves. Whoever thought that these would be required to play the game needs to be shot. (Plus only in the current generation did they weed out stupid design decisions)














