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sherman






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Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

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Altima

Reuploaded the game (v2.2) with offsite hosting, Mega.nz, to accommodate that RMN game hosting is offline. No other changes were made.

Altima

Updated to 2.2!

There's a silly bug: If the player has MP regen and gets hit by an attack that drains their HP, the game will crash when it's doing the MP regen for the turn! Even worse: Looking at my code at some point I found a similar bug with HP regen, but I never thought to test the MP regen too, or just take the precautionary bug fix, because the fix was the same for both.

Also there's one enemy that runs away at low HP. It does! But the graphic decides to check out how the rest of the fight is going and returns. It has zero impact, the enemy is still effectively gone from the battle besides its graphic, and fixing it sounds like a headache. I tweaked the script, it doesn't flee anymore, and its actual gimmick might happen in a fight.

Deer, You Are Being Hunted

I hear the munch sound fine, but it does take half a second or so for it to start (or when I start hearing it at least). I like that the deer lifts its head if there's nothing to eat, should be visually clear that it isn't at a place where it can eat and doesn't rely on audio cues either.

I think if you press the currently mapped key to exit, it would make it more difficult to skip the current step (like if I wanted to skip mapping Right direction, I'd just push right)

Maybe if the exit mapping button was based on if the user was holding Escape or so? If the user taps escape, it accepts escape as a mapping, but if they hold escape for a second+, it takes it as a user input for something besides mapping. It'd take some extra work though. Game accessibility is tricky!

Deer, You Are Being Hunted

Nice! Yeah that works well.

I also gave the game a spin and successfully gave the hunter the slip! Lots of running in circles and getting the hell outta dodge the instant I saw the hunter, with strategic hiding behind trees and seeing which way the hunter took and darting in the opposite direction.

The endgame came down to waiting in one corner of the map to lure the hunter away and going for the food still to be eaten. Dashing to get distance, trying for the quick bite. Sniffing to see where the hunter was when baiting.

Two comments: It'd be nice if there was something so you couldn't eat on an invalid tile, or some sort of more immediate feedback that you're eating snow. It takes a bit to get to hear that you're eating, and thinking "oh no what if I'm eating snow" and worrying about the hunter is... stressful!

My other commend is something to get out of the bind keys screen without going through the list. Like F1 or something and just back out of the screen basically. Nothing game breaking, but nice accessibility bits.

Deer, You Are Being Hunted

This is a very pretty animated background!
(but you might want to do something about the comment field, the input text is white on a clear background that goes straight to the snow background)

Altima

Updated to 2.1!

I think I found the bug bicfarmer got hit by: A battle with no enemies crashes the game. Turns out I had the wrong troops in the Sakamilac area and that included a fight with no enemies which lead to a crash situation. I fixed the crash bug and the enemies in that region. Hopefully that'll sort out that issue!

I also noticed an enemy had the wrong resistances (Final Sentinel) and fixed that too. Like... they had resistances to buffs and defaults to debuffs. Whoops!


e: also fixing css because pages were another oversight of mine

Altima

Ah shit, must've gone too far with the CSS then. I turned off the animated clouds, hopefully that makes the page treat your computer better!

edit: Gotta Ctrl+F5 to refresh the CSS though

Altima

author=pianotm
"Explore by airship! (Boats no longer also fly)"

This is probably the greatest thing ever said on RMN.


Sometimes the stories from game dev are way more interesting than the results of game dev!

author=kentona
This is the greatest gameprofile on RMN


My favorite part is the clouds go left or right based on the width of the browser (aaaaaaaaAAAAAAAAAAAAAAAAAA)

Altima

Well I hope you enjoyed what did work! I'll have to try and find what caused the crash at least, thanks!

e: Do you remember what you were fighting or what dungeon you were in?

Altima

author=bicfarmer
Played in one go to see how far i can get. A while after i got all the characters the game crashed with an error about the zealous engine. Yanfly plz


nooooooo

It could be my own problem too. There's an error.log file generated when the game crashes, I'm curious what crashed so could you please send that to me?

On the plus side, if the auto save works you hopefully didn't lose too much progress!