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Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

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Legrand Legacy Live Now On Kickstarter !

You should shoot Liberty or kentona a PM and ask if you can get this on the community portal or front page, some more visibility couldn't hurt and Legrand looks pretty sharp!

Let's play Letter From Hell

Oh no! I only just saw this today! I'm not sure how I missed it when you submitted it, I'm sorry


I could only hear you in part 1 too, early into part 2 the game volume suddenly spikes and I couldn't hear you at all for the rest of the video. I am glad that 3/3 LPs for this game opted to skip the Mail Thief Commander though!

Thanks for the LP Frogge!

Animebryan's Let's Play Super RMN Bros. 2

When I was drawing up Den of Evil there was a different part 2 that was a vertical tower segment but I did scrap it. The grey toad bit is as intended iirc, it's basically the only real clue* of World 10's existence. Since World 10 is basically the stuff that didn't make it I wanted it to be a pain in the ass to get the in-game hint to find it**.

*I can't remember if seeing space in certain corners was supposed to be a hint that there's more (like seeing the star and path in World 3) or a fuckup on my part.

**World 10 exists due to how I worked around SMBX's drawing roads on the world map. Normally when you teleport to a new area it draws the new roads available to you one tile at a time. Given that all levels in a world are available from the start it would involve a lot of drawing. The exception to this rule is any road connected to where the player starts on the map, so World 10 was originally just a secret path between each world so the game would start with all roads revealed. You can see the difference with the start of World 9 where it finally draws a road for the first time since World 9 isn't hooked up to World 10 at all.

There was no way to make a road unblockable and therefore nothing to stop a random player from wandering in so I tried to place them in areas where the player wouldn't randomly wander in. Just in case I added corner bits so if the player randomly walked on and found a corner and turned they weren't totally fucked, but now there was this huge area to explore with nothing in it. So became World 10 and some dumb idea of how to hide a secret for how to find it.



e: I just started Part 9 and I see what you're talking about now. Unfortunately I don't have any idea of what that toad house was originally going to be nor do I have a toad house level in my RMN Bros 2 folders. Hell I forgot it existed until you talked about it in your video! Sorry I can't clear up this mystery. The level even has my name in the path, I just don't remember what it was for.

Animebryan's Let's Play Super RMN Bros. 2

I'm still ploughing through this but I totally deserve all your ire for a lot of this, especially Den of Evil and its asshole mode. I don't fault you for getting mad, it seems like a perfectly healthy reaction to the shit you went through. Now constantly going for it might be another question~
(There's a reason I'm not in charge of these anymore)

Let's Play: Letter from Hell

To my knowledge the player's actions themselves has no bearing on what the enemies do. So for the casters I had it set so if they had the Chanting state they'd use magic. So when Turn X begins the enemies decide what they do, like cast Fire because they have the Chanting state on them. The player can then act and do w/e including knock off the Chanting state. However since the enemy already decided what they're going to do they use Fire anyways once it comes to their turn. I tried to balance the skills/exp curve around having the hit-all skills to counter the casters but it wasn't exactly smooth. Also I didn't know Ace's Substitute/Cover rules, like how they'll cover party-wide attacks but won't cover 'Certian Hit' attacks!

Bosses acting first is a novel way around this issue! :P

Let's Play: Letter from Hell

Eh, it's a quick little fix. Making the Mail Thief Casters work right* look a lot more effort. If I'm going to release something, especially in tandem with somebody else, I can at least spitshine what I work on! You can see how frustrating it was to players too from Lobo's LP so while it's mostly harmless it's still worth fixing.



* Their gimmick is that they're only supposed to cast while Chanting. RPG Maker picks actions before the player does** or even take actions so even if you removed Chanting from the casters via hitting them they can still cast that turn. I had to use Yanfly's restrict skill script to make sure that they were chanting on their action to make sure they could use their spells. I got so frustrated with the whole thing I'm sure it's still not working right but it should be in the realm of 'good enough' for a trash mob you might run into once.

** iirc this is why if you want an action to take place on the first turn you set it to go off on 'Turn 0' since it's turn zero when the game is picking their actions.

Let's Play: Letter from Hell

Nope! I missed it entirely until I saw TheSacredLobo's LP. I'll be sure to squeeze in a fix for it tonight before I forget about it again.

Let's Play: Letter from Hell

Nah, I never touched the status healing items. Decay was intended to be a damage over time (-5% HP/turn) that lasted the entire fight with the Wraith. There's no abating it (except for stunning it on the first turn but it has good stun resistance). I just forgot to only have it last that fight since, as a dev, I knew there weren't any fights after it and ran right outside where the party gets fully healed.

Let's Play: Letter from Hell

Thanks for the LP! I'm not surprised you didn't like it, I didn't do a very good job on my part of the game and the bits I did fix after the initial release probably wouldn't have helped what issues you had with it much. (and I still missed Decay not ending after the fight, I never noticed it since I'd go straight for the exit after
).

Thanks again! :)


I bet it all on the kazoo and when that falls flat it falls hard

Let's Play Pt.3 - Super RMN World

author=Link_2112
I think you can't even change the graphic for the clown car, correct me if I'm wrong.


author=Ratty524
The graphic of the clowncopter is hard-coded, so you can't.


Jesus fucking christ SMBX
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