GRETGOR'S PROFILE
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.
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Whatchu Workin' On? Tell us!
What are you thinking about? (game development edition)
I'd say yes to that if it contained some ecchi. (Just kidding, I'm not that perverted)
(or maybe I am)
(or maybe not)
(or maybe I am)
(or maybe not)
Screenshot Survival 20XX
Cool! Will be doing this with the color. And yeah, I think I'll make the yellow (which is going to become orange) one diamond shaped.
EDIT:

Is this better?
Also, I apologize for the confusion, since I overwrote the old SHAPES.png in my locker, so now both pictures are this one.
I think I should make the green one darker. Agreed?
EDIT:

Is this better?
Also, I apologize for the confusion, since I overwrote the old SHAPES.png in my locker, so now both pictures are this one.
I think I should make the green one darker. Agreed?
Screenshot Survival 20XX
Whatchu Workin' On? Tell us!
Screenshot Survival 20XX
I really liked Frogge's map, it looks pretty, like a place I'd love walking through if it was part of a real life village or something. On the other hand, it does have way too much going on, making it a tad confusing for a player.
Which raises the question: since we shouldn't make maps that are too empty, but we also shouldn't make maps that are too cluttered, how do we get the perfect balance?
Also, Ramshackin: Yes, I can clearly see how to enter those houses (the grassless paths towards their entrances). There's a problem though: I was actively looking for those entrances, since you told us to. There's an off chance that a player would simply assume those buildings have no entrance due to the lack of an explicit door. Maybe, if you added some "light" in the entrances, as though it was coming from the buildings' doors, that'd help. Or better yet, make a cutscene in which a character enters a house through one of those entrances once, and asks the player to follow him/her. That will teach the player that he/she can enter the buildings through those in a "show, don't tell" manner.
EDIT:
A lot of the gameplay in my current project consists in carrying colored orbs around to activate same colored switches. Realizing that distinguishing orbs by colors alone could make things unfriendly for the color blind, I decided to make the orbs different in shapes as well. The following screenshot shows the fours types of orb, as well as characters holding them.
IMAGE REMOVED BECAUSE I ACCIDENTALLY OVERWROTE IT
Are the shapes different enough from each other? Moreover, does this look okay?
I'd love to get some feedback from a color blind person, if by all means possible. (Non color blind people are also welcome to comment, obviously.)
Which raises the question: since we shouldn't make maps that are too empty, but we also shouldn't make maps that are too cluttered, how do we get the perfect balance?
Also, Ramshackin: Yes, I can clearly see how to enter those houses (the grassless paths towards their entrances). There's a problem though: I was actively looking for those entrances, since you told us to. There's an off chance that a player would simply assume those buildings have no entrance due to the lack of an explicit door. Maybe, if you added some "light" in the entrances, as though it was coming from the buildings' doors, that'd help. Or better yet, make a cutscene in which a character enters a house through one of those entrances once, and asks the player to follow him/her. That will teach the player that he/she can enter the buildings through those in a "show, don't tell" manner.
EDIT:
A lot of the gameplay in my current project consists in carrying colored orbs around to activate same colored switches. Realizing that distinguishing orbs by colors alone could make things unfriendly for the color blind, I decided to make the orbs different in shapes as well. The following screenshot shows the fours types of orb, as well as characters holding them.
IMAGE REMOVED BECAUSE I ACCIDENTALLY OVERWROTE IT
Are the shapes different enough from each other? Moreover, does this look okay?
I'd love to get some feedback from a color blind person, if by all means possible. (Non color blind people are also welcome to comment, obviously.)
Screenshot Survival 20XX
Tried making some wooden log walls. These walls are supposed to open up (by sinking downwards) when the player solves a puzzle. I'd show a gif if I knew how to make one.

(Yes, I know they're off center, that's intentional.)
Any ideas?

(Yes, I know they're off center, that's intentional.)
Any ideas?
Screenshot_SceneCampfire.png
Whatchu Workin' On? Tell us!
Yeah, those technical reasons were the fact that I am stupid and too lazy to make individual sprites for that. Also, me being afraid to forget to unset the sprite once the object is put down.














