GRETGOR'S PROFILE

Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.

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Whatchu Workin' On? Tell us!

Sated, I really like those maps you're making, they show that the RTP has a lot of potential. Given that you're making such a large scenery, I'm assuming your game will feature an open world instead of an overworld?

Screenshot Survival 20XX

Punkitt, the raccoon looks nice, and I'm liking the cave a lot.

Also, I think I need to clarify why I need the current character to be highlighted on the HUD: the thing is the characters are not always going to be walking around "caterpillar" style. There will be certain instances where they'll be able to "split" and move individually in order to solve certain puzzles.

Whatchu Workin' On? Tell us!

@IamDavej: I get it, then. The intentions behind the government's decisions are unknown, and part of the story will be about figuring it all out. Given that the game video itself looks promising enough, I think this will be pretty decent. Keep it up :)

Screenshot Survival 20XX

author=Pizza
It seems a little large/distracting and hard to read against the backdrop. Perhaps go for something smaller, simpler, and more stand-out?

Threw together a little WIP to show my take on it, I guess:



Basically having the characters who aren't selected being circled by bright white rings (which are easier to see/more vibrant and dominant than the gold) confuses the issue of who the player has selected, especially when the characters are in full colour too. Having the whole body there also seems like a waste of space- since their sprite is already on the screen.

EDIT: The arrow on the gold also seems pretty redundant.

Which brings up why you want this as a part of UI, assuming the player can always see who they're playing as anyways. The character designs are visually distinct enough to not get confused. But if you want/need it in your UI then go for it I guess.

The icons for the leaves and doves are also too big for UI IMO. They look more like something you might see in a separate menu system, if at all. Making smaller sprites, maybe some along the lines of 16x16 or smaller, would be a huge space saver and make everything look cleaner/more professional.


This looks beautiful. I think I'll be using something like this. Thank you! :D

Whatchu Workin' On? Tell us!

IamDavej: I have to say your plot is somewhat confusing to me, I'm so sorry. What would the industry, or the government, have to gain by shutting industries down and reaching an 100% unemployment rate? And how exactly would that lead to slavery? These things need to be clarified for the plot to be consistent.

As for the government using tax money to support non working men... that's true since feudal ages (royal families were full of rich parasites). It'd be better if you specified what non working men you're talking about, so we don't get confused.

I have to say, though, that you seem to be using some very interesting puzzle mechanics in your game, judging by your video! :)

Keep it up, but try to clarify the plot a bit more.

Screenshot Survival 20XX

I made a mockup of the HUD I plan to use



The top left shows the available characters, and the golden ring indicates the character that's currently being controlled. The golden leaves are kind of a "currency" that will have to be gathered in order to accomplish objectives, and the pigeon is a "kindness" meter which will be used to open new paths.

Any ideas, opinions, etcetera?

What are you thinking about? (game development edition)

Something like an RPG with The Walking Dead elements? I like it.

What are you thinking about? (game development edition)

Just finished designing a logic puzzle that is going to "tie together" the three regions of my puzzle-adventure game. I'll keep it optional, so that only people willing to backtrack a bit will need to solve it.

Also, I'm wondering if I unintentionally came off as mean in my post on the New Developer Mapping Help thread. My intention was to help them by giving some "study material" for them, in the form of successful games with the tilesets they intend to use, to get some references from. Given that the person I replied to still hasn't returned, I'm starting to worry that I might have been rude without noticing :\

Gah, I worry too much.

Screenshot Survival 20XX

Yay! :D

Also, ESBY, those look amazing. The first one looks like an epic SNES RPG, and the second one looks like a pretty awesome RPG as well, but with a higher graphical quality than the SNES.

Screenshot Survival 20XX



Yay, managed to upload! What do you guys think? Sorry for posting twice about the same thing, I was afraid the first post would be ignored due to the broken gif :\ (and the link is giving a 403 for whatever reason, so yeah :( )