GRETGOR'S PROFILE
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.
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I've literally just fallen back in love with gammak.
Screenshot Survival 20XX
author=Deckiller
Thanks, guys :) Here's an updated, higher-res version.
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Gotta have the secret chests to reward people who like to poke around! I love this kind of stuff.
I've literally just fallen back in love with gammak.
Hardly working
Screenshot Survival 20XX
author=Sidewinder
Did some more work on Bounty Angel 2.
Made a new starfighter model, gave it some animations, and now they can sometimes use missiles. Still have a lot of stuff I want to replace and redo, but I'm happy with how things are starting to come together now.
The battle starts at around 0:40.
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Epic!
Screenshot Survival 20XX
author=Momeka
Here's something I've been working with on and off when I need a break from my main project. It's getting pretty close to finished, just a few more levels and cutscenes.
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I love Grimps, is this gonna be like, a tactical thing on the Grimps universe, or is it gonna be more or less the same spirit as the previous games?
Screenshot Survival 20XX
author=Craze
of anybody here i'm not sure darken is unaware of this lol
Yes, that's what I'm talking about. His/her/their animations are good, whereas some other people (myself included) tend to ignore the importance of animation.
I'm slowly learning about the importance of animation in games from some game design videos I've been watching, and now I'm trying to learn how to make better animations. Not sure where to start, though, as most animation tutorials tend to focus on specific softwares and stuff.
But yeah, I'm aware Darken's animations are good! :)
Screenshot Survival 20XX
author=Darken
i'm in
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I love the usage of animations here. Some RPG Maker users tend to underestimate how much animations help make the game's world come alive.














