GRETGOR'S PROFILE
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.
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50 Days of Representation
Hi, sorry for the double post. I just wanted to ask, are there gonna be any more Twitch streams? I'm not on Discord, so if some kind of message was sent there regarding the streams, I did not see it.
Phantom Block
I love this! It's super adorable and charming. The controls are fluid, the graphics are cute, the music is good, the level design contains a mix of puzzles and obstacle courses, I love everything about it!
Tunnels of Doom RM2K
Dollhouse
50 Days of Representation
Tropicalia - a Brazilian Game
Dude, the pixel art in this is beautiful! Lovely tilesets and sprites. Really cool.
Oh, also, I'm Brazilian, so I'm glad to see more Brazilian game devs around here.
Oh, also, I'm Brazilian, so I'm glad to see more Brazilian game devs around here.
50 Days of Representation
I just posted my impressions on Punkitt's game, and with that, I conclude my reviews of the 50 Days of Representation jam entries.
I wish to extend my congratulations to everyone who participated, and hope to see more stuff from all of you in the future. I hope my reviews were helpful and/or at least enjoyable to read. I'm sorry if my grammar or my textual cohesion suffered a bit in some reviews, it's just that the last couple of days have been crazy to me.
I must say, I'm surprised by how many legit great games this jam had, and even the ones that are not exactly great are still pretty interesting and worth checking out.
So yeah, that's it!
I wish to extend my congratulations to everyone who participated, and hope to see more stuff from all of you in the future. I hope my reviews were helpful and/or at least enjoyable to read. I'm sorry if my grammar or my textual cohesion suffered a bit in some reviews, it's just that the last couple of days have been crazy to me.
I must say, I'm surprised by how many legit great games this jam had, and even the ones that are not exactly great are still pretty interesting and worth checking out.
So yeah, that's it!
Saga Crew and the Spire of Mana
Hey there! So, this is the last game I'm checking in the 50 Days of Representation jam, and it's one I've been looking forward to a lot. I see the game is only a demo at this point, so this is a project page comment (in case you couldn't tell, haha)
Overall thoughts
I've saved this entry for last because it's the one I've been looking forward to the most. I've been a fan of Punkitt's art style for the longest time, and finally being able to play a game by them makes me really happy <3
Aside from the cute graphics, I was happy to see that this game is more than just a cute face, as there are many other fascinating things about it. Let's break it down, shall we?
Things I like
- Adorable graphics, including colorful tilesets, cute characters, and cute monsters too.
- Endearing magical atmosphere.
- Everything, from the character animations to the sound effects perfectly fit the cuteness of the presentation.
- Lovable cast.
- Funny writing.
- Lovely choice of music.
- Story explores transgender and transexual issues in interesting ways.
Things I don't like
- There's very little of it.
- Not enough gameplay implemented for me to form an opinion on it.
Final thoughts
So, what little we have here is quite great. I love the characters, the writing, the art style, the music, the story... it's a very pleasant little game to be in, just like I imagined it would be!
As for gameplay, it is promising, but since there's very little of it right now, I don't have a clear idea of how good it is or isn't gonna be once done.
So, while I do think this game is great so far, I'm not sure I can give it a score, since I still don't have an opinion formed on the gameplay.
Some people might be wondering why I sometimes do the "stuff I like/stuff I don't like" format, and other times I'll write a proper review. I mean, it's also very possible nobody is wondering that, but I feel like I need to explain myself somewhere, so it might as well be here.
Usually, I do the list thing when it's just a demo, and a review when the game is complete. I mean, there are some instances where I used a proper review on a demo, but that's usually when I'm unsure on whether a game is a demo or not until I reach the end and/or take some time to view the project page, and then it turns out to be a demo and I don't feel like rewriting the whole thing.
Overall thoughts
I've saved this entry for last because it's the one I've been looking forward to the most. I've been a fan of Punkitt's art style for the longest time, and finally being able to play a game by them makes me really happy <3
Aside from the cute graphics, I was happy to see that this game is more than just a cute face, as there are many other fascinating things about it. Let's break it down, shall we?
Things I like
- Adorable graphics, including colorful tilesets, cute characters, and cute monsters too.
- Endearing magical atmosphere.
- Everything, from the character animations to the sound effects perfectly fit the cuteness of the presentation.
- Lovable cast.
- Funny writing.
- Lovely choice of music.
- Story explores transgender and transexual issues in interesting ways.
Things I don't like
- There's very little of it.
- Not enough gameplay implemented for me to form an opinion on it.
Final thoughts
So, what little we have here is quite great. I love the characters, the writing, the art style, the music, the story... it's a very pleasant little game to be in, just like I imagined it would be!
As for gameplay, it is promising, but since there's very little of it right now, I don't have a clear idea of how good it is or isn't gonna be once done.
So, while I do think this game is great so far, I'm not sure I can give it a score, since I still don't have an opinion formed on the gameplay.
Some people might be wondering why I sometimes do the "stuff I like/stuff I don't like" format, and other times I'll write a proper review. I mean, it's also very possible nobody is wondering that, but I feel like I need to explain myself somewhere, so it might as well be here.
Usually, I do the list thing when it's just a demo, and a review when the game is complete. I mean, there are some instances where I used a proper review on a demo, but that's usually when I'm unsure on whether a game is a demo or not until I reach the end and/or take some time to view the project page, and then it turns out to be a demo and I don't feel like rewriting the whole thing.
The Pronoun Game
I just wish it was possible to review the goal of a level after it's given to us the first time. It bums me out to not remember what I had to do and have no way of verifying.
EDIT:
Hey there! So, here are my impressions on The Pronoun Game. This game is mostly complete, I think? Not entirely sure, but it does have an ending and stuff. I'm gonna post this as a comment just in case, because I'm not entirely sure if I should post it as a review.
Overall view
This game revolves around an algorithm that calculates pronouns, which you have to hack out of a corporation's database using machine code. The visuals are vintage and neat, and the story is kind of cool.
Overall, it's a fine game, including coding-based puzzle solving, corporate satire, and a real cool presentation. It may be more than a bit alienating for people who don't have a strong programming background, though, as it basically involves programming in an imaginary machine language.
Presentation and story
The visual presentation is composed of competent pixel art, with cool tilesets and an interesting use of color. The character sprites are stylish in a 'pastel punk'-ish way, if that makes sense, and I like them. The title song hurts my ears big time with that strange electronic distortion thing, but every other song in the game is good.
Like I mentioned before, the game revolves around an algorithm that discovers new pronouns. On the surface level, this could be seen as a snarky mockery of non-binary identities, but in reality, the game is way more tasteful (and smarter) than that. The story is about how certain corporations will pretend to care about queer people with symbolic actions, while never actually supporting them in deep systemic change where it is needed. It is a pretty interesting story in general.
So it's corporate bashing with a neat presentation and queer representation. Cool stuff. Also, I love how the chat app the main character uses to speak to their friends is clearly a spoof of IRC.
The one bad side to the story, in my opinion, is how thin and short it is. I'd have enjoyed it more if there were more scenes with more funny interactions, and some actual climax, but it's not terrible. I mean, it's a jam entry, so that's excusable.
Gameplay
So, the gameplay here is neat. It involves solving simple programming tasks with a limited set of instructions. There's a neat fourth wall breaking mechanic to it where we need to check out a manual that's on the game folder, and the manual looks like it was data dumped straight from some server or something.
On one hand, having to look stuff up in the manual makes me feel like a badass hacker, but on the other hand, it can be more laborious than it has to be. In fact, the very fact that the only way to learn about certain things is by reading this cumbersome manual is rather player unfriendly.
With that said, the puzzles themselves are okay. You do need to be at least somewhat familiar with machine code to play comfortably, though, making it not the most welcoming experience in the world. It is quite cool, though, how we need to use the machine code to solve small problems and eventually reach the harder ones, and I felt like a smartass for knowing what to do in most of them, but still, it's not very player-friendly unless you already have a background of computing or engineering.
Oh, also, I hate how it is impossible to review the objective of the levels, with them only showing up once. There are levels where I needed to read the instructions two or three times before I knew what to do, and I had to paste them into an MS Paint file so I wouldn't lose them.
The gameplay being inscrutable is not that big a problem, though, as you can also choose to skip the whole thing and just enjoy the story and the presentation, which are fine.
Final thoughts
This is a game I had a nice time with, but I find hard to recommend. Maybe I'm exaggerating, maybe it is perfectly playable by non-computing people, but the way I see it, I just know I'd have a harder time figuring out what to do if I didn't have at least a starting point to stand on.
Skipping the whole thing yields a fun story, but little more than that. I'd say the story by itself is worthwhile, but not very interactive, and it kind of just... ends, without a satisfying conclusion or anything like that.
So, overall, I think this game is worth a 3.5/5. It is clear that quite a bit of work went into writing its code interpreter, and the graphics are pretty nice as well. The only reason the score is not higher is that I imagine it's rather alienating for a significant portion of players, and the story could have gone deeper into the characters and stuff.
EDIT:
Hey there! So, here are my impressions on The Pronoun Game. This game is mostly complete, I think? Not entirely sure, but it does have an ending and stuff. I'm gonna post this as a comment just in case, because I'm not entirely sure if I should post it as a review.
Overall view
This game revolves around an algorithm that calculates pronouns, which you have to hack out of a corporation's database using machine code. The visuals are vintage and neat, and the story is kind of cool.
Overall, it's a fine game, including coding-based puzzle solving, corporate satire, and a real cool presentation. It may be more than a bit alienating for people who don't have a strong programming background, though, as it basically involves programming in an imaginary machine language.
Presentation and story
The visual presentation is composed of competent pixel art, with cool tilesets and an interesting use of color. The character sprites are stylish in a 'pastel punk'-ish way, if that makes sense, and I like them. The title song hurts my ears big time with that strange electronic distortion thing, but every other song in the game is good.
Like I mentioned before, the game revolves around an algorithm that discovers new pronouns. On the surface level, this could be seen as a snarky mockery of non-binary identities, but in reality, the game is way more tasteful (and smarter) than that. The story is about how certain corporations will pretend to care about queer people with symbolic actions, while never actually supporting them in deep systemic change where it is needed. It is a pretty interesting story in general.
So it's corporate bashing with a neat presentation and queer representation. Cool stuff. Also, I love how the chat app the main character uses to speak to their friends is clearly a spoof of IRC.
The one bad side to the story, in my opinion, is how thin and short it is. I'd have enjoyed it more if there were more scenes with more funny interactions, and some actual climax, but it's not terrible. I mean, it's a jam entry, so that's excusable.
Gameplay
So, the gameplay here is neat. It involves solving simple programming tasks with a limited set of instructions. There's a neat fourth wall breaking mechanic to it where we need to check out a manual that's on the game folder, and the manual looks like it was data dumped straight from some server or something.
On one hand, having to look stuff up in the manual makes me feel like a badass hacker, but on the other hand, it can be more laborious than it has to be. In fact, the very fact that the only way to learn about certain things is by reading this cumbersome manual is rather player unfriendly.
With that said, the puzzles themselves are okay. You do need to be at least somewhat familiar with machine code to play comfortably, though, making it not the most welcoming experience in the world. It is quite cool, though, how we need to use the machine code to solve small problems and eventually reach the harder ones, and I felt like a smartass for knowing what to do in most of them, but still, it's not very player-friendly unless you already have a background of computing or engineering.
Oh, also, I hate how it is impossible to review the objective of the levels, with them only showing up once. There are levels where I needed to read the instructions two or three times before I knew what to do, and I had to paste them into an MS Paint file so I wouldn't lose them.
The gameplay being inscrutable is not that big a problem, though, as you can also choose to skip the whole thing and just enjoy the story and the presentation, which are fine.
Final thoughts
This is a game I had a nice time with, but I find hard to recommend. Maybe I'm exaggerating, maybe it is perfectly playable by non-computing people, but the way I see it, I just know I'd have a harder time figuring out what to do if I didn't have at least a starting point to stand on.
Skipping the whole thing yields a fun story, but little more than that. I'd say the story by itself is worthwhile, but not very interactive, and it kind of just... ends, without a satisfying conclusion or anything like that.
So, overall, I think this game is worth a 3.5/5. It is clear that quite a bit of work went into writing its code interpreter, and the graphics are pretty nice as well. The only reason the score is not higher is that I imagine it's rather alienating for a significant portion of players, and the story could have gone deeper into the characters and stuff.














