HAPPY'S PROFILE
I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.
You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.
You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.
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name your weird fetish
author=Ciel link=topic=3245.msg64245#msg64245 date=1235963438this
Aprons are pretty nice, I guess. :-[
author=ChaosProductions link=topic=3245.msg64246#msg64246 date=1235963469this
I'd say I'm a sucker for red hair.
author=Kef link=topic=3245.msg64266#msg64266 date=1235970887this
gothic lolitas!!!
author=Magi link=topic=3245.msg64267#msg64267 date=1235971455this
animfe girls
author=Natook link=topic=3245.msg64276#msg64276 date=1235973255this
When girls gain weight. Although, not to the point whenever their gut goes past their boobs. That's where I draw the line. Squishiness ftw!
.......
and also very pale skin?
and... and... cousins, anyone?
name your weird fetish
status-millie.png
Mysterious new development, insights needed
"Animal people" would rather mean furries, while beastility relates to animals, Tau.
For some reason I have the feeling I shouldn't even be knowing that difference...
For some reason I have the feeling I shouldn't even be knowing that difference...
Anticipated Games 2009
Ultima187 said he's working a prequel to Eternal Star, so I'm kinda interested in what kind of stuff he can produce these days.
Other than that, games I'm honestly anticipating would probably be Gens 2, if Christo ever decides to continue it, rather than writing his novels, and then this game called "Memoria" looked pretty good to me, too.
There are other good/promising games too, but they haven't caught my interest as well yet.
Other than that, games I'm honestly anticipating would probably be Gens 2, if Christo ever decides to continue it, rather than writing his novels, and then this game called "Memoria" looked pretty good to me, too.
There are other good/promising games too, but they haven't caught my interest as well yet.
Does Anyone Not Finish Games They Purchase?
author=Neophyte link=topic=3225.msg63913#msg63913 date=1235780043That catgirl's design was questionable to begin with. And it's not a surprise, because the producer of the series, Yoshinori Yamagishi, mentioned in an interview that he wanted to make S04 eroge, or at least "“Personally, I really like to make an ecchi game or something, honestly.", was one of the things he said.author=Ciel link=topic=3225.msg63797#msg63797 date=1235711474My friend, might I suggest you check out the new installment of Star Ocean? Featuring hi-res loli?
The only game I bought and never finished was Star Ocean 3 as it is unbelievably terrible.
nsfw?
Looks like they went somewhat in that direction after all:






Does Anyone Not Finish Games They Purchase?
I buy games but never play them. I've got more than dozen of new games from past 2 years or so, that I haven't touched yet.
Make or break!
author=harmonic link=topic=3157.msg62186#msg62186 date=1234832697And what about when the game has a learning curve and the first battles are easier on purpose?
Usually it's the first battle that gets me to quit. If it leaves me flacid as wet spaghetti, game over.
That first battle is the last chance to leave a first impression!
What comes to the plot twists, it's kind of difficult to have them early in game, because the player simply doesn't care.
It doesn't require a twist to draw player in, but just keep it generally interesting enough. Also, keep it fun and interactive.
Once the player is concerned, twist will keep him interested even further in the game and possibly make him play it through, but in the beginning it's definitely not a twist (which presents a change) that hooks the player, because you need to introduce state of the subject before that change when a twist in question. It needs to be built up.
I'm still not entirely clear of what's the best way to hook the player in the beginning, I'm still on the trial and error phase and hoping I got it right. Tho everyone seems to know the examples of the worst case scenarios.
With Asc I begin with weird scenarios and questionable situations, action and mostly things that provoke the player to think which led into this, and what will follow.
















