IRILI'S PROFILE
Irili
3198
I'm a college student majoring in electrical engineering. Yay, math! :D
My hobbies when I'm not working and paying bills and such are taekwondo, game making, game playing, cooking and reading.
I also devour fun by the barrel. *nom nom*
My hobbies when I'm not working and paying bills and such are taekwondo, game making, game playing, cooking and reading.
I also devour fun by the barrel. *nom nom*
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hellene.png
I wasn't going to make this game actually. It was just a fun idea for a character that I requested Dudesoft draw for his 8-bit thing-a-ma-bob. But I had to make the game once he drew something so pretty.
Misaos 2012!
Misaos 2012!
Congrats! Perhaps The Sunrise God will be eligible for next years? *nudge nudge* *wink wink* If you know what I mean?
The Screenshot Topic Returns
Thanks for the trees Krysty. Will use all proper credits.
Here are two pictures (one indoors with RTP) and one outdoors with big XP type trees and the ones from Soruve. Feedback is, as always, greatly appreciated.

Here are two pictures (one indoors with RTP) and one outdoors with big XP type trees and the ones from Soruve. Feedback is, as always, greatly appreciated.


The Screenshot Topic Returns
I have a minor issue. I like the rtp, so that's what I want to use. However, I also like the mack sprites that I made with a generator, because they look so much more like the characters I invisioned and they are more proportional. I don't know that they would fit with the rtp though. The interiors I'm not worried about because I think they fit well enough together. It's exteriors (forests and town settings) that I'm worried about.
What do you guys think? Chibi or mack?
Characters: Barrett (mage) upper left, Hellene (rouge) bottom, Irene (ghost) upper right.
What do you guys think? Chibi or mack?
Characters: Barrett (mage) upper left, Hellene (rouge) bottom, Irene (ghost) upper right.
Assorted Ace Updates
Alternatives to Towns
I think the question any game developer needs to ask him/herself is "What do my towns do?"
Are they a central hub where the player buys/sells stuff, is it a place for healing, getting quests and what-not? Or is it purely for cutscenes and exposition? Are the towns dungeons themselves? Is there anything worthwhile inside people's homes, extra shops and other places?
After establishing what purpose the town serves, THEN you start laying out a foundation for the map. Don't have anything interesting in the homes except an NPC saying "Hey"? Don't map it. Make locked doors. Make rooms and areas inaccessible. There are always places in a town that aren't accessible to everyone. Bars aren't going to let minors in and people generally lock their doors when they leave home (and usually when they are home too).
Another alternative to mapping towns is to make everything menu based. Select where you want to go, have some sort of background but not an actual map. This can be seen in the Etrian Odyssey series.
The point is, there are so many things to consider when looking at towns but expansive, explorable maps DO NOT always have to go in every game.
Are they a central hub where the player buys/sells stuff, is it a place for healing, getting quests and what-not? Or is it purely for cutscenes and exposition? Are the towns dungeons themselves? Is there anything worthwhile inside people's homes, extra shops and other places?
After establishing what purpose the town serves, THEN you start laying out a foundation for the map. Don't have anything interesting in the homes except an NPC saying "Hey"? Don't map it. Make locked doors. Make rooms and areas inaccessible. There are always places in a town that aren't accessible to everyone. Bars aren't going to let minors in and people generally lock their doors when they leave home (and usually when they are home too).
Another alternative to mapping towns is to make everything menu based. Select where you want to go, have some sort of background but not an actual map. This can be seen in the Etrian Odyssey series.
The point is, there are so many things to consider when looking at towns but expansive, explorable maps DO NOT always have to go in every game.
Happy new years RMN!
Wow. I feel so loved wes. :P
My goals for the new year are to make lots of money for school, do well in classes and have lots of patience with everyone around me, in real life and on the web.
My goals for the new year are to make lots of money for school, do well in classes and have lots of patience with everyone around me, in real life and on the web.
Flowchart based combat system
Okay, this was a lot more messy than I thought it would be, but here's what I came up with. I've got some explanation and comments about what's going on in the events.
https://www.dropbox.com/s/4y5vq2cy067t9f3/Event%20Battle.exe
https://www.dropbox.com/s/4y5vq2cy067t9f3/Event%20Battle.exe













