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Usagito Watashi

Finished the demo.
Believe or not I was like 1 hour trying to find how to save the game, I always suspected the cactus but I was thinking how I could give him water for too long (is not a complain, affter all it's my fault). Besides that I had some troubles fighting enemies before repairing the healing robot.
In short the game had me intrigued with a lot of questions I'm eager to answer once the complete game is released. Really enjoyable game, if the final version follows the path of this demo I think we may have a contender for game of the year.

Usagito Watashi

A new Carrionblue game is always good news.

RMN's (New) Favourite RM Games Of All Time Thread (2016 Edition)

Sorry to be "that" guy but... I'm pretty sure that the Lieat saga was made in the Wolf engine.

RMN's (New) Favourite RM Games Of All Time Thread (2016 Edition)

1.- Yume Nikki
2.- Touhou Wandering Souls
3.- Sunset Over Imdahl
4.- Oneshot
5.- Happy Birthday
6.- The Witch's House
7.- Standstill Girl
8.- Leo & Leah
9.- Alter Aila Genesis
10.-Middens

Honorable mentions: Star Stealing Prince, Games from CarrionBlue, I miss the Sunrise and Reconstruction, Ib, OFF, Dhux's Scar, Wither, Space Funeral, World's Dawn and Miserere.

Touhou - Wandering Souls Review

Thanks! (to you for making this game)
By the way this game and Touhou Mother were the first and the best games I've played about the Touhou Universe.

The Top RM Games Of All Time

My list right now

1.- The Witch's House
2.- OFF
3.- Yume Nikki
4.- Leo & Leah
5.- Sunset over Imdahl
6.- To the Moon
7.- Standstill Girl
8.- Happy Birthday
9.- Wither
10.- Middens

Happy Birthday

First, congratulations for this game. It manages to mess with the player without resorting to gore or laughable evil content, also i didn’t found any glitches.

The plot keeps the tension even if you guess the mystery and/or the twist before the end (in my case i found out the culprit first). Maybe the endings could have been more detailed, but my biggest complaint was the final proof, it felt a bit like a cheap shot, especially after you discover the real motive, and the cause, of the murder
By the way the killer’s sprite made the job easier for me (ok, I cheated)

This is probably an unpopular idea but I don’t know if I want a sequel, I think it will face very complicated issues. First the final decision in this game will be impossible to ignore, also, a saga of unrelated
ghost detetective Anna

cases won’t be able to match the involvement she (and the player) had in this one, other options like killing her father, or the murderer in this game killing someone else won't work imho.
Maybe the adult sister could become a detective (if she heard Anna and mom conversation in the past) and Anna helps her, for example: while the sister interrogates people, Anna is searching for clues, and this time preventing a murder instead of finding the killer.
OK, it’s a feeble premise but I love to see a non-battle Rpgmaker title that features teamwork

You don’t need to hurry anyways, I’ve seen your site and it looks like your next project looks like long game
Maybe I sounded harsh but I really loved this game, it’s the best detective game I’ve played in rpgmeker.net (there’s only a few I know) I rate it with 4-4.5 stars, I should write a review expanding my ideas, but I’ll need "training" reviewing worse games first ;). Sorry if the text was too long.
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