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When you're a college student and no longer need porn due to the large availability of free sex, the internet is for Facebook so you can find out where to go and get drunk off your ass. Seriously, if one more person mentions using Facebook as a method of communication (instead of, you know, e-mail) I am going to fucking stab them in the face.

Pokemon MMO

3 > 2, so 3D > 2D. Duh.

Skill points?

Just set your Hero Level variable to 1 (or whatever he starts at) in an event at the very beginning of the game. You'll probably have an event that initializes everything, so you can set it there.

Skill points?

Yeah. It won't interfere with the common event's execution. If you don't turn it off, then it'll just keep repeating over and over again, and you only need it to execute once. Use parallel process, too, because parallel process is cooler than auto start (The only difference is that the hero can move while a parallel process event is going, and not while an auto start event is going).

Skill points?

Yes, exactly. Just set New Lvl to the hero's actual current level at the beginning and turn the switch off at the end, and you've got it.

Having an event move towards other events?

No, unfortunately, at least not with RM2k/2k3 (one day I need to try them other programs). There's the set variables equal to the survivors' X and Y coordinates and then do a bunch of math, which sounds like an absolute blast to write.

I am totally going to add this into Nox.

Skill points?

Hopefully this is good logic:

Okay you have a switch, "Level check," which you turn on at the beginning of every battle.

Common events can't run during battle, so the common event won't run until the battle is over.

When the battle ends, the switch is on so the common event runs. Here's the "code" for the common event:

Variable NewLevel = (Hero's Level)
Fork Condition:
If Variable NewLevel > Variable HeroLevel
//Add skill points here.
End Fork
Variable HeroLevel = (Hero's Level)
Switch Level check off

So what it does is it finds out what level the hero is now, checks it against the old level (which is stored in a variable already), and then if the new level is greater, add skill points. Afterwards, make sure to set the variable to equal the hero's level and turn off your switch.


To check for multiple level ups,
Variable NumLevels = Variable NewLevel
Variable NumLevels - Variable HeroLevel

Biological Attack! Text Adventure

Go out the front door to where the landlord was. If possible, kill them and take anybody else's rent money they may have had on them.

Ye Olde Medieval Tale

Walketh alongtop the ramparts upon which thou standeth, toward yond tower, and searcheth for a way down.

Top Ten Topic: Favorite RPGs

Welllll, since you asked.

Quest 64 was a horrible game, and I would love to see someone in their right mind try to argue that it wasn't. But it was the second RPG I ever played (after Super Mario RPG) so I obviously gave it a little more than most people did. Yes, I did actually beat it, and no, the story was not even remotely satisfying (You meet up with your long lost father, and he doesn't even say "son" or anything, so you have to remember his name from the intro to know who he is, then the world goes crazy and you randomly fight the final boss that you've never even heard of before).


But since I actually played through it and such, I respect the parts of the game that would have been really cool if the rest of the game didn't completely blow:

1) The hex grid battle thing was cool. Firing off your spells and actually needing to aim them was cool. But all the monsters sucked.

2) The stat-based leveling system was cool. And yeah, FF2 did it first. But it didn't really work in FF2 and it didn't really work in Quest, either. I still think it could work.

3) The magic system was good. The way you choose your spells with the four-directional C buttons was pretty innovative, and it's much better than a spell list for quick selection among a large quantity of spells.


And I guess Quest 64 was what really got me into the four elements. I mean sure there was Captain Planet, which I really liked, but it wasn't until Quest that I really got addicted to all of it. And I mean REALLY addicted. My personal world is centered around the elements (as in, everything in the world is based off them). Then after Golden Sun I really start thinking about personality types in regards to the elements, and eventually linked it all to temperaments.

So at this point I'm probably the world's leading expert on exactly how the four elements should be used in an RPG that uses them (and yes, I still cringe whenever I see both "Ice" and "Water" or "Lightning" and "Wind" as elements). And since Quest 64 really started me in on it all, it will always hold a special place in my heart.

So yeah, long story. Sorry.