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Screenshot Survival 20XX
Super Mario Bros. X's newest contender, the Mega Maker.
[SCRIPTING] [RMVX ACE] Need help implementing Lunar style battle and menu systesystem
He's right. Making my lunar game hasn't been easy so far and forced me to do hours and hours of research. Honestly i'm still nowhere close to the real game. It has the looks but not the feel. You'll need a lot more knowledge then just making theolized work, you'll have to edit it and make it fit for what you need. There is no single guide out there that you can read and gain that knowledge. I could sit down and explain to you how everything work but in the end, you have to try stuff. This is the main reason i haven't finished the game yet. I'm still improving every day.
[RM2K3] an old man uses an old program to make an old looking game
Welcome! I find the newer versions to work just fine if you just 2x it. Of course some stuff isn't really possible without a bit of script. Best of luck on your project!
Amy's Pixel Art
This looks neat! How long have you been doing this? Also, i've been meaning to try start making tilesets, do you have any tips to get started on this?
[RMVX ACE] Custom Sprites
[Free] Starting out in pixel art, looking for practice!
author=JosephSeraph
those facesets are lovely! they could use some pixel art-specific cleanup techniques, which i recommend you read on the pixeljoint tutorials section, but i see great potential given practice and iteration :D
Thanks! I will be reading them as soon as i can.
[Free] Starting out in pixel art, looking for practice!
[RMMV] My game is too hard, what do?
I think what i would do is make the equipment appealing to the player. Not just some stat/skill giving items that makes you stronger. Add something that is COMPLETELY USELESS but still appeals to the player. It could change the way the player looks, could trigger some events, i'd add some special particle effect in fight. ALSO since the player can only get skills from equipment, add multiple equipment so that the player isn't just restricted to what's the best. If a player wants to take their time in each fight and not struggle a bunch, they can maybe have a healing build. If a player likes challenge and risk, they can go with a damaging build. If a player doesn't want to be alone, they can have a summoning build. Let the player play how they want.
Of course this is your game and this is only what i would do but please don't make your game too easy, this ruins all the fun. Nothing feels better then kicking the bad guy's butt after many many attempts.
Of course this is your game and this is only what i would do but please don't make your game too easy, this ruins all the fun. Nothing feels better then kicking the bad guy's butt after many many attempts.
[Free] Starting out in pixel art, looking for practice!
author=Irog
Your pixel art is amazing! That last magic animation is pure gem. Would you like to draw some magic cast and impact animations for Wizard apprentice Lya?
Of course! Pm me some information and i'll start working on it as soon as possible!















