JAKOO56'S PROFILE

Lunar: The last hope
The Fan-Made sequel to the Lunar games.

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xXx: The Return of Xander Stat

Everyone here talking about how high they got and i'm just here... 1850th in maker score... Guess i'll have to be more active!

Super Toaster X: Learn Japanese

OH! This looks nice! Definitely buying the early access as soon as i can!

[RMMV] [RMVX ACE] The official Slip into Ruby/Jump into Javascript topic of awesomeness and long title

YES! I wanted this! Didn't even know such detailled info was there, I will definitely read them all. Thanks a lot for making it!

[RMVX ACE] how to create vehicles

Alternatively you could setup a common event that switches the player sprite. If you need help with that send me a pm and i'll help as best as i can :)!

NewMenu2.png

author=RonDChild
Looks clear and clean xD
good job =w=b


Thanks!

2016 MISAO WINNERS

Congratz everyone who won! Thank you for taking time out of your days to make awesome games!!

[RMVX ACE] Sprite Drawing Script for in and out of Shops

Making this would take some time but is possible. Unfortunately i don't have time to work on it right now. the 2nd script you can do with events with a bunch of conditional branches and patience but, as karins_soulkeeper said, if you have too many combinations it'll be really hard to keep track of everything.

Whatchu Workin' On? Tell us!

author=Rebezion
I have been working on new menus, rewritten them from scratch. tho I had one already working. When you create UIs you nearly go nuts, literally. Or maybe just me, I was losing patience. But after 3 weeks of grind I have em done. All sections are working. I just need to implent menu from test project where I created it to main project.

I fell you... Menus are so hard to get right. It always feels like you can add that one feature that will fix everything if you just remake them one last time. By the way, the font used on "Sky Tear x 1" and the numbers looks really nice, did you make it?

When do you have too many side quests?

I think you shouldn't have more then 2-3 side quests at one time because, first of all, if the quest isn't related to the main story, it kinda breaks the momentum you had. "Hmm... the world is about to get destroyed but give me two seconds, i'll go deliver this love letter to someone.". Also if you have too many quests, most of the time you're left with easy / low level quests that gives a small reward.

So how about you guys? How much is too much?

Why do you make RM games?

I think i make rpgs to make others feel how i felt when i played my favorite games. I use rpg maker because it's easy to learn but hard to master. when i was 12 years old, i didn't understand programming and i think rpg maker has a smooth learning curve.