JASONFARKAS'S PROFILE

Just arrived on the indie rpg scene about a week ago after being referred here to download the Chrono Alter game. Hated the game but love the site, which introduced me to a game called The Way and inspired me to create an RPG of my own based on a fanfic I was writing. Shameless plugs follow

http://www.fanfiction.net/s/2897019/1/The_Observers_Aftermath

That is the start of a trilogy I have planned, though both it and the second story are half-way finished (I am apparently worse than George Lucas when it comes to releasing things in chronological order lol)

Anyway, I hope to work with community members to make everyone's game better through group effort.

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A sound effects request

I've been busily working away at making a Chrono Trigger ABS and I've made some decent progress. However as I was testing it I noticed the battle was eerily quite lol, and so I went on a hunt to find sound effects. Oddly enough it has been nigh impossible(so far) to find a great many of the Chrono Trigger sound effects(such as sword slashes, bow shoots, gun fire, and many of the spells). I know I can use other sound effects, probably more realistic ones, in the place of the Chrono Trigger ones but I am aiming for a game that someone who has played Chrono Trigger before will pick up and feel right at home. I remember playing the PSX version and noticing that some of the sound effects, mainly Chrono's attack, didn't sound like the original. It felt off, like it didn't belong there. So, my request is that if anyone knows where to get Chrono Trigger sound effects I would be most grateful for a link to them!!

Events and triggers

Okay I am sure there is an insanely easy answer to this question as I've seen alot of other game implement it, but I can't for the life of my figure out how to get my event to both move around the map, as an enemy, and then respond to a player touch event to start a battle. I could do this through the script editor but I am trying to leave this part of the game, placing enemies and what not, to the events(mainly so I have a interface to work with instead of lines of code). I'm using rpgmaker XP btw. Thanks for the help in advance!

More sprite scripting questions

In my quest to create a flexible and easy to use sprite-cinema class(to enable complex animation playback for cool looking cutscenes and to get around the limitation built into RPGmaker xp) I've run into a bit of a snag. It seems I can make sprites appear on screen in relation to the current screen/window(ie, if I type in a x or y coordinate that is within the current screen/window resolution it appears visible. If it is outside the screen/window resolution then it is of course off screen and not visible).

However I can't seem to place a sprite in relation to my position on the map itself(ie I can't tell it to put a sprite one map grid ahead of the current game player). This matters because I can't tell it to create a sprite on a portion of the map that is currently not being displayed. Aside from assigning the sprite to an event or placing it on the map in the editor, is there any way to place sprites in relation to the map so that when your character can see that portion of the map he can also see the sprite? I am assuming that since a sprite must be assigned a viewport then it has to be displayed in relation to the screen/window resolution, but I'd like to be wrong in this instance :)

If not then that's cool, I just have to create an event that would display the initial image and then when I want the cutscene sprite to take over I can just tell the event to go invisible and place the cutscene sprite exactly where the even used to be. It's just a pain in the ass that way.

A scripting question about sprites

Since I'm new to Rpgmaker XP in general I've spent the last couple of days sorting through the code to see what makes what. I've got a decent grasp, or so I hope, of how everything links together. However the one sore spot I am coming up with is where does the game actually call the sprite_character class to load the sprite specified in the game_actors database? Nowhere in the code have I been able to find where any other class actually calls the sprite_character class to load and display the sprite, however it apparently does so as altering it alters how my players sprite is displayed. I've search the Game_character, the Game_player, the game_actor, and every other class that is called when starting a new game(I've used Scene_Title as my starting place for my search and combed through everything that it calls, assuming that since it is starting a new game then it must set everything up). Yet I found nothing.

If it helps I am simply trying to display sprite that will be used in a in-game cutscene, however I don't like loading them up using the display graphic that you can attach to an event as it limits me to only 4 "walking animation" frames that it can cycle through(frames whos height and width I am not even allow to set no less!). I've fixed the same problem for my player sprite, he is now able to use any number of frames to make a walking animation! That is getting off the topic though.

So if anyone can shed some light on where it calls the sprite_character class in the game for the main character then please lend me your wisdom. Is it something that is called outside the script that we see in the editor? Have I simply gone blind for staring at the screen for far too long? Any help is appreciated!

Future-ish looking sprites

Hello everyone, first post on this great site!(where I was introduced to The Way, my inspiration for attempting my own game). Anyway, onto the point. I'm looking for some sprites that one might find in a future-ish setting, such as a space station or high-technology society. I plan on using them for building the Chronopolis from Chrono Cross (if you know what that is then you have a good idea what I am taking about, if you don't then disregard the statement : ) ).

In my search I've found tons of sites offering sprites for existing games and that would be great if I could think of any games that took place in the future. I would build them myself but I have almost no artistic abilities (my strength instead is in programming/scripting). Anyway, any suggestions of which game might have usable resources, or any links, is well appreciated. Back to the search!
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