JOICHI'S PROFILE
Joichi
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New indie game dev who also works as a character designer artist. Learning the ropes and creating her first game.
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TotalBiscuit has passed. RIP, good doggo man
New game dev working on a 1st game
I posted a concept art of the lead player character!
Trying to aim for designs that can be recognized even in sprite form(?) So far, I've also tried to use the custom defaults but its a bit limited, especially for adult males. (laugh)
Trying to aim for designs that can be recognized even in sprite form(?) So far, I've also tried to use the custom defaults but its a bit limited, especially for adult males. (laugh)
New game dev working on a 1st game
Thank you @Kylaila, oh that makes me relieved. I'm trying to take the advise to make a simple game but at first it seems the program is mainly set to do dungeon crawls. I'll definitely take a look at Hero Maker
@Marrand Haha, I'll update this post with some progress samples. I'll check your game too
@Marrand Haha, I'll update this post with some progress samples. I'll check your game too
New game dev working on a 1st game
Hello, I'm a novice game developer tinkering with RPGmaker VXAce and I know I need lots of tips, advice on this program.
About me: I have an artist background and was a former comic artist with My own Comic. After I tried out games like 'To the Moon', IB and Dreaming Mary which made me thrilled to try to make my first RPG game call Apple Fable, it will be an adventure type game(?)
The lead player will be Hazel, an energetic Wolf girl traveling with her older brother, Owain around the forest and events happen. Unlike traditional battle RPG, I want to make mine more story rich, less battles and more puzzles and character interactions; is that possible to achieve for a first game?
About me: I have an artist background and was a former comic artist with My own Comic. After I tried out games like 'To the Moon', IB and Dreaming Mary which made me thrilled to try to make my first RPG game call Apple Fable, it will be an adventure type game(?)
The lead player will be Hazel, an energetic Wolf girl traveling with her older brother, Owain around the forest and events happen. Unlike traditional battle RPG, I want to make mine more story rich, less battles and more puzzles and character interactions; is that possible to achieve for a first game?
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